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War and Adventure Immersion Mods (Wzones, WiS, OcS, A&T, DC, DD,


meh12345

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There's just tons of fun (and immersiveness) to be had from each of these mods. Combining them can only improve things!

 

I'll try to keep this first post somewhat updated, if there's interest in this discussion. All compatibility issues are noted in their own section. If there aren't any, assume they'll work together. All mods here are to be considered endorsed (not-quite-ready ones can be added, but will have a special note), and lots of fun (I don't want to add praise to each separately). Please post if you find new ones.

 

Note: any discussion about improvements or bugs for a given mod (including compatibility issues) should go in their respective threads – just follow the links.

 

 

Environment Mods

 

* Warzones adds areas of combat between various groups, all around the map. Some are dynamic, some static.

* Wars in Skyrim adds monsters, enemies, “spontaneous” fights between NPC groups, and various combat options, all highly customizable.

* Occupy Skyrim improves the existing encounters by adding enemies and improving their logical grouping.

* Adventurers and Travelers adds NPC travelers moving between locations, and adventuring parties performing some type of actual adventuring.

* Deadly Dragons just makes dragon encounters tougher (and therefore more fun). Especially with some of the above mods, NPC groups can kill dragons fairly easily which is a little immersion-breaking.

 

 

Combat Mods

 

* Deadly Combat has various combat realism/improvement options.

 

 

Compatibility Issues

 

None known.

Edited by meh12345
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I run with all of the above enabled, and it's tons of fun. One concession I had to make is leaving WiS at the lowest setting, because the higher spawn counts make traveling really annoying when you're still doing the main questlines. The other mods stay out of your way a little more unless you actively engage – you can, for example, just ride through a Warzone.

 

 

Combining the mods frequently causes awesome and/or hilarious scenes. One time an Adventurers party had managed to engage a dragon before I got to it (often they just come and help) and retreated to a bandit hideout, getting killed in the process, before the dragon turned on the bandits.

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I really suggest that you try Duke Patricks Heavy Weapon Combat. If you ever used any of his mods for Oblivion you would know that this guy is combat realism come to life.

 

http://skyrim.nexusmods.com/downloads/file.php?id=9886

 

Information about the mod can be found here:

http://tesalliance.org/forums/index.php?/files/file/1139-duke-patricks-heavy-weapons-combat/

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I didn't have a chance to try the Duke mod yet. Deadly Combat is highly endorsed in the interim, though!

 

 

Today's epic moment brought to me by pretty much all the mods, with the warzone near an imperial camp becoming a 6-way free-for-all between Imperials, Stormcloaks, Bandits, Falmer, plus a Thalmor prisoner escort and an Adventurers party from Riften! It took a long time for that to sort itself out.

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Today I managed to get Stormcloaks, Imperials, Thalmor, and a bunch of Vigilants to band together: turns out that turning into a werewolf in an attempt to extricate myself from a very large and sudden group of Stormcloaks wasn't the best of ideas, especially when Imperials and Thalmor were already on their way to help.

 

 

I also encountered an ambush of about 20-25 spiders right about that one spot on the hill up from the Markarth/Solitude split on the road from Whiterun. That was pretty interesting, but I'm not sure which mod or combination caused it.

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Possible Civil War spoiler. If anyone's still saving those, skip this.

 

I'm not sure if this is Warzones directly, but I had an interesting occurrence today (in addition to the regular interesting things): I finished the civil war quest, but at some point there'd been about 30-40 Stormcloaks generated in the Riften market square (Warzones/WiS/OcS/A&T?). Well, turns out they were still there. Insofar as I can tell, they're not actually supposed to be (and in fact, there's a bunch of Imperials posted as guards, the citizens make no comment etc.) Anyway, even after the Imperials engage, there's some 20 Stormies left standing, so I need to kill them off – but this causes a bounty to be levied even though citizens aren't yelling murder and so on. No big deal as such, I can console my way out of it, but a weird bug (if indeed one). Need to track this one down.

 

Edit: actually looks like the whole town is still in war mode… everywhere else it's updated.

 

 

Another epic fight, nearby an orc camp. About 90 participants, some of which got flushed by the river. First helped the Thalmor kill off the Falmer (since they'd made short work of the human factions), and then put a little storm upon them in turn…

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