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FO4 CTD on fast travel to the institute?


JustDave11517

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So after a little trial and error, I sort of resolved the issue... kind of.

 

I first tried to remove the uniqueNPC mod, deleted all files, and re downloaded them, then reinstalled everything. I put the load order back to how I had it before and tested the game. CTD while fast traveling to the institute still.

 

I then tried to move uniqueNPC to the very bottom of the load order, just to make sure nothing was overwriting or conflicting. The game still CTD upon fast travel to the institute.

 

I then disabled the uniqueNPC.esp and loaded the game. I can now freely travel in and out of the institute as I should. Only downside so far is that every settler is named "settler" and a few of them are now nude. I guess I will either wait for Thirdstorm to patch the mod, or I will open the main.ba myself and remove the BaseFemaleBodyRustDevil1.nif and BaseFemaleRustBody2.nif files which are apparently conflicting files specific to the institute cells... but as of now, "the institute' is working as it should.

 

 

Edit:

Mighty Zog. I'm not sure if there is a way to enter the institute without the transporter or fast travel. This is my first playthrough and I'm playing on difficulty setting "very hard", so I'm not sure how this works on survivor difficulty without fast travel but I have tried to fast travel near where the institute is in the city, and get as close as I can before fast traveling in (the institute is located underneath the CIT Ruins) but my game would still CTD with uniqueNPCs.esp active in the load order. I've gone in and out a half dozen times since disabling the mod and have no issues thus far.

Edited by JustDave11517
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I still haven't been able to get this mod to work right with the institute fast travel location. I did notice however that I CAN load a save from INSIDE the institute that isn't located at the main central elevator while this mod is fully active and functional.

 

I have tried:

moving around load order
re downloading texture files (ive tried BOTH 2k+ pack and the 4k performance pack)
Deleted the mod via NMM, and re downloaded the fresh main & ESP files.

The things that do work:

deactivate the UniqueNPC.esp

leave the UniqueNPC.esp active and remove the UniqueNPC-main.ba2 file from fallout4/data

 

Both "fixes" mess up the settlers around the commonwealth. and now everyone is named "settler" and half of them are nude or have invisible skin textures (floating eyes and teeth, eek)

i know there are console commands to reset settlers, anyone know how to do this? and do I have to do that for each and every settler? I have 18 in sanctuary alone (level 40 character, with 106hrs in game on this save)

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to reset a settler, the main command is recycleactor

you could also use enable to respawn them quickly.

and moveto player to bring them to you so you can resort their inventory.

 

just open the console when you are at one of these settlers, select them to bring up their ID then use those 3 commands and they should have all their weapons and armour in their inventory but it might need to be equipped.

 

you can use the cursor up & down arrows to scroll through previous commands, so you only need to type them once, then use the arrows to select the commands rather than typing every time.

 

this will let you name settlers who have lost their name

Edited by mighty zog
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Digging more and more into this, I just have a sneaking suspicion that my issue is load order based. I have posted in the FO4 Load Order and Enhanced Performance Thread, however it seems the thread has been abandoned or is no longer watched by those in the know. I have tried my best to follow the guides I have found, but I would really appreciate if someone a bit more experienced could offer a few moments to assist me in trying to get this resolved and/or simply helping me optimize my load order. I realize their might be an issue with the mod itself, but reading through thirdstorms posts, I find it more likely that I have an issue somewhere considering I am very inexperienced with mods in general. Any help anyone can give is greatly appreciated, or a link to somewhere where I can learn to understand how to sort load orders better myself? something a bit more in depth than THIS as this is how I sorted my current load order and I am still having this issue, so something else has to be going on or I misinterpreted something since I have little/no experience here.

my system specs are as follows:
Windows10
i7-7700k (5.0Ghz)
16gb ddr4 3000

GTX 1060 6gb SuperClocked

I am running FO4SE 0.04.02 for:
Place Everywhere
Achevements
AutoSwitching
Four_Play framework

Here is my current load order:

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
four_play_resources.esm=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
ImmersiveScrapping_SeasonPass.esp=1
dD-Enhanced Blood.esp=1
Faster Terminal Displays (20x).esp=1
Reverb and Ambiance Overhaul.esp=1
Smoke-able Cigars.esp=1
Animated Drinking.esp=1
AA Better Companions - No Conflicts.esp=1
More Smarter Companions Mod.esp=1
Dogmeat behavior reflagged.esp=1
Pet - Call -Feed Dogmeat.esp=1
CompanionsGoHome_A.esp=1
EFF.esp=1
BrighterSettlementLights.esp=1
Give Me That Bottle.esp=1
Passthrough.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Pip-Boy Flashlight.esp=1
EnhancedLightsandFX.esp=1
FAR.esp=1
RainofBrassPetals.esp=1
LongRangeBulletHoles.esp=1
NightPerson_NoNightVision-FarHarbor.esp=1
Radiant Clouds and Fogs.esp=1
Grasslands - Unhealthy.esp=1
ITPCC.esp=1
AtomCatGarage.esp=1
CrimeTown.esp=1
DeadAirplane.esp=1
Diamond City Enhanced.esp=1
Stm_DiamondCityExpansion.esp=1
PlaneWreck.esp=1
TrainBar.esp=1
BTInteriors_Project.esp=1
ImmersiveVendors.esp=1
CBBE.esp=1
Unique NPCs.esp=1
Unique NPCs-LMSE Equipment.esp=1
BetterSettlers.esp=1
BS NS BFS Merged Patch.esp=0
BetterSettlersMortalPack.esp=1
BetterSettlersCleanFacePack.esp=1
Eli_Armour_Compendium.esp=1
AzarPonytailHairstyles.esp=1
BetterSettlersCCAPack2.0.esp=1
KSHairdos.esp=1
Unique NPCs-Stm_DiamondCity.esp=1
FO4 NPCs Travel.esp=1
BetterSettlersNoLollygagging.esp=1
SkjAlert_All_DLC.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
Ammo.esp=1
chem redux.esp=1
Realistic Roads 2.0 Black.esp=1
UniquePlayer.esp=1
UniqueFollowers.esp=1
keke-bu All-in-one Pack_1.1.7.esp=1
THBrows.esp=1
LovingPiper-TrueReporterSE.esp=1
LovingCait.esp=1
GhastlyHancock.esp=1
Edit_Hancock.esp=1
Mama Murphy blind fresh eyebr..esp=1
Mama Murphys Chair Redone.esp=1
Pretty Scarlett.esp=1
RaiderOverhaul.esp=1
ImmersiveGenericDialogues.esp=1
BetterModDescriptions.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
K9TacticalHarness.esp=1
NukaRadBans.esp=1
WBO.esp=1
PAMS.esp=1
FO4_AnimationsByLeito.esp=1
FP_VanillaFudge.esp=1
four_play.esp=1

Edited by JustDave11517
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This morning I went through LOOT to find "dirty mods" and went through the auto clean feature in FO4Edit to "remove identical to master records" and "undelete and disable records" on all mods with errors. I was surprised that the majority of errors were in official DLCxxxx.esm. Here is what LOOT says now:

http://imgur.com/KIQhSfS

NOTE: I am NOT relying on LOOT to sort my Load Order, However I did try it. I still get a CTD when attempting to fast travel to the institue.

The one "dirty plugin" left is DLCWorkshop2.esm with "2 ITM Records" which can not be automatically cleaned; and as such are a bit above my current pay grade when it comes to mods. But being as this is an official DLC, I find it hard to believe this issue is causing my CTDs while fast traveling to the institute... here is a screenshot:

http://imgur.com/GD9cnkP

 

System Specs:

Windows10
i7-7700k
16gb ram
gtx 1060 6gb superclocked

Here is the load order I started with:

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
four_play_resources.esm=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
ImmersiveScrapping_SeasonPass.esp=1
dD-Enhanced Blood.esp=1
Faster Terminal Displays (20x).esp=1
Reverb and Ambiance Overhaul.esp=1
Smoke-able Cigars.esp=1
Animated Drinking.esp=1
AA Better Companions - No Conflicts.esp=1
More Smarter Companions Mod.esp=1
Dogmeat behavior reflagged.esp=1
Pet - Call -Feed Dogmeat.esp=1
CompanionsGoHome_A.esp=1
EFF.esp=1
BrighterSettlementLights.esp=1
Give Me That Bottle.esp=1
Passthrough.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Pip-Boy Flashlight.esp=1
EnhancedLightsandFX.esp=1
FAR.esp=1
RainofBrassPetals.esp=1
LongRangeBulletHoles.esp=1
NightPerson_NoNightVision-FarHarbor.esp=1
Radiant Clouds and Fogs.esp=1
Grasslands - Unhealthy.esp=1
ITPCC.esp=1
AtomCatGarage.esp=1
CrimeTown.esp=1
DeadAirplane.esp=1
Diamond City Enhanced.esp=1
Stm_DiamondCityExpansion.esp=1
PlaneWreck.esp=1
TrainBar.esp=1
BTInteriors_Project.esp=1
ImmersiveVendors.esp=1
CBBE.esp=1
Unique NPCs.esp=1
Unique NPCs-LMSE Equipment.esp=1
BetterSettlers.esp=1
BS NS BFS Merged Patch.esp=0
BetterSettlersMortalPack.esp=1
BetterSettlersCleanFacePack.esp=1
Eli_Armour_Compendium.esp=1
AzarPonytailHairstyles.esp=1
BetterSettlersCCAPack2.0.esp=1
KSHairdos.esp=1
Unique NPCs-Stm_DiamondCity.esp=1
FO4 NPCs Travel.esp=1
BetterSettlersNoLollygagging.esp=1
SkjAlert_All_DLC.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
Ammo.esp=1
chem redux.esp=1
Realistic Roads 2.0 Black.esp=1
UniquePlayer.esp=1
UniqueFollowers.esp=1
keke-bu All-in-one Pack_1.1.7.esp=1
THBrows.esp=1
LovingPiper-TrueReporterSE.esp=1
LovingCait.esp=1
GhastlyHancock.esp=1
Edit_Hancock.esp=1
Mama Murphy blind fresh eyebr..esp=1
Mama Murphys Chair Redone.esp=1
Pretty Scarlett.esp=1
RaiderOverhaul.esp=1
ImmersiveGenericDialogues.esp=1
BetterModDescriptions.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
K9TacticalHarness.esp=1
NukaRadBans.esp=1
WBO.esp=1
PAMS.esp=1
FO4_AnimationsByLeito.esp=1
FP_VanillaFudge.esp=1
four_play.esp=1

I have tried removing this mod, and verified that I can fast travel to the institute. I have fresh, clean installs of this mod (3x) and tried 2 different texture packs (2k+ and 4kp)
I have checked the mod for errors in FO4Edit; screen shot here: http://imgur.com/L7hbMFG
The only errors not mentioned in the FAQ that I saw:

[00:17] EncGunnerBoss-Female "Gunner Commander" [NPC_:07F04704]
[00:17] NPC_ \ MSDK - Morph Keys \ Key #0 ->
[00:17] NPC_ \ MSDK - Morph Keys \ Key #1 ->
[00:17] NPC_ \ MSDK - Morph Keys \ Key #3 ->
[00:17] NPC_ \ MSDK - Morph Keys \ Key #6 ->
[00:17] NPC_ \ MSDK - Morph Keys \ Key #8 ->

which I feel safe to assume that means its a clean, valid download of uniqueNPCs since nothing showing a real error like "Cannot Resolve"
I then spent over 3 hrs in FO4Edit, trying to figure out load order to minimize conflicts, or optimize them to end with the mod I prefer want and came up with this load order:

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
four_play_resources.esm=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
ImmersiveScrapping_SeasonPass.esp=1
NightPerson_NoNightVision-FarHarbor.esp=1
ITPCC.esp=1
dD-Enhanced Blood.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
BetterModDescriptions.esp=1
PAMS.esp=1
Faster Terminal Displays (20x).esp=1
Give Me That Bottle.esp=1
Eli_Armour_Compendium.esp=1
TrainBar.esp=1
four_play.esp=1
BTInteriors_Project.esp=1
More Smarter Companions Mod.esp=1
EnhancedLightsandFX.esp=1
Pip-Boy Flashlight.esp=1
BrighterSettlementLights.esp=1
FAR.esp=1
RainofBrassPetals.esp=1
LongRangeBulletHoles.esp=1
Passthrough.esp=1
ImmersiveGenericDialogues.esp=1
ImmersiveVendors.esp=1
AzarPonytailHairstyles.esp=1
THBrows.esp=1
KSHairdos.esp=1
AA Better Companions - No Conflicts.esp=1
Dogmeat behavior reflagged.esp=1
Pet - Call -Feed Dogmeat.esp=1
CompanionsGoHome_A.esp=1
EFF.esp=1
Reverb and Ambiance Overhaul.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
Radiant Clouds and Fogs.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Realistic Roads 2.0 Black.esp=1
Grasslands - Unhealthy.esp=1
AtomCatGarage.esp=1
CrimeTown.esp=1
DeadAirplane.esp=1
Diamond City Enhanced.esp=1
Stm_DiamondCityExpansion.esp=1
Unique NPCs-Stm_DiamondCity.esp=1
PlaneWreck.esp=1
SkjAlert_All_DLC.esp=1
Animated Drinking.esp=1
Smoke-able Cigars.esp=1
FP_VanillaFudge.esp=1
FO4_AnimationsByLeito.esp=1
CBBE.esp=1
UniquePlayer.esp=1
UniqueFollowers.esp=1
keke-bu All-in-one Pack_1.1.7.esp=1
RaiderOverhaul.esp=1
Unique NPCs.esp=1
BetterSettlers.esp=1
Unique NPCs-LMSE Equipment.esp=1
BS NS BFS Merged Patch.esp=0
BetterSettlersMortalPack.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlersCCAPack2.0.esp=1
FO4 NPCs Travel.esp=1
Ammo.esp=1
chem redux.esp=1
Pretty Scarlett.esp=1
LovingPiper-TrueReporterSE.esp=1
LovingCait.esp=1
GhastlyHancock.esp=1
Edit_Hancock.esp=1
Mama Murphy blind fresh eyebr..esp=1
Mama Murphys Chair Redone.esp=1
K9TacticalHarness.esp=1
NukaRadBans.esp=1
WBO.esp=1

