JustDave11517 Posted July 30, 2017 Share Posted July 30, 2017 (edited) Hey everyone. So I just got to the institute quests on my modded play through of FO4,. I fast traveled out after The Molecular Level to drop some junk into sanctuary, and now I cant get back into the institute. I am trying to start the quest titled "synth Retention" But my game keeps CTD'ing from the loading screen while fast traveling TO the institute to start the quest. I have tried fast traveling to other locations and it works fine. but No matter where I fast travel to the institute from, I have gotten CTD's. I am not running any Institute mods, so I am curious if I caused an issue somewhere with my Load Order. GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1SimSettlements.esm=1TrueStormsFO4.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1ImmersiveScrapping_SeasonPass.esp=1dD-Enhanced Blood.esp=1Faster Terminal Displays (20x).esp=1Reverb and Ambiance Overhaul.esp=1Smoke-able Cigars.esp=1Animated Drinking.esp=1AA Better Companions - No Conflicts.esp=1More Smarter Companions Mod.esp=1Dogmeat behavior reflagged.esp=1Pet - Call -Feed Dogmeat.esp=1CompanionsGoHome_A.esp=1EFF.esp=1BrighterSettlementLights.esp=1Give Me That Bottle.esp=1Passthrough.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Pip-Boy Flashlight.esp=1EnhancedLightsandFX.esp=1FAR.esp=1RainofBrassPetals.esp=1LongRangeBulletHoles.esp=1NightPerson_NoNightVision-FarHarbor.esp=1Radiant Clouds and Fogs.esp=1Grasslands - Unhealthy.esp=1ITPCC.esp=1AtomCatGarage.esp=1CrimeTown.esp=1DeadAirplane.esp=1Diamond City Enhanced.esp=1Stm_DiamondCityExpansion.esp=1PlaneWreck.esp=1TrainBar.esp=1BTInteriors_Project.esp=1ImmersiveVendors.esp=1CBBE.esp=1Unique NPCs.esp=1BetterSettlers.esp=1Eli_Armour_Compendium.esp=1AzarPonytailHairstyles.esp=1KSHairdos.esp=1BS NS BFS Merged Patch.esp=0BetterSettlersMortalPack.esp=0BetterSettlersCCAPack2.0.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1FO4 NPCs Travel.esp=1SkjAlert_All_DLC.esp=1dD-Realistic Ragdoll Force.esp=1DeadBodyCollision.esp=1Ammo.esp=1chem redux.esp=1Realistic Roads 2.0 Black.esp=1UniquePlayer.esp=1UniqueFollowers.esp=1keke-bu All-in-one Pack_1.1.7.esp=1THBrows.esp=1LovingPiper-TrueReporterSE.esp=1LovingCait.esp=1GhastlyHancock.esp=1Edit_Hancock.esp=1Unique NPCs-LMSE Equipment.esp=1Unique NPCs-Stm_DiamondCity.esp=1Mama Murphy blind fresh eyebr..esp=1Mama Murphys Chair Redone.esp=1Pretty Scarlett.esp=1RaiderOverhaul.esp=1ImmersiveGenericDialogues.esp=1BetterModDescriptions.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=13dscopes-NukaWorld.esp=1K9TacticalHarness.esp=1NukaRadBans.esp=1WBO.esp=1PAMS.esp=1 Any one have any suggestions on how to fix this? Thanks in advance Edited July 30, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 30, 2017 Author Share Posted July 30, 2017 (edited) Update: loading the last save from inside the institute also results in CTD. I have not changed any mods or my load order in a while, so I'm pretty sure everything should be compatible? Edited July 30, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
