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People just standing around! Normal?


Jesse_Dylan

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Hey there, guys. I'm new to this whole scene really, and I'm not brilliant like most of you are when it comes to mods. :) They're absolutely wonderful, but they do take a degree of intellect to utilize, don't they!

 

Let me just say that for the most part, everything is running fine. I have hundreds of mods running, am far from an expert, and have not spent a huge amount of time with the load order (though I've spent some). Frankly, I'm astounded at how few problems I'm having.

 

Sorry for the pre-amble.

 

I've got a question I need input on. I played the hell out of the Xbox 360 version (bought a 360 just to play it), though I never did most of the offical add-ons (not even Shivering Isles). Now that I have a PC that can handle Oblivion (rather well, in fact!), I'm having a blast with the PC version.

 

I don't remember though; is it normal for NPCs to just stand and stare at each other? They'll initiate conversations with one another, but once they finish, they'll mostly just stand and look at each other. I can't remember if this is normal in the 360 version or not (guess I could fire it up and check), and I was wondering if there were mod conflicts causing their scripts to get a little muddled.

 

The only other problem I'm having is crashing to desktop when I hit "quit" on the menu. Or if I try to quit to the main menu, that crashes me to desktop as well. It's not a huge issue, but I'd rather it didn't. It is one of the mods, for sure, or a conflict between mods. I don't know how to figure this out short of loading one mod at a time to see which one is doing it.

 

Sorry, pretty lengthy post for two questions that probably could have been asked in a few sentences or less each.

 

I can attach a list of all the mods I'm using, too, and the load order, if that would help and if someone can tell me where to obtain such a list (I checked the load order text file, but it was... not what I was hoping for). It's a huge amount of mods, and my load order is probably not exactly optimal.

 

Thanks in advance for any advice. I'm really happy to be here. Totally grateful for the huge amount of awesome mods. Using OBMM, by the way (it's awesome!), but I confess I am baffled by Wrye Bash (or is it Wyre?), although I have it installed, and am equally confused by OBSE and haven't even tried to use it.

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I don't remember though; is it normal for NPCs to just stand and stare at each other? They'll initiate conversations with one another, but once they finish, they'll mostly just stand and look at each other. I can't remember if this is normal in the 360 version or not (guess I could fire it up and check), and I was wondering if there were mod conflicts causing their scripts to get a little muddled.

 

This has happened to me a few times. I guess they are just VERY interested in each others faces... :P Do they move at all or not?

 

The only other problem I'm having is crashing to desktop when I hit "quit" on the menu. Or if I try to quit to the main menu, that crashes me to desktop as well. It's not a huge issue, but I'd rather it didn't. It is one of the mods, for sure, or a conflict between mods. I don't know how to figure this out short of loading one mod at a time to see which one is doing it.

 

This is a common problem. I think there is a fix for this, but I don't know where it is...

 

It's never happened to me while quitting to the main menu though... :unsure:

 

Sorry, pretty lengthy post for two questions that probably could have been asked in a few sentences or less each.

 

No! It's okay! Details are great! :yes:

 

Thanks in advance for any advice. I'm really happy to be here. Totally grateful for the huge amount of awesome mods. Using OBMM, by the way (it's awesome!), but I confess I am baffled by Wrye Bash (or is it Wyre?), although I have it installed, and am equally confused by OBSE and haven't even tried to use it.

 

I don't know much about Wrye Bash, but I do know quite a bit about OBSE. What do you need help with?

 

 

Cheers,

gman021

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The NPCs standing around is pretty much normal, if they just have a wander package. Although they are supposed to "break away" after the conversation, if you don't have a good enough processor, or you have a mod active which affects NPC behavior, this may not be happening. If they are standing still after they greet someone, and have a travel package active (people around Chorrol or Skingrad are the more obvious ones) then it might be a symptom of something more serious (bogged down processor, mod problem).
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Using OBMM, by the way (it's awesome!), but I confess I am baffled by Wrye Bash (or is it Wyre?), although I have it installed, and am equally confused by OBSE and haven't even tried to use it.

 

Wrye Bash is often used as a maintenance tool; you can make tweaks to Oblivion.ini, quickly load master files for saves, rename custom spells and the like, and create "Bashed Patches" which allow you to make tweaks to all of the mods that you've running at once (for example, making all Potions weight 0.2 by standard). The tool comes with complete help files, and I suggest looking at them - it can be very useful, along with OBMM.

 

OBSE enables some new script functions. If you aren't interested in making mods utilizing these functions (listed in OBSE's readme file), all you'll need to do is run OBSE instead of the normal Oblivion launcher. Launching Oblivion via OBSE will allow mods to utilize the new functions; mods with complex scripts such as Deadly Reflex require OBSE.

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Thanks for the replies, guys! Bottom to top, or... something like that, here we go.

 

I do have OBSE installed, although I myself do nothing with it. I have Romancing... um... someone installed (the maid that comes with one of the houses, brilliantly overhauled). I've yet to reach that point in the game, so I don't know if it works. I would assume so. I think I did everything I needed to, to install the mod.

 

And I noticed OBSE "starts" when I launch the game. So I guess I'm doing okay with OBSE?

 

I've downloaded streamline three times (I know this requites OBSE), each time going "Meh, too much work" and deleting it. I don't remember what exactly I found so distasteful. Ha! I think I'm going to try it a fourth time and put the work in. Or maybe I thought it would conflict with something.

 

I have pretty solid system specs, so unless I'm just running too dang many mods (100-something), I don't think my PC will be bogged down at all. That's exactly what's going on, though; the NPCs don't "break away" after their conversing is done. I thought maybe it was just the NPCs that mods are putting into the game (the extra soldiers for Enhanced Daedric Invasion sure to run around and act goofy, ha, and City Life adds children and other NPCs, etc), but I don't know if that's the case. I'm going to try running a game with only oblivion.esm and alternate start enabled and see if there are differences. But it could actually be alternate start causing the problem since it skips the tutorial and everything! Maybe a script is left untriggered. No one else seems to have trouble with alternate start, though, so...?

 

Back to OBSE, is it possible it's causing me to be unable to "quit" the game? It seems unlikely, and it might also be unlikely that any one mod is causing the problem. Maybe it's a conflict. Anyway, it would be great to be able to quit to the menu and quit to the desktop without crashing. My settings never get saved, for one thing, and plus it just kind of bugs me.

 

I do love OBMM! What a great program. I should find and thank whoever wrote it. And it sounds like I should put some time into figuring out Wrye Bash and OBSE as well. I am just lazy, basically, and unless I really want to do something in particular, and need to learn how to do that, I remain lazy. It's motivational to talk to all you happy people about it, though. :) "Hacking" is fun.

 

Thank you, guys! I hope I can get some of my annoying problems fixed. Though, again, there are amazingly few.

 

Quick edit--I don't know what my problem with Steamline was. It couldn't be simpler. Why was I confused on how to use it? I'm weird sometimes. Maybe I was tired and out of it when I downloaded it before.

 

Yet another edit--I definitely think one of my mods, or a conflict between mods, is causing the "breakaway" script to not fire correctly. After conversing, NPCs just stand and stare at each other. Bummer. So I have to go through and figure out which mod is the culprit. Maybe in the process I can find out which one is causing me to not be able to quit without crashing as well. Also, I'm using Streamline and it works fine, but I don't think I like the FPS smoothing feature. It causes a lot of weird rock pop-up and strange shadow behavior. And I'm confused about the feature that zooms the view out. It says I'll want to do that for a widescreen monitor, but... why? I don't get it. Isn't the change in view already done by using a widescreen resolution (which I'm doing)?

 

Sorry, long post!

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何かが不可能であることを決してだれでも言う許可してはいけない。それにあなたの心を置くとき何でも可能である。

 

Wakarimasen! Boku no Nihongo wa mada warui da te, mada jouzu jai nain desu!

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何かが不可能であることを決してだれでも言う許可してはいけない。それにあなたの心を置くとき何でも可能である。

 

Wakarimasen! Boku no Nihongo wa mada warui da te, mada jouzu jai nain desu!

Why Japanese? Not skilled enough to write in that... Don't know enough kanji, and my vocabulary sucks.

 

Anyway, before you go spending all that time disabling mods, checking for conflicts, it might help to know what major mods you have installed, and what your processor speed is. As I had said before, it could just be that you have too many processes being run at once, which is causing a processing delay. The sort of "break away" action is more or less attached to dialogues (goodbye conversations) that nobody would have any reason to change. You might want to try just disabling some of the major mods (like OOO, or most OBSE mods) and starting up a new game (just to test, so you can just cheat yourself out of the jail) to see if the behavior continues.

 

If it gets fixed, exit out, re-enable one mod, (starting from the ones you can't play without), begin a new game, and see if anything changes. Rinse and repeat, going from necessary mods to unnecessary ones, until the behavior gets broken.

 

If it doesn't get fixed, disable more mods (starting with any remaining behavior mods) and try, or just accept that it is part of how the game plays on your system. Outside from looking wierd, it shouldn't impact gameplay in any significant way.

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Ha, no, the Japanese was in gman021's signature up above. So I was saying something in Japanese in case he understands it. Or even if he doesn't! I couldn't read the Japanese itself. My vocabulary an kanji are lacking as well.

 

Is there some way I can generate a list of all the mods I have installed? Otherwise, I can just type them out. My processor is an AMD dual-core. I think the clock speed is 2.6 ghz or something along those lines. It should be plenty of horsepower for the scripts.

 

When I had everything disabled except an alternate start mod, people would break away normally. So I'm thinking it must be a conflict or... well, a conflict. You're right, it probably won't hurt gameplay. Unless NPCs are too busy staring at each other to do the stuff they HAVE to do!

 

I'm gonna type up a list here of stuff I've got installed. Just in case.

 

List under black spoiler boxes, highlight to view!

 

 

 

ESMs

AWS-core (weather)

Francesco's stuff

some quest things (Kvatch rebuilt, Enhanced Daedric Invasion, Jog_X_Mod [has to do with a non esm file quest mod waaay below], Cybiades--none of these should be causing it, but I could disable them all and check)

 

ESPs

ChaseCameraMod

AWS-Shivering Isles (weather)

Franceso's optional pack

Unofficial SI and Obliv patches

Obliv Citadel Door fix

Hrmns (?) Oblivion Script Optimization (this could possibly be the culprit, will check)

Weather inside (sound)

IWR (lighting windows at night--uses scripts, but not NPC ones obviously)

Cities Alive at Night (haven't even noticed if this works or not)

Life detect mod

Night eye mod

Immersive wating

Dude where's my horse

MIS (more immersive sound)

House map markers

landmarks and wells

real lights

realistic force

No psychic guards

Alternative Start

No merchant barter chatter

Mannequins

Oblivion Cats (possible culp but doubt it)

Purse of wonders

Beautiful People

Stock clothing for Exnem's bodies

Realistic flora

Atmospheric loading screens

TNR (faces mod for NPCs)

Chameleon mod

Quest award leveling

denock arrows

Actors have torches (possible culp)

enhanced quest roleplaying

all in one basement

streamline 3.0

all the offical DLC junk

Knights

unofficial knights patch

Shivering Isles

 

A ton of quest mods

 

moDem's City Life (possible culp but I hope not--it's fun to see kids in the game, so much less sterile)

 

More quest mods

 

Man, quite a list, huh? Didn't leave much out.

 

 

I'd love to try OOO sometime, but I'm pretty sure some of these mods would conflict with it, so I'm just going to play with Fran's for now. After I get sick of it all, I can ditch all my mods and reinstall everything based around OOO and try that as well. Or maybe FCOM if I have the guts to install it properly! Almost wish Oblivion didn't use the My Documents folder for stuff so I could create multiple installs.

 

I'm gonna try disabling all of the possible culprits I saw above and reenabling them one by one. It might not even be any of them, of course! Could be one of the other mods. Or a conflict between one or more mods.

 

Complicated stuff. Not for the faint of heart indeed.

 

Progress report--Woof, I feel long-winded. I have given up trying to track down the cause of the crash to desktop when I'm trying to "quit" (either to menu or to Windows). I have also discovered the culprit of the inability to break away after conversation for NPCs problem is none of the mods that I had suspected. I'm still working. It appears to be one of the quest mods, or perhaps interaction (or lack there of) between quest mods. I was sure for a while it was the shivering isles unofficial patch. It's not. At all. Oops!

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yes, OOO conflicts with most all of the small indepenent mods that isn't a part of OOO. You can also generate a report of installed OMOD's and .esps using your OBMM. Furthermore, it can also detect your conflictions, what they are conflicting with. So yes, if you can generate a report post it.. or just use your own confliction report as a guidline to what you want to keep. OOO, will be the biggest culprit of most conflictions. Mind you though, I'm not belittling it's quality. I use OOO and love it. I just deactivated everything so that I could use it. Can't wait for FCOM to come too. Oh, and Francesco's can do the same too.
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Yeah, I can't wait to try OOO someday! I'm really enjoying Francesco's in the mean time. Doesn't seem to conflict with much of anything. Sometime I'll play OOO and just use whatever mods it's compatible with.

 

Whatever the case may be, I finally found the cause of the problem. It's a little mod called Cheydinhal (er... doesn't look right) Pet Shop. The most innocuous thing on my list.

 

And just to make sure, I loaded it by itself with Alternative Start, nothing else, and yep, it was the problem (unless it conflicts with altnernative start, in which case they are both the problem, but the odds of that are low).

 

Still can't figure out my crash problem, but at least I figured out what the deal was with everyone standing around looking at each other. I'll report the problem to the author of the mod. Maybe he/she already knows, but just to be nice.

 

Man was that a lot of work! Rude beginner am I. I did try a conflict report, but it's not as if I understood it. It seemed there was conflict everywhere. But I haven't run into any problems whatsoever other than this one. Everything seems to run together without a hitch.

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