WorldShaperDragon Posted February 29, 2012 Share Posted February 29, 2012 isvit possible to use nifskope to remove verts? or some kind of api to load them into a program so I can manually or programmatically delete them? Link to comment Share on other sites More sharing options...
ghosu Posted February 29, 2012 Share Posted February 29, 2012 Want to get rid off your phantom polygons, hu? :biggrin: I've spent a lot time with NifSkope but i've never seen such a function :confused: Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 29, 2012 Author Share Posted February 29, 2012 if there were detailed docs on the big fileformat, I might be able to program it myself Link to comment Share on other sites More sharing options...
JDFan Posted February 29, 2012 Share Posted February 29, 2012 (edited) Well it can be done but is a real time consumer -- The Nif has the vertices all listed by their XYZ coords and you can individually input new XYZ coordinates - so you can move them around that way or delete the vertices but as mentioned it takes awhile to find the correct vertices to move or delete without distorting the rest of the model. Ie. in this Pic of Mehrunes Razor notice the listed vertices for the model and the highlighted Vertex is yellow instead of white - so you just have to go through the list and find the vertices you want to change and edit the coordinates for the vertices to move them. Screenshot of Nifskope showing where to find the vertices listed Edited February 29, 2012 by JDFan Link to comment Share on other sites More sharing options...
ghosu Posted February 29, 2012 Share Posted February 29, 2012 (edited) Holy sh*t thx 've never seen that.So i want to see a speed-modeling video on youtube that uses this technqiue...adding single vertices and move them into position by changing the XYZ coordinates :biggrin: Edited February 29, 2012 by ghosu Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 29, 2012 Author Share Posted February 29, 2012 Right, it would be time consuming to go through by hand. However, if I could somehow read the nif into a file into my program, I could then find every vert that isn't part of a triangle, and delete it, and then proceed to fix the vert numbering on everything else, and then compare it to a 3DS file (Which has the verts in order), and use that switch all the verts into the right order, and then re-number everything one last time, and then save it Link to comment Share on other sites More sharing options...
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