Still having the CTD issue specific to the institute. This pretty much sums up my last few days and I'm hoping someone, anyone can help me figure out how to get back into the institute with this mod list still active. I really REALLY enjoy this build of fallout, and its such a bummer that I'm having trouble this "late" in my play through (106+ hrs).
Edited by JustDave11517
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You use the unique NPC's mod. Keep the unique npc .esp enabled, but remove the Unique Npcs - Textures.ba from your data folder and see if you can fast travel into the institute. If you still CTD while fast traveling, place the textures files back into your data and remove the Unique NPCs - Main.ba from your data folder and try to fast travel into the institute. If you can fast travel into the institute fine with main.ba removed, but the textures.ba installed, then it might be 2 files packed into main.ba folder causing the crashes, BaseFemaleBodyRustDevil1.nif and BaseFemaleBodyRustDevil2.nif. If so, you need to unpack main.ba and remove those 2 files, (possibly copy and rename BaseFemaleBodyRustDevil3.nif twice to replace the nifs you just deleted just for good measure)and repack it.

 

That highlight is because I copy/pasted my same response.

 

Well I'll be damned...

 

I tried every single thing I could think of, every single thing I could find through Thirdstorms FAQ, and throughout the thread for Unique NPCs. In one last final stitch effort before throwing in the towel and deleting this mod, I opened the main.ba2, and copied BaseFemaleBodyRustDevil3.nif over the other two, and bingo... no more CTDs!

 

Thanks so much 4cednovel. I hope you do not take offence for trying you method as a very last resort. I always assume the people who make mods know more about it than me, so I like to try and find myself at fault rather than blame something on the mod author, especially if its not mentioned on the mod page. This just didnt happen to be the case for this example. But I sure learned a heck of a lot more about load orders, merge patches, overwrites, and conflict resolution while moving things around in an ATTEMPT to get it working. That's for sure! But, I am curious how you found this issue, and how one would go about diagnosing "bad" files in a .ba2 If you wouldnt mind either explaining, or linking a thread I can use to learn a bit more about it? Thanks.

Edited by JustDave11517
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  • 1 month later...

@4cednovel & JustDave:

 

I just wanted to thank you a thousand times. I run Fallout 4 with about 190 mods activated. Everything was running pretty good with Far Harbor and the main quest until I had to enter The Institute for the first time via the teleporter. My game was crashing to desktop.

At this time I had installed several NPC mods, but not Unique NPCs. I deactivated all NPC mods and voila: I could enter the Institute and go on with the main quest!!!

 

You saved A LOT of work for me figuring out which mod was causing the CTD!!!

 

Thank you very very much for your posts here!

 

 

My NPC mods (one or more were causing the CTD):

 

  • Agemo's NPCs
  • Fresh Look - NPC and Companion Redux
  • Great Actors - NPC and Companions Overhaul
Edited by rheadude
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@4cednovel & JustDave:

 

I just wanted to thank you a thousand times. I run Fallout 4 with about 190 mods activated. Everything was running pretty good with Far Harbor and the main quest until I had to enter The Institute for the first time via the teleporter. My game was crashing to desktop.

At this time I had installed several NPC mods, but not Unique NPCs. I deactivated all NPC mods and voila: I could enter the Institute and go on with the main quest!!!

 

You saved A LOT of work for me figuring out which mod was causing the CTD!!!

 

Thank you very very much for your posts here!

 

 

My NPC mods (one or more were causing the CTD):

 

  • Agemo's NPCs
  • Fresh Look - NPC and Companion Redux
  • Great Actors - NPC and Companions Overhaul

 

I am glad you found it helpful!

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