audiodef Posted July 30, 2017 Share Posted July 30, 2017 Does this happen if you load a save from before you visited the Institute for the first time? Maybe your save got corrupted at some point while/after visiting the Institute. Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 30, 2017 Author Share Posted July 30, 2017 I'll check. I did a hard save before jumping into the transporter the first time. I'll give this a go tonight and let you know. Thanks for the tip! Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 30, 2017 Author Share Posted July 30, 2017 (edited) Double post Edited July 30, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 30, 2017 Share Posted July 30, 2017 this has happened to me and I've had to abandon the save. for a while you might be able to get back to the institute by deleting ALL but the last save, but after a while it will crash at any load screen within the Institute (going from the Atrium to one of the labs or vice versa or loading a save within the Institute). I was hoping that I could fix it in Fallrim Tools, but the save wouldn't even load into that for cleaning and neither would any of the saves that had been "working" previously. Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 30, 2017 Author Share Posted July 30, 2017 this has happened to me and I've had to abandon the save. for a while you might be able to get back to the institute by deleting ALL but the last save, but after a while it will crash at any load screen within the Institute (going from the Atrium to one of the labs or vice versa or loading a save within the Institute). I was hoping that I could fix it in Fallrim Tools, but the save wouldn't even load into that for cleaning and neither would any of the saves that had been "working" previously.So I need to go back before ever entering the institute and just replay? I may have messed it up because I left without agreeing to join the institute at all... Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 31, 2017 Share Posted July 31, 2017 (edited) I don't think it has anything to do with agreeing to join or not.on my first visit to the Institute I saved just after I got there and then exited the game. I could not get that save to load so I went back to a previous save, went through the initial visit then off to collect a synth and do some side missions, left the Institute with no problem. saved. no problem. did missions, saved, back to Institute, saved, exited game.save inside Institute crashed, previous save loaded, so enter Institute, fine, collect rewards, start next mission and side quests, leave Institute.do Bunker Hill and Talk to Father, go to Institute, crash.deleted all but last save.talk to father, go to Institute, no problem (?), go to meeting, no prob, go to collect side mission reward in Lab, crash. here is my load order for comparison. GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1HUDFramework.esm=1EthreonMasterPlan.esp=1CROSS_CosmeticFramework.esm=1FCOM.esm=1Snappy_HouseK.esp=1SimSettlements.esm=1Reverb and Ambiance Overhaul.esp=1Fr4nssonsLightTweaks.esp=1Snappy_DecoKit.esp=1JibsResidentialAddOnPack.esp=1home_improvement_all.esp=1SimSettlements_XPAC_IndustrialRevolution.esp=1IndustrialCity_Sim_Settlements_Addon.esp=1ruined_simsettlement_addonpack.esp=1WVSimSAddon.esp=1SimHomestead.esp=1Altairp's Animal Farm.esp=1SimSettlements_AddOnPack_SimTowers_JtBryant.esp=1MJC_Sim_Settlements_Slum Lord_Addon.esp=1MJC_Sim_Settlements_Addon.esp=1SimSettlements_AddOnPack_Defences_Brae.esp=1SimSettlements_AddOnPack_Utilities_JtBryant.esp=1TrailerParkDreams.esp=1hi_bettergardens.esp=1kevbal.esp=1BetterShackBridges.esp=1PCDugSIMAddon.esp=1WoodenPrefabsExtended.esp=1PCDugWedges.esp=1SimSettlements_AddOnPack_Foundations_JtBryant.esp=1SMH.esp=1Prefabs.esp=1PipeGalore.esp=1BoxHouses.esp=1SLR.esp=1CabinInTheWoods.esp=1LooksMenu.esp=1LooksMenu Customization Compendium.esp=1Scrap-able Mods - AllinOne+DLC - Vanilla.esp=1WeaponRealismOverhaulDLC.esp=1AshGooPilesAwayV1.3.esp=1Companion Infinite