rfriar Posted August 7, 2017 Share Posted August 7, 2017 (edited) FO4 Rewrite Thoughts/Ideas (Would rely on the Skills/Dialogue framework mods to be released by the Cascadia team) Vault 111/Intro/Beginning - Keep Cryogenic Stasis? How would the intro be redone? How would Codsworth be handled? S.P.E.C.I.A.L? Tagging Skills? Make Gunners neutral, maybe hire them as temporary companions or bodyguards for a certain amount of caps. Flesh out backstory, such as maybe who hired them, give them reasons for being present. Shouldn't the Brotherhood work to keep The Institute operational as a base of operations in the Commonwealth and as a treasure trove of technology? Execute the Director and the synths and keep the scientists around as a means of keeping The Institute running. This would also give them fantastic leverage in getting the general Commonwealth populace to accept their 'rule'. Why did the Brotherhood come to the Commonwealth in the first place? To acquire tech, however they should possess smaller numbers due to the Western Brotherhood being flattened because of the war with the NCR and other problems. Perhaps they could ally with the Minutemen to help destroy the Institute, or the other's forces will also be seen attacking the Institute as well. However following the capture of the Institute, you pick between the two factions in either letting the Institute remain standing, or to permanently eradicate it. You also shouldn't be able to join the Brotherhood if Nick/X-86/Curie/Strong are in your party. Maybe you should have to kill them in order to prove loyalty? If you manage to become Sentinel you should be able to choose squadmates for Brotherhood missions if you so choose, with Maxson being the one to assign them to you. The Institute is said to be mysterious, powerful. The Boogeyman of the Commonwealth. Coursers should be quiet and stealthy in hunting rouge synths, only killing others when necessary, such as if they're attacked first in an engagement. Due to resource constraints they lack a standing army, and so replace key figures throughout the Commonwealth in order to increase their power. If you're the General of the Minutemen and manage to become the Director, you should be able to dissuade the Minutemen from destroying the Institute. Likewise if you're in the Brotherhood you should be able to convince/threaten the Director to resign, or kill him. Afterward, either you or Maxson become the new Director. Formulate a plausible idea as to why no one knows where the Institute is. You should, as Minutemen General, be able to order Minutemen to complete various missions or similarly have Preston act as a go between for you and the recruits, having him hand out the missions instead. Or, if you prefer to be more hands on, choose squad members to accompany you on missions. Building the Minutemen's strength is seen as essential to being able to take the Institute on, and potentially the Brotherhood as well. Have Kellogg still alive within Nick (should you kill him), occasionally speaking through Nick or perhaps taking of his body, forcing you to fight Nick at times. If you can talk your way out of fighting him, either convince him to leave or maybe recruit him as a companion. Not sure how the Railroad would be handled yet. Thoughts/amendments/ideas? Edited August 8, 2017 by rfriar Link to comment Share on other sites More sharing options...
Degby1 Posted August 8, 2017 Share Posted August 8, 2017 I'd give this a shot if it was possible. I already use a combination of mods and console commands to achieve a 'diplomatic' ending between all 4 factions. I think the cryostasis should be optional. I for one enjoy role playing as a pre war US Army soldier, maybe add random dialogue to him when exploring Massachusettes State House saying how it's changed. For those who want a full on RPG experience whereby they build their own character, maybe just have them leaving the vault or better still, waking up in Nate/Nora's bed in Sanctuary Hills allowing them to play as a Raider/Scaver/fill in the blank. I like the idea of forcing the Director to stand down, ppl can piss n moan all they want about that not being realistic, Father isn't a fighter n sticking a gun in his face or reasoning with him would work. If your an influential person much like the Courier or LW, then running around doing errands doesn't make any sense so being able to delegate missions to other NPCs would be a nice addition also. You could play either as a benevolent leader, an evil dictator or as a neutral opportunist who just found themselves making the best of what was handed to them. Link to comment Share on other sites More sharing options...
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