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How to modify the members that make up of a settlement invading force with FO4EDIT?


deakblack1

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I have done googling some answers regarding this question but have no luck so far, so I guess I should put my question here.

 

I personally enjoy defending my settlements from invaders, taking part in battles with many comrades fighting by my side.

 

There are some nice mods which increase the chance and size of a attack but after hundreds of settlement battles I now would really like to see some more varities in the attack forces. The gunner faction is the primary one I want to take a look at, they have robots and power armors but they never use them when attacking your settlements, I want to change this, I want them to put these assets into good fights. I have learnt to modify the level lists to equip NPCs with guns and armor I like but I think it is very different from adding extra entities, namely the robots to a gunner taskforce.

 

After some research I think the Editor ID called "WorkshopGunnerattack0X" might be what I am looking for but I can hardly intepretate it. Only the "LvlGunnerMixed [NPC_:0023D8CB]" inside is the closest thing I can think of which is used to generate a settlement attack force.

 

Any clues?

 

Sorry for my bad English...it is just not my mother tongue..

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i think better to make different system of "raiding" and not touch vanilla.

for example -

 

0. make a copy of robots u wanna be as attackers (and use only this copy later)

1. place group of robots (10-12) somewhere in commonwealth

2. place 'patrolidlemarker' near them.

3. create new package, edit it and link it start to 'patrolidlemarker'

4. edit 1 of ur robots (edit base), add created package to their package list. (give them brains)

5. select ur 'patrolidlemarker', press edit, select 'linkedref' tab and stop, just let it be open.

6. go some settlement (sanctuary), place there second 'patrolidlemarker'

7. return to 'linkedref' tab, r-click, select reference, and link it to second 'patrolidlemarker'

8. chose second patrolidle marker, press edit, and uncheck 'respawn'

 

done. this way u will get robot patrol that will attack sanctuary, sometimes, when ur hero will be near it)

also u can meet them as patrol)

also u can add and link third 'patrolidlemarker' in red rocket (or else somewhere), so this way robots will engage two settlements (3-4-5..as many markers u'l add)

also this system not using scripts and don't affect quests)

kind and quantity of attackers - choose by urself ;P

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