Ammo.esp=1free_downgrades.esp=1FreshLookDesdemona.esp=1FreshLookEllie.esp=1FreshLookMagnolia.esp=1FreshLookMaxson.esp=1FreshLookHaylen.esp=1GruffyddsSignsAndPosters.esp=1LifeGiverRadRemove.esp=1LongerPowerLines2x.esp=1Lots More Facial Hair.esp=1Lots More Female Hairstyles.esp=1Lots More Male Hairstyles.esp=1FIXEDGoodfeels_no_DLC_needed.esp=1ModdableGoodfeels.esp=1NoBOSVertibirdRandomEncounters.esp=1No Enemies or Locations on Compass.esp=1NSA All-in-One.esp=1fix_Perk_CombatMedic.esp=1Realistic Death Physics.esp=1dD-Realistic Ragdoll Force.esp=1dD-Reduced Explosion Force.esp=1FaceMaxson.esp=1SaveAcadiaFromBoS.esp=1Recruitable NPC Dialogue Fixes.esp=1RestaurantsGiveFood_Vanilla.esp=1SteadyAimChange.esp=1Mole Rat Disease Fix.esp=1CBBE.esp=1Lever Action Reload Fix.esp=1Companions GPS.esp=1CompanionsGoHome_A.esp=1Craftable Vault 81 Cure (Earned).esp=1Northland Diggers New.esp=1Eli_Display Shelves.esp=1Better Artillery Flares (zero weight version).esp=1Faction Field Outfits.esp=1Fat Man Removal.esp=1infinite_settlement_budget.esp=1NoWildFruit.esp=1SoundOfSilence-No_Events_music.esp=1SoundOfSilence-E.esp=1Immersive HUD.esp=1Armorsmith Extended.esp=1EndorsCustomCombatArmor.esp=1Armorsmith All DLCs Patch.esp=1The Rebel Tex-Edits Standalone Crafting.esp=1Trading Stand Perk Requirement.esp=1Gunplay.esp=1Emergent Properties.esp=1SoundOfSilence-No_HP_Noise.esp=1VanillaExtensions.esp=1EndorsCustomCombatArmor_AzarHair.esp=1SettlementCorpseCleaner.esp=1SettlementCorpseCleanerAutomatron.esp=1SettlementCorpseCleanerFarHarbor.esp=1SettlementCorpseCleanerNukaWorld.esp=1More Smarter Companions Mod.esp=1FreshLookCait.esp=1FreshLookDanse.esp=1FreshLookDeacon.esp=1FreshLookMaccready.esp=1FreshLookPiper.esp=1dD-Enhanced Blood.esp=1[777] Sanctuary - Modern Residences Rebuild - Basic.esp=1Armorsmith Elianora.esp=1DV-Very Durable Vertibirds.esp=1DV-Armored Pilots.esp=1DV-No Levelled Vertibirds.esp=1PoliceGlassesStandalone.esp=1Hoodless Scribe Hat.esp=1DX Vault Girl Shorts.esp=1DX Commonwealth Shorts.esp=1Guard Rug - D3.esp=0Guard Rug - D6.esp=1Guard Rug - D1.esp=0Guard Chair - D3.esp=0Guard Chair - D6.esp=1Guard Stool - D3.esp=0Guard Stool - D6.esp=1RenRadioMod.esp=1Chops.esp=1Strong Back - Improved -- Far Harbor.esp=1No Audiofilters on the Radio 0.4.esp=1BetterSettlersNoLollygagging.esp=1EferasBetterBeds.esp=1BetterJunkFences.esp=1DD_why_am_i_doing_this.esp=1KSHairdos.esp=1Crimsomrider's Unique Furniture.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1ImmersiveScrapping_SeasonPass.esp=1ImmersiveScrapping.esp=1MacCready's Wooden Soldier Toy is No Junk! (No sorting mod).esp=1HZS Easy Homebuilder and Working Double Beds.esp=1Valentine_Armored_Detective.esp=1Siles - Connectable Electricpoles.esp=1Companion Fall Damage Immunity.esp=1BrahminFeederFull.esp=1MTM-NoGreenWeather.esp=1NPCUseRailings.esp=1WindowBoards.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1Fishers.esp=1ProvisionerSupplyContainers.esp=1Tactical Flashlights.esp=1Tactical Flashlights - Settings.esp=1Pip-Boy Flashlight.esp=1SpotlightShadows.esp=1CR_OuthouseCollection.esp=1CookingStationsProduceFood.esp=1Swinging Meat Bags.esp=1More Realistic Cats.esp=1AzarPonytailHairstyles.esp=1Sandbag Fortifications - Version 2C.esp=1DWT_Cricket_and_Guards.esp=1RU556.esp=1WestTekTacticalOptics.esp=1Skibs-WH77Redux.esp=1GrenadeLauncherStandalone.esp=1CROSS_Uni_Headset.esp=1IncreasedSettlerPopulation20.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1BrighterSettlementLights_LongAndSoft.esp=1SpotlightFix-100-Shadow.esp=1RC_BarnSet.esp=1DansesHolotagsArentScrap.esp=1ScrappableBandanas.esp=1BobbleheadMedicineHPRegenEND.esp=1Suicider Replacement.esp=1Arbitration - Recommended Core.esp=1Arbitration - Survival Damage by Player 2.5x.esp=1Arbitration - Survival Damage to Player 3x.esp=1Arbitration - Reduced Reload Speed.esp=1LessMolotovSpam.esp=19x39Project.esp=19x39ProjectAWKCR.esp=1Yona_Weapon_DefenseGun.esp=1Mama Murphy Facemorph.esp=1Ellie Perkins.222A2.esp=1Magnolia.esp=1Deacon.esp=1MacCready.2740E.esp=1GothGirlCait.esp=1AZARBlondeCurie.esp=1Piper.esp=1Fatigues Extended - FO.esp=1DeaconItemChange.esp=1DX Adventurer Outfit.esp=1ConvenientStores.esp=1Vivid Waters.esp=1Eli_Armour_Compendium.esp=1Mercenary.esp=1BuildingGroundFix.esp=1FreshLookGlory.esp=1[777] Sanctuary - Illuminated Rebuild Modern Residences.esp=1BetterStores.esp=1DWT_TrashcanCarla_and_Guards.esp=1PipPOD.esp=1Primez Military Fatigues.esp=1Armorsmith L0rdOfWar.esp=1salvagebeacons.esp=1WRO_RU556_patch.esp=1Faction Field Outfits Level List.esp=1CROSS_Uni_Headset_LeveledLists.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1Preston Garvey.esp=1X6-88.BBEE6.esp=1ScavengedMercGear.esp=1Rebel Backpacks.esp=1Rebel Camo Pack.esp=1StreetLights.esp=1Vivid Weathers - FO4.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Nuka World.esp=1No Companion Junk Comments.esp=1Thematic and Practical.esp=1Thematic and Practical - DLC.esp=1EndorsCustomCombatArmor_AE.esp=1CombatVests.esp=1MaterialSwapFixes-Combined.esp=1Crimsomrider's Tomb Raider Accessories.esp=1Unique NPCs.esp=1BetterSettlers.esp=1BetterSettlersCCAPack2.0.esp=1BetterSettlersCleanFacePack.esp=1DiamondCitySWAT.esp=1Scrap Everything - Core.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Nuka World.esp=1ScrapUpdate - Core.esp=1ScrapUpdate - FH.esp=1 edit to add that this is my OLD load order from the game I had to abandon. I have since reassessed which mods I am going to use and sorted the load order. fingers crossed I have my new load order sorted correctly and I'll be able to deal with the Institute. Edited July 31, 2017 by mighty zog Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 31, 2017 Author Share Posted July 31, 2017 (edited) I don't think it has anything to do with agreeing to join or not.on my first visit to the Institute I saved just after I got there and then exited the game. I could not get that save to load so I went back to a previous save, went through the initial visit then off to collect a synth and do some side missions, left the Institute with no problem. saved. no problem. did missions, saved, back to Institute, saved, exited game.save inside Institute crashed, previous save loaded, so enter Institute, fine, collect rewards, start next mission and side quests, leave Institute.do Bunker Hill and Talk to Father, go to Institute, crash.deleted all but last save.talk to father, go to Institute, no problem (?), go to meeting, no prob, go to collect side mission reward in Lab, crash.ÃÂ here is my load order for comparison. GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1HUDFramework.esm=1EthreonMasterPlan.esp=1CROSS_CosmeticFramework.esm=1FCOM.esm=1Snappy_HouseK.esp=1SimSettlements.esm=1Reverb and Ambiance Overhaul.esp=1Fr4nssonsLightTweaks.esp=1Snappy_DecoKit.esp=1JibsResidentialAddOnPack.esp=1home_improvement_all.esp=1SimSettlements_XPAC_IndustrialRevolution.esp=1IndustrialCity_Sim_Settlements_Addon.esp=1ruined_simsettlement_addonpack.esp=1WVSimSAddon.esp=1SimHomestead.esp=1Altairp's Animal Farm.esp=1SimSettlements_AddOnPack_SimTowers_JtBryant.esp=1MJC_Sim_Settlements_Slum Lord_Addon.esp=1MJC_Sim_Settlements_Addon.esp=1SimSettlements_AddOnPack_Defences_Brae.esp=1SimSettlements_AddOnPack_Utilities_JtBryant.esp=1TrailerParkDreams.esp=1hi_bettergardens.esp=1kevbal.esp=1BetterShackBridges.esp=1PCDugSIMAddon.esp=1WoodenPrefabsExtended.esp=1PCDugWedges.esp=1SimSettlements_AddOnPack_Foundations_JtBryant.esp=1SMH.esp=1Prefabs.esp=1PipeGalore.esp=1BoxHouses.esp=1SLR.esp=1CabinInTheWoods.esp=1LooksMenu.esp=1LooksMenu