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Need help, vertices move when mesh imported into nif scope


sankojin

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I have a sword and when I do my import into nif scope some of the vertices along the edge move back. It makes the blade look like a saw. It's only happening along the point of the blade towards the tip. I delete history before I export and have tried different ways of making the geometry but it still happens. I model in Maya 2016, export an .obj then import into 3ds max 2015 (student version) then export .nif and then import into nif scope. My .nif export for maya has never worked for me and I hate modeling in max so that is why I do it this way. Any ideas, anyone?
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Try converting to nif through Outfit Studio, has generally worked for me with Blender.

Thanks for the reply, I did try it with outfit studio. For some reason though my hard and soft edges where not exporting correctly from it. I did find a fix but it was a long one. I went into nifskope and used the vertice data log and moved them my self. It was a very long prosses but it worked. Thankfully I only had to do it with about 6 of them.

 

Still if anyone knows of a way to keep this from happening I would really appreciate it. On a side note, I did notice that when I was moving the vertices in nifskope, the ones that were causing me problems had two of them. Meaning that instead of there just being one along the edge it had two. I did merge them in Maya but in nifskope, it had two.

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