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[LE] How to make a "resist archery" (arrows/bolts) ability?


renraw

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Hi all,

 

Does anyone know how to make a Spell Ability / Magic Effect that causes the user to take less damage from arrows (and bolts)?

 

I aim to give this to all Undead/Draugr/Skeleton races as i always found it odd that an arrow to the chest could 1 shot (sneak attack) a Draugr, much like a bullet to the chest of a zombie killing it doesn't make sense either. Not to mention it would force a gameplay change when up against undead. :)

 

Thing to note,

I'm not looking to make location damage (although more elegant) Undead racial Archery resist is sufficient

I'm not looking to adjust Sneak Attacks on Undead as this won't change standard attacks

 

Lastly, i have limited knowledge of the Creation Kit, but i have worked out that i need to make use of a combination of Character Race file edits as well as creating Magic/ Spell/ Ability and Magic/ Magic Effect and possibly even Actors/ Perk flies with "Mod Incoming Damage" with the conditions for arrow keywords, but nothing i've tried has worked, i even tried Mod Incoming Damage - Multiply Value with no conditions and still having no luck.

 

Any and all help would be appreciated

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How did you add the perk to the skeletons? Perks can only be added to and removed from the player dynamically (e.g. via script). You must give the skeletons the perk in the creation kit. I would go with the Perk/Mod Incoming Damage route to accomplish what you want. Should work.
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How did you add the perk to the skeletons? Perks can only be added to and removed from the player dynamically (e.g. via script). You must give the skeletons the perk in the creation kit. I would go with the Perk/Mod Incoming Damage route to accomplish what you want. Should work.

 

Yes, but that's an awful lot of editor records to modify, given that you can't add perks at the racial level as far as I am aware.

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lofgren You're a damn genius, it works perfectly, I then tied that to a Magic Effect, then tied that to a Spell, then added that spell to all the main races (and their vampire counter parts) and after a bit of error checking, it all works perfectly, all the main races now deal 50% less damage to undead with bow attacks, thanks very much for the help lofgren.
And thanks for the quick response guys (or gals)

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Yeah, if you're primarily interested in damage done by the player, just park the player in an alias and add the perk that way. I don't think your method will work for follower (or other 3rd party) damage, though if it does I'd quite like to know.

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It won't work for followers but neither will adding the perk through an ability on the race. Basically you're editing more than a dozen races in order to give the ability to just the player, which is a lot of potential conflicts for something that you could do through an alias and avoid all conflicts with exactly the same effect.

 

For something like this I think you're best just worrying about player damage anyway. Followers aren't smart enough to adapt to complicated perk damage adjustments.

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  • 7 months later...

I managed to make a reverse cloak to give undead damage resistance to everything but silver,fire and magic dose some damage, physical attacks not much if any. It kinda works, its not without issues tho. Not sure if you can do arrow resist via effect/spells without adding keywords to arrows,ect.

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