Customization Compendium.esp=1Scrap-able Mods - AllinOne+DLC - Vanilla.esp=1WeaponRealismOverhaulDLC.esp=1AshGooPilesAwayV1.3.esp=1Companion Infinite Ammo.esp=1free_downgrades.esp=1FreshLookDesdemona.esp=1FreshLookEllie.esp=1FreshLookMagnolia.esp=1FreshLookMaxson.esp=1FreshLookHaylen.esp=1GruffyddsSignsAndPosters.esp=1LifeGiverRadRemove.esp=1LongerPowerLines2x.esp=1Lots More Facial Hair.esp=1Lots More Female Hairstyles.esp=1Lots More Male Hairstyles.esp=1FIXEDGoodfeels_no_DLC_needed.esp=1ModdableGoodfeels.esp=1NoBOSVertibirdRandomEncounters.esp=1No Enemies or Locations on Compass.esp=1NSA All-in-One.esp=1fix_Perk_CombatMedic.esp=1Realistic Death Physics.esp=1dD-Realistic Ragdoll Force.esp=1dD-Reduced Explosion Force.esp=1FaceMaxson.esp=1SaveAcadiaFromBoS.esp=1Recruitable NPC Dialogue Fixes.esp=1RestaurantsGiveFood_Vanilla.esp=1SteadyAimChange.esp=1Mole Rat Disease Fix.esp=1CBBE.esp=1Lever Action Reload Fix.esp=1Companions GPS.esp=1CompanionsGoHome_A.esp=1Craftable Vault 81 Cure (Earned).esp=1Northland Diggers New.esp=1Eli_Display Shelves.esp=1Better Artillery Flares (zero weight version).esp=1Faction Field Outfits.esp=1Fat Man Removal.esp=1infinite_settlement_budget.esp=1NoWildFruit.esp=1SoundOfSilence-No_Events_music.esp=1SoundOfSilence-E.esp=1Immersive HUD.esp=1Armorsmith Extended.esp=1EndorsCustomCombatArmor.esp=1Armorsmith All DLCs Patch.esp=1The Rebel Tex-Edits Standalone Crafting.esp=1Trading Stand Perk Requirement.esp=1Gunplay.esp=1Emergent Properties.esp=1SoundOfSilence-No_HP_Noise.esp=1VanillaExtensions.esp=1EndorsCustomCombatArmor_AzarHair.esp=1SettlementCorpseCleaner.esp=1SettlementCorpseCleanerAutomatron.esp=1SettlementCorpseCleanerFarHarbor.esp=1SettlementCorpseCleanerNukaWorld.esp=1More Smarter Companions Mod.esp=1FreshLookCait.esp=1FreshLookDanse.esp=1FreshLookDeacon.esp=1FreshLookMaccready.esp=1FreshLookPiper.esp=1dD-Enhanced Blood.esp=1[777] Sanctuary - Modern Residences Rebuild - Basic.esp=1Armorsmith Elianora.esp=1DV-Very Durable Vertibirds.esp=1DV-Armored Pilots.esp=1DV-No Levelled Vertibirds.esp=1PoliceGlassesStandalone.esp=1Hoodless Scribe Hat.esp=1DX Vault Girl Shorts.esp=1DX Commonwealth Shorts.esp=1Guard Rug - D3.esp=0Guard Rug - D6.esp=1Guard Rug - D1.esp=0Guard Chair - D3.esp=0Guard Chair - D6.esp=1Guard Stool - D3.esp=0Guard Stool - D6.esp=1RenRadioMod.esp=1Chops.esp=1Strong Back - Improved -- Far Harbor.esp=1No Audiofilters on the Radio 0.4.esp=1BetterSettlersNoLollygagging.esp=1EferasBetterBeds.esp=1BetterJunkFences.esp=1DD_why_am_i_doing_this.esp=1KSHairdos.esp=1Crimsomrider's Unique Furniture.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1ImmersiveScrapping_SeasonPass.esp=1ImmersiveScrapping.esp=1MacCready's Wooden Soldier Toy is No Junk! (No sorting mod).esp=1HZS Easy Homebuilder and Working Double Beds.esp=1Valentine_Armored_Detective.esp=1Siles - Connectable Electricpoles.esp=1Companion Fall Damage Immunity.esp=1BrahminFeederFull.esp=1MTM-NoGreenWeather.esp=1NPCUseRailings.esp=1WindowBoards.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1Fishers.esp=1ProvisionerSupplyContainers.esp=1Tactical Flashlights.esp=1Tactical Flashlights - Settings.esp=1Pip-Boy Flashlight.esp=1SpotlightShadows.esp=1CR_OuthouseCollection.esp=1CookingStationsProduceFood.esp=1Swinging Meat Bags.esp=1More Realistic Cats.esp=1AzarPonytailHairstyles.esp=1Sandbag Fortifications - Version 2C.esp=1DWT_Cricket_and_Guards.esp=1RU556.esp=1WestTekTacticalOptics.esp=1Skibs-WH77Redux.esp=1GrenadeLauncherStandalone.esp=1CROSS_Uni_Headset.esp=1IncreasedSettlerPopulation20.