MightyZ0G Posted July 31, 2017 Share Posted July 31, 2017 I couldn't have a gaming rig without JAVA purely because of Automatic Variants for Skyrim. I hope we get a version for Fallout 4 at some point Link to comment Share on other sites More sharing options...
JustDave11517 Posted July 31, 2017 Author Share Posted July 31, 2017 (edited) So after a little trial and error, I sort of resolved the issue... kind of. I first tried to remove the uniqueNPC mod, deleted all files, and re downloaded them, then reinstalled everything. I put the load order back to how I had it before and tested the game. CTD while fast traveling to the institute still. I then tried to move uniqueNPC to the very bottom of the load order, just to make sure nothing was overwriting or conflicting. The game still CTD upon fast travel to the institute. I then disabled the uniqueNPC.esp and loaded the game. I can now freely travel in and out of the institute as I should. Only downside so far is that every settler is named "settler" and a few of them are now nude. I guess I will either wait for Thirdstorm to patch the mod, or I will open the main.ba myself and remove the BaseFemaleBodyRustDevil1.nif and BaseFemaleRustBody2.nif files which are apparently conflicting files specific to the institute cells... but as of now, "the institute' is working as it should. Edit:Mighty Zog. I'm not sure if there is a way to enter the institute without the transporter or fast travel. This is my first playthrough and I'm playing on difficulty setting "very hard", so I'm not sure how this works on survivor difficulty without fast travel but I have tried to fast travel near where the institute is in the city, and get as close as I can before fast traveling in (the institute is located underneath the CIT Ruins) but my game would still CTD with uniqueNPCs.esp active in the load order. I've gone in and out a half dozen times since disabling the mod and have no issues thus far. Edited August 1, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
MightyZ0G Posted August 1, 2017 Share Posted August 1, 2017 great news. I hope he gets UNPC fixed, it's such a great mod. Link to comment Share on other sites More sharing options...
JustDave11517 Posted August 3, 2017 Author Share Posted August 3, 2017 I still haven't been able to get this mod to work right with the institute fast travel location. I did notice however that I CAN load a save from INSIDE the institute that isn't located at the main central elevator while this mod is fully active and functional. I have tried:moving around load orderre downloading texture files (ive tried BOTH 2k+ pack and the 4k performance pack)Deleted the mod via NMM, and re downloaded the fresh main & ESP files.The things that do work:deactivate the UniqueNPC.espleave the UniqueNPC.esp active and remove the UniqueNPC-main.ba2 file from fallout4/data Both "fixes" mess up the settlers around the commonwealth. and now everyone is named "settler" and half of them are nude or have invisible skin textures (floating eyes and teeth, eek) i know there are console commands to reset settlers, anyone know how to do this? and do I have to do that for each and every settler? I have 18 in sanctuary alone (level 40 character, with 106hrs in game on this save) Link to comment Share on other sites More sharing options...
MightyZ0G Posted August 4, 2017 Share Posted August 4, 2017 (edited) to reset a settler, the main command is recycleactoryou could also use enable to respawn them quickly.and moveto player to bring them to you so you can resort their inventory. just open the console when you are at one of these settlers, select them to bring up their ID then use those 3 commands and they should have all their weapons and armour in their inventory but it might need to be equipped. you can use the cursor up & down arrows to scroll through previous commands, so you only need to type them once, then use the arrows to select the commands rather than typing every time. this will let you name settlers who have lost their name Edited August 4, 2017 by mighty zog Link to comment Share on other sites More sharing options...
JustDave11517 Posted August 4, 2017 Author Share Posted August 4, 2017 (edited) Digging more and more into this, I just have a sneaking suspicion that my issue is load order based. I have posted in the FO4 Load Order and Enhanced Performance Thread, however it seems the thread has been abandoned or is no longer watched by those in the know. I have tried my best to follow the guides I have found, but I would really appreciate if someone a bit more experienced could offer a few moments to assist me in trying to get this resolved and/or simply helping me optimize my load order. I realize their might be an issue with the mod itself, but reading through thirdstorms posts, I find it more likely that I have an issue somewhere considering I am very inexperienced with mods in general. Any help anyone can give is greatly appreciated, or a link to somewhere where I can learn to understand how to sort load orders better myself? something a bit more in depth than THIS as this is how I sorted my current load order and I am still having this issue, so something else has to be going on or I misinterpreted something since I have little/no experience here.my system specs are as follows:Windows10i7-7700k (5.0Ghz)16gb ddr4 3000GTX 1060 6gb SuperClockedI am running FO4SE 0.04.02 for:Place EverywhereAchevementsAutoSwitchingFour_Play frameworkHere is my current load order: GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1SimSettlements.esm=1TrueStormsFO4.esm=1four_play_resources.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1ImmersiveScrapping_SeasonPass.esp=1dD-Enhanced Blood.esp=1Faster Terminal Displays (20x).esp=1Reverb and Ambiance Overhaul.esp=1Smoke-able Cigars.esp=1Animated Drinking.esp=1AA Better Companions - No Conflicts.esp=1More Smarter Companions Mod.esp=1Dogmeat behavior reflagged.esp=1Pet - Call -Feed Dogmeat.esp=1CompanionsGoHome_A.esp=1EFF.esp=1BrighterSettlementLights.esp=1Give Me That Bottle.esp=1Passthrough.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Pip-Boy Flashlight.esp=1EnhancedLightsandFX.esp=1FAR.esp=1RainofBrassPetals.esp=1LongRangeBulletHoles.esp=1NightPerson_NoNightVision-FarHarbor.esp=1Radiant Clouds and Fogs.esp=1Grasslands - Unhealthy.esp=1ITPCC.esp=1AtomCatGarage.esp=1CrimeTown.esp=1DeadAirplane.esp=1Diamond City Enhanced.esp=1Stm_DiamondCityExpansion.esp=1PlaneWreck.esp=1TrainBar.esp=1BTInteriors_Project.esp=1ImmersiveVendors.esp=1CBBE.esp=1Unique NPCs.esp=1Unique NPCs-LMSE Equipment.esp=1BetterSettlers.esp=1BS NS BFS Merged Patch.esp=0BetterSettlersMortalPack.esp=1BetterSettlersCleanFacePack.esp=1Eli_Armour_Compendium.esp=1AzarPonytailHairstyles.esp=1BetterSettlersCCAPack2.0.esp=1KSHairdos.esp=1Unique NPCs-Stm_DiamondCity.esp=1FO4 NPCs Travel.esp=1BetterSettlersNoLollygagging.esp=1SkjAlert_All_DLC.esp=1dD-Realistic Ragdoll Force.esp=1DeadBodyCollision.esp=1Ammo.esp=1chem redux.esp=1Realistic Roads 2.0 Black.esp=1UniquePlayer.esp=1UniqueFollowers.esp=1keke-bu All-in-one Pack_1.1.7.esp=1THBrows.esp=1LovingPiper-TrueReporterSE.esp=1LovingCait.esp=1GhastlyHancock.esp=1Edit_Hancock.esp=1Mama Murphy blind fresh eyebr..esp=1Mama Murphys Chair Redone.esp=1Pretty Scarlett.esp=1RaiderOverhaul.esp=1ImmersiveGenericDialogues.esp=1BetterModDescriptions.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=13dscopes-NukaWorld.esp=1K9TacticalHarness.esp=1NukaRadBans.esp=1WBO.esp=1PAMS.esp=1FO4_AnimationsByLeito.esp=1FP_VanillaFudge.esp=1four_play.esp=1 Edited August 4, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
JustDave11517 Posted August 5, 2017 Author Share Posted August 5, 2017 (edited) This morning I went through LOOT to find "dirty mods" and went through the auto clean feature in FO4Edit to "remove identical to master records" and "undelete and disable records" on all mods with errors. I was surprised that the majority of errors were in official DLCxxxx.esm. Here is what LOOT says now:http://imgur.com/KIQhSfSNOTE: I am NOT relying on LOOT to sort my Load Order, However I did try it. I still get a CTD when attempting to fast travel to the institue.The one "dirty plugin" left is DLCWorkshop2.esm with "2 ITM Records" which can not be automatically cleaned; and as such are a bit above my current pay grade when it comes to mods. But being as this is an official DLC, I find it hard to believe this issue is causing my CTDs while fast traveling to the institute... here is a screenshot:http://imgur.com/GD9cnkP System Specs: Windows10i7-7700k16gb ramgtx 1060 6gb superclocked Here is the load order I started with: GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1SimSettlements.esm=1TrueStormsFO4.esm=1four_play_resources.esm=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1ImmersiveScrapping_SeasonPass.esp=1dD-Enhanced Blood.esp=1Faster Terminal Displays (20x).esp=1Reverb and Ambiance Overhaul.esp=1Smoke-able Cigars.esp=1Animated Drinking.esp=1AA Better Companions - No Conflicts.esp=1More Smarter Companions Mod.esp=1Dogmeat behavior reflagged.esp=1Pet - Call -Feed Dogmeat.esp=1CompanionsGoHome_A.esp=1EFF.esp=1BrighterSettlementLights.esp=1Give Me That Bottle.esp=1Passthrough.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Pip-Boy Flashlight.esp=1EnhancedLightsandFX.esp=1FAR.esp=1RainofBrassPetals.esp=1LongRangeBulletHoles.esp=1NightPerson_NoNightVision-FarHarbor.esp=1Radiant Clouds and Fogs.esp=1Grasslands - Unhealthy.esp=1ITPCC.esp=1AtomCatGarage.esp=1CrimeTown.esp=1DeadAirplane.esp=1Diamond City Enhanced.esp=1Stm_DiamondCityExpansion.esp=1PlaneWreck.esp=1TrainBar.esp=1BTInteriors_Project.esp=1ImmersiveVendors.esp=1CBBE.esp=1Unique NPCs.esp=1Unique NPCs-LMSE Equipment.esp=1BetterSettlers.esp=1BS NS BFS Merged Patch.esp=0BetterSettlersMortalPack.esp=1BetterSettlersCleanFacePack.esp=1Eli_Armour_Compendium.esp=1AzarPonytailHairstyles.esp=1BetterSettlersCCAPack2.0.esp=1KSHairdos.esp=1Unique NPCs-Stm_DiamondCity.esp=1FO4 NPCs Travel.esp=1BetterSettlersNoLollygagging.esp=1SkjAlert_All_DLC.esp=1dD-Realistic Ragdoll Force.esp=1DeadBodyCollision.esp=1Ammo.esp=1chem redux.esp=1Realistic Roads 2.0 Black.esp=1UniquePlayer.esp=1UniqueFollowers.esp=1keke-bu All-in-one Pack_1.1.7.esp=1THBrows.esp=1LovingPiper-TrueReporterSE.esp=1LovingCait.esp=1GhastlyHancock.esp=1Edit_Hancock.esp=1Mama Murphy blind fresh eyebr..esp=1Mama Murphys Chair Redone.esp=1Pretty Scarlett.esp=1RaiderOverhaul.esp=1ImmersiveGenericDialogues.esp=1BetterModDescriptions.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=13dscopes-NukaWorld.esp=1K9TacticalHarness.esp=1NukaRadBans.esp=1WBO.esp=1PAMS.esp=1FO4_AnimationsByLeito.esp=1FP_VanillaFudge.esp=1four_play.esp=1 I have tried removing this mod, and verified that I can fast travel to the institute. I have fresh, clean installs of this mod (3x) and tried 2 different texture packs (2k+ and 4kp) I have checked the mod for errors in FO4Edit; screen shot here: http://imgur.com/L7hbMFG The only errors not mentioned in the FAQ that I saw: [00:17] EncGunnerBoss-Female "Gunner Commander" [NPC_:07F04704][00:17] NPC_ \ MSDK - Morph Keys \ Key #0 ->[00:17] NPC_ \ MSDK - Morph Keys \ Key #1 ->[00:17] NPC_ \ MSDK - Morph Keys \ Key #3 ->[00:17] NPC_ \ MSDK - Morph Keys \ Key #6 ->[00:17] NPC_ \ MSDK - Morph Keys \ Key #8 -> which I feel safe to assume that means its a clean, valid download of uniqueNPCs since nothing showing a real error like "Cannot Resolve" I then spent over 3 hrs in FO4Edit, trying to figure out load order to minimize conflicts, or optimize them to end with the mod I prefer want and came up with this load order: Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1SimSettlements.esm=1TrueStormsFO4.esm=1four_play_resources.esm=13dscopes.esp=13dscopes-AddToSpawnList.esp=13dscopes-framework.esp=13dscopes-FarHarbor.esp=13dscopes-NukaWorld.esp=1ImmersiveScrapping_SeasonPass.esp=1NightPerson_NoNightVision-FarHarbor.esp=1ITPCC.esp=1dD-Enhanced Blood.esp=1dD-Realistic Ragdoll Force.esp=1DeadBodyCollision.esp=1BetterModDescriptions.esp=1PAMS.esp=1Faster Terminal Displays (20x).esp=1Give Me That Bottle.esp=1Eli_Armour_Compendium.esp=1TrainBar.esp=1four_play.esp=1BTInteriors_Project.esp=1More Smarter Companions Mod.esp=1EnhancedLightsandFX.esp=1Pip-Boy Flashlight.esp=1BrighterSettlementLights.esp=1FAR.esp=1RainofBrassPetals.esp=1LongRangeBulletHoles.esp=1Passthrough.esp=1ImmersiveGenericDialogues.esp=1ImmersiveVendors.esp=1AzarPonytailHairstyles.esp=1THBrows.esp=1KSHairdos.esp=1AA Better Companions - No Conflicts.esp=1Dogmeat behavior reflagged.esp=1Pet - Call -Feed Dogmeat.esp=1CompanionsGoHome_A.esp=1EFF.esp=1Reverb and Ambiance Overhaul.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1Radiant Clouds and Fogs.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Realistic Roads 2.0 Black.esp=1Grasslands - Unhealthy.esp=1AtomCatGarage.esp=1CrimeTown.esp=1DeadAirplane.esp=1Diamond City Enhanced.esp=1Stm_DiamondCityExpansion.esp=1Unique NPCs-Stm_DiamondCity.esp=1PlaneWreck.esp=1SkjAlert_All_DLC.esp=1Animated Drinking.esp=1Smoke-able Cigars.esp=1FP_VanillaFudge.esp=1FO4_AnimationsByLeito.esp=1CBBE.esp=1UniquePlayer.esp=1UniqueFollowers.esp=1keke-bu All-in-one Pack_1.1.7.esp=1RaiderOverhaul.esp=1Unique NPCs.esp=1BetterSettlers.esp=1Unique NPCs-LMSE Equipment.esp=1BS NS BFS Merged Patch.esp=0BetterSettlersMortalPack.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCCAPack2.0.esp=1FO4 NPCs Travel.esp=1Ammo.esp=1chem redux.esp=1Pretty Scarlett.esp=1LovingPiper-TrueReporterSE.esp=1LovingCait.esp=1GhastlyHancock.esp=1Edit_Hancock.esp=1Mama Murphy blind fresh eyebr..esp=1Mama Murphys Chair Redone.esp=1K9TacticalHarness.esp=1NukaRadBans.esp=1WBO.esp=1 Still having the CTD issue specific to the institute. This pretty much sums up my last few days and I'm hoping someone, anyone can help me figure out how to get back into the institute with this mod list still active. I really REALLY enjoy this build of fallout, and its such a bummer that I'm having trouble this "late" in my play through (106+ hrs). Edited August 5, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
JustDave11517 Posted August 11, 2017 Author Share Posted August 11, 2017 (edited) You use the unique NPC's mod. Keep the unique npc .esp enabled, but remove the Unique Npcs - Textures.ba from your data folder and see if you can fast travel into the institute. If you still CTD while fast traveling, place the textures files back into your data and remove the Unique NPCs - Main.ba from your data folder and try to fast travel into the institute. If you can fast travel into the institute fine with main.ba removed, but the textures.ba installed, then it might be 2 files packed into main.ba folder causing the crashes, BaseFemaleBodyRustDevil1.nif and BaseFemaleBodyRustDevil2.nif. If so, you need to unpack main.ba and remove those 2 files, (possibly copy and rename BaseFemaleBodyRustDevil3.nif twice to replace the nifs you just deleted just for good measure)and repack it. That highlight is because I copy/pasted my same response. Well I'll be damned... I tried every single thing I could think of, every single thing I could find through Thirdstorms FAQ, and throughout the thread for Unique NPCs. In one last final stitch effort before throwing in the towel and deleting this mod, I opened the main.ba2, and copied BaseFemaleBodyRustDevil3.nif over the other two, and bingo... no more CTDs! Thanks so much 4cednovel. I hope you do not take offence for trying you method as a very last resort. I always assume the people who make mods know more about it than me, so I like to try and find myself at fault rather than blame something on the mod author, especially if its not mentioned on the mod page. This just didnt happen to be the case for this example. But I sure learned a heck of a lot more about load orders, merge patches, overwrites, and conflict resolution while moving things around in an ATTEMPT to get it working. That's for sure! But, I am curious how you found this issue, and how one would go about diagnosing "bad" files in a .ba2 If you wouldnt mind either explaining, or linking a thread I can use to learn a bit more about it? Thanks. Edited August 11, 2017 by JustDave11517 Link to comment Share on other sites More sharing options...
rheadude Posted October 7, 2017 Share Posted October 7, 2017 (edited) @4cednovel & JustDave: I just wanted to thank you a thousand times. I run Fallout 4 with about 190 mods activated. Everything was running pretty good with Far Harbor and the main quest until I had to enter The Institute for the first time via the teleporter. My game was crashing to desktop.At this time I had installed several NPC mods, but not Unique NPCs. I deactivated all NPC mods and voila: I could enter the Institute and go on with the main quest!!! You saved A LOT of work for me figuring out which mod was causing the CTD!!! Thank you very very much for your posts here! My NPC mods (one or more were causing the CTD): Agemo's NPCsFresh Look - NPC and Companion ReduxGreat Actors - NPC and Companions Overhaul Edited October 7, 2017 by rheadude Link to comment Share on other sites More sharing options...
JustDave11517 Posted October 11, 2017 Author Share Posted October 11, 2017 @4cednovel & JustDave: I just wanted to thank you a thousand times. I run Fallout 4 with about 190 mods activated. Everything was running pretty good with Far Harbor and the main quest until I had to enter The Institute for the first time via the teleporter. My game was crashing to desktop.At this time I had installed several NPC mods, but not Unique NPCs. I deactivated all NPC mods and voila: I could enter the Institute and go on with the main quest!!! You saved A LOT of work for me figuring out which mod was causing the CTD!!! Thank you very very much for your posts here! My NPC mods (one or more were causing the CTD): Agemo's NPCsFresh Look - NPC and Companion ReduxGreat Actors - NPC and Companions Overhaul I am glad you found it helpful! Link to comment Share on other sites More sharing options...
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