renraw Posted July 30, 2017 Share Posted July 30, 2017 Hi all, Does anyone know how to make a Spell Ability / Magic Effect that causes the user to take less damage from arrows (and bolts)? I aim to give this to all Undead/Draugr/Skeleton races as i always found it odd that an arrow to the chest could 1 shot (sneak attack) a Draugr, much like a bullet to the chest of a zombie killing it doesn't make sense either. Not to mention it would force a gameplay change when up against undead. :) Thing to note,I'm not looking to make location damage (although more elegant) Undead racial Archery resist is sufficientI'm not looking to adjust Sneak Attacks on Undead as this won't change standard attacks Lastly, i have limited knowledge of the Creation Kit, but i have worked out that i need to make use of a combination of Character Race file edits as well as creating Magic/ Spell/ Ability and Magic/ Magic Effect and possibly even Actors/ Perk flies with "Mod Incoming Damage" with the conditions for arrow keywords, but nothing i've tried has worked, i even tried Mod Incoming Damage - Multiply Value with no conditions and still having no luck. Any and all help would be appreciated Link to comment Share on other sites More sharing options...
candlepin Posted July 30, 2017 Share Posted July 30, 2017 How did you add the perk to the skeletons? Perks can only be added to and removed from the player dynamically (e.g. via script). You must give the skeletons the perk in the creation kit. I would go with the Perk/Mod Incoming Damage route to accomplish what you want. Should work. Link to comment Share on other sites More sharing options...
foamyesque Posted July 30, 2017 Share Posted July 30, 2017 How did you add the perk to the skeletons? Perks can only be added to and removed from the player dynamically (e.g. via script). You must give the skeletons the perk in the creation kit. I would go with the Perk/Mod Incoming Damage route to accomplish what you want. Should work. Yes, but that's an awful lot of editor records to modify, given that you can't add perks at the racial level as far as I am aware. Link to comment Share on other sites More sharing options...
lofgren Posted July 30, 2017 Share Posted July 30, 2017 Best bet is probably to give the player a perk that uses calculate weapon damage, restricted by the weaptypebow keyword on the weapon tab and the actortypeundead keyword on the target tab. Link to comment Share on other sites More sharing options...
renraw Posted July 31, 2017 Author Share Posted July 31, 2017 lofgren You're a damn genius, it works perfectly, I then tied that to a Magic Effect, then tied that to a Spell, then added that spell to all the main races (and their vampire counter parts) and after a bit of error checking, it all works perfectly, all the main races now deal 50% less damage to undead with bow attacks, thanks very much for the help lofgren.And thanks for the quick response guys (or gals) Link to comment Share on other sites More sharing options...
lofgren Posted July 31, 2017 Share Posted July 31, 2017 You could just add it by script or through an alias. That way you wouldn't have to edit the races. Link to comment Share on other sites More sharing options...
foamyesque Posted July 31, 2017 Share Posted July 31, 2017 Yeah, if you're primarily interested in damage done by the player, just park the player in an alias and add the perk that way. I don't think your method will work for follower (or other 3rd party) damage, though if it does I'd quite like to know. Link to comment Share on other sites More sharing options...
lofgren Posted July 31, 2017 Share Posted July 31, 2017 It won't work for followers but neither will adding the perk through an ability on the race. Basically you're editing more than a dozen races in order to give the ability to just the player, which is a lot of potential conflicts for something that you could do through an alias and avoid all conflicts with exactly the same effect. For something like this I think you're best just worrying about player damage anyway. Followers aren't smart enough to adapt to complicated perk damage adjustments. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted March 23, 2018 Share Posted March 23, 2018 I managed to make a reverse cloak to give undead damage resistance to everything but silver,fire and magic dose some damage, physical attacks not much if any. It kinda works, its not without issues tho. Not sure if you can do arrow resist via effect/spells without adding keywords to arrows,ect. Link to comment Share on other sites More sharing options...
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