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1BrighterSettlementLights_LongAndSoft.esp=1SpotlightFix-100-Shadow.esp=1RC_BarnSet.esp=1DansesHolotagsArentScrap.esp=1ScrappableBandanas.esp=1BobbleheadMedicineHPRegenEND.esp=1Suicider Replacement.esp=1Arbitration - Recommended Core.esp=1Arbitration - Survival Damage by Player 2.5x.esp=1Arbitration - Survival Damage to Player 3x.esp=1Arbitration - Reduced Reload Speed.esp=1LessMolotovSpam.esp=19x39Project.esp=19x39ProjectAWKCR.esp=1Yona_Weapon_DefenseGun.esp=1Mama Murphy Facemorph.esp=1Ellie Perkins.222A2.esp=1Magnolia.esp=1Deacon.esp=1MacCready.2740E.esp=1GothGirlCait.esp=1AZARBlondeCurie.esp=1Piper.esp=1Fatigues Extended - FO.esp=1DeaconItemChange.esp=1DX Adventurer Outfit.esp=1ConvenientStores.esp=1Vivid Waters.esp=1Eli_Armour_Compendium.esp=1Mercenary.esp=1BuildingGroundFix.esp=1FreshLookGlory.esp=1[777] Sanctuary - Illuminated Rebuild Modern Residences.esp=1BetterStores.esp=1DWT_TrashcanCarla_and_Guards.esp=1PipPOD.esp=1Primez Military Fatigues.esp=1Armorsmith L0rdOfWar.esp=1salvagebeacons.esp=1WRO_RU556_patch.esp=1Faction Field Outfits Level List.esp=1CROSS_Uni_Headset_LeveledLists.esp=1BS-ExtraCustomProps.esp=1BS-FarHarborExpansion.esp=1Preston Garvey.esp=1X6-88.BBEE6.esp=1ScavengedMercGear.esp=1Rebel Backpacks.esp=1Rebel Camo Pack.esp=1StreetLights.esp=1Vivid Weathers - FO4.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Nuka World.esp=1No Companion Junk Comments.esp=1Thematic and Practical.esp=1Thematic and Practical - DLC.esp=1EndorsCustomCombatArmor_AE.esp=1CombatVests.esp=1MaterialSwapFixes-Combined.esp=1Crimsomrider's Tomb Raider Accessories.esp=1Unique NPCs.esp=1BetterSettlers.esp=1BetterSettlersCCAPack2.0.esp=1BetterSettlersCleanFacePack.esp=1DiamondCitySWAT.esp=1Scrap Everything - Core.esp=1Scrap Everything - Far Harbor.esp=1Scrap Everything - Nuka World.esp=1ScrapUpdate - Core.esp=1ScrapUpdate - FH.esp=1ÃÂ ÃÂ edit to add that this is my OLD load order from the game I had to abandon. I have since reassessed which mods I am going to use and sorted the load order.ÃÂ fingers crossed I have my new load order sorted correctly and I'll be able to deal with the Institute.I'm still a newb when it comes to load orders, and modding in general, but if you want to post up a current load order, I might be able to help in some way? I've read at length on the topic, but I'm sure you have as well. Here are the general guidelines I follow and it seems to work ok (except for my current issue with the institute) http://www.nexusmods.com/fallout4/mods/10844/ Edited July 31, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 31, 2017 Share Posted July 31, 2017 I think I've got a handle on getting my load order sorted thanks :)I only posted my old load order as it was experiencing the exact same issue as you.maybe there is something there that jumps out as obvious when comparing them, maybe not. I have a feeling that I corrupted my save by not using FO4Edit to sort masters and clean plugins and then messing around updating mods during the game as well as adding and removing mods. when I checked back through looking for a save that wasn't corrupt, I found that it had corrupted before leaving vault 111 and I had played that save for over 150 hours until the problem manifested with CTDs fast traveling to the Institute or loading a save there. Link to comment Share on other sites More sharing options...
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