BrendonLeCount Posted August 1, 2017 Share Posted August 1, 2017 I'm attempting to create a new object mod category for power armor torsos. I am able to get it to show up at the PA crafting station if I add the new attachment point to the appropriate power armor torsos, but I've seen a number of mods that add new categories without having to touch any vanilla armor pieces (thus avoiding many compatibility problems.) Does anyone know what needs to be done to achieve this? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 1, 2017 Share Posted August 1, 2017 I'm attempting to create a new object mod category for power armor torsos. I am able to get it to show up at the PA crafting station if I add the new attachment point to the appropriate power armor torsos, but I've seen a number of mods that add new categories without having to touch any vanilla armor pieces (thus avoiding many compatibility problems.) Does anyone know what needs to be done to achieve this? If you want to add a category to a vanilla piece then you have to overwrite it, hence modifying it. If you're adding your own new items and want more categories then you just add the appropriate keywords and it will all work. Link to comment Share on other sites More sharing options...
Hoamaii Posted August 1, 2017 Share Posted August 1, 2017 Perhaps yoi should take a look at Darthwayne's scripted way of adding new categories:http://www.nexusmods.com/fallout4/mods/12192 I haven't tried it yet but my understanding is it's the safest way. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 1, 2017 Share Posted August 1, 2017 Perhaps yoi should take a look at Darthwayne's scripted way of adding new categories: http://www.nexusmods.com/fallout4/mods/12192 I haven't tried it yet but my understanding is it's the safest way. That only works for workshop categories. Not for armor/weapon mod categories. Anything that would affect weapons/armors would be per instance specific and likely rely on F4SE if it were ever implemented. AFAIK there's never been any function in a script extender to modify a base object record. Only specific instances of an object reference. But hey I'd take that too. Though targeting a particular reference could be an exercise too. Link to comment Share on other sites More sharing options...
BrendonLeCount Posted August 2, 2017 Author Share Posted August 2, 2017 I've been all over Worsin's PA Garage in FO4Edit and I don't see CDante altering any of the vanilla armor pieces to add his new paint job slots. I've tried mimicking his keyword setup, but no luck, so I posted a question in his comment section. Link to comment Share on other sites More sharing options...
Epsilon725 Posted October 28, 2020 Share Posted October 28, 2020 How did he do it? How does it work? How do you add new Object Modification Categories to moddable objects in this game? Link to comment Share on other sites More sharing options...
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