MrKew48 Posted August 6, 2017 Share Posted August 6, 2017 Hello, I have edited exterior NavMeshes in two neighbour cells and encountered some problems: During loading of .esp Creation Kit shows warnings, that NavMeshes in those cells should be refinalized, because of some bounds missing.After searching forums it looks like it is normal, it haven't got any other influence and it can't be fixed.Just if anyone here have some more informations about it or any way how to fix it, it would be nice. NPCs are still using Navmesh from vanilla game so they just run into objects and can't get to some places. Again I searched forums and it looks like there are only two ways how to fix it: 1. Make .esm from my .esp or maybe create new .esm specially for Navmeshes, but someone says it shouldn't be used and it doesnt look like smooth solution for me. 2. Don't edit vanilla NavMesh, but put it under ground and lay my new NavMesh over it. This one looks better to me, but I have some problems with it.This means that I would have to create all exterior NavMeshes by hand (I cant use parts from vanilla NavMesh), which can be annoying, but if there is no other option, so whatever. Then is there any easy way to make it after editing vanilla NavMesh or do I have to reset all NavMesh changes and start from scratch? Overall, I'm asking you for any advices, informations or help to make my exterior NavMeshes working. Thanks Link to comment Share on other sites More sharing options...
Di0nysys Posted August 6, 2017 Share Posted August 6, 2017 Use navcut collision boxes. https://www.reddit.com/r/skyrimmods/comments/5pjjgt/how_do_navcut_collision_boxes_work_i_cant_seem_to/ Link to comment Share on other sites More sharing options...
MrKew48 Posted August 6, 2017 Author Share Posted August 6, 2017 (edited) Use navcut collision boxes. https://www.reddit.com/r/skyrimmods/comments/5pjjgt/how_do_navcut_collision_boxes_work_i_cant_seem_to/That looks great, isn't it bad for performace (that game have to calculate it)? And that means I have to reset it and start again, I quess Edited August 6, 2017 by MrKew48 Link to comment Share on other sites More sharing options...
Di0nysys Posted August 6, 2017 Share Posted August 6, 2017 It has no actual impact on performance. Afaik it just nullifies whatever navmesh vertices are within it so NPC's ignore it when pathfinding. Link to comment Share on other sites More sharing options...
Recommended Posts