jsnider193 Posted August 14, 2017 Share Posted August 14, 2017 Was wondering if anyone has run into alignment isues lately with the CP with weapons. I align everything and looks fine in CK and the players inventory but once look at in game (holding the weapon) a part is always off in terms of connecting. Twice now I have had weird results with a CP on weapons. It is not all CPs just 1 in a given model. In our CM mod the ammo cart for the widowmaker shotgun will not align. Working a 40K laser (ones did in FNV) to add and everything works fine but the barrel which won't match to the CP at the front ... act like off to the side and back towards rear of the weapon. As indicated it looks fine in inventory and at the bench just when hold in 1st 3rd person the part is somewhere else. Never had these problems until just recently and only with rifle type weapons so far .... just wondering if others have run into or am i missing something simple. NOTE: the widowmaker is up in the Colonial marines Mod so if have can look at in the inventory and see the base ammo is below the weapon but if halding the weapon it is fine .. Just looking for info and feed bck at this point ... Link to comment Share on other sites More sharing options...
Thandal Posted August 15, 2017 Share Posted August 15, 2017 Which game? Link to comment Share on other sites More sharing options...
jsnider193 Posted August 15, 2017 Author Share Posted August 15, 2017 FO4 .. sorry about that .. never had the problem in FNV .. Link to comment Share on other sites More sharing options...
montky Posted August 15, 2017 Share Posted August 15, 2017 @JSniderOneNinetyThree-er you're not alone, heheand it's a real thing you're observing.this has been an issue for a few weapon combo configurations for a while. there was an image specifying the weapons-overlays for zeroing points inthe wiki and at bethnet, as well as some informal how-tos here at NMM.they provide the scaling from different frameworks, the orientation and coordinates for the different parts sets, so as it works.if modders keep that in mind when making their parts in nif etc, and 'splitting the model',and keep each part manifold as well as the overall, then, it should work smoothly in-game. some parts act weird if they're not manifold to Creations 'manifold specs'or if they're not spliced and zeroed according to that baseline template. FO4 zeroing points/attachment points have a few artifacting issues.Any Mod Any Weapon users, who don't have a menu-sorter,can sometimes accidentally affix parts from different zeroed sets...usually a mismatch with shotgun-rifle parts (the shotgun model is the same as the rifle, it's easy enough to do hehe).this can lead to hyperdefinition overconstraints, or to weirdness such as you describe. a few mod projects on the backburner though,include "customizable tweakable zeroing points" from in-game in the weapons menu,for just such an occurrence.that allows you to align parts from say, Pistol, Heavy, Rifle, Special etc,and mix-n-match to your liking, to achieve that look you're going for.It's a great idea, and adds nX! worth of mod combinatorics to the game.so, you can align the barrel from a rifle with the matching texture'd reciever from a zip-gat,and the recoil-stock from a special weapon, and make your own franken-gun some weapon mods are also improperly made,they might be the wrong scale, or orientated wrong,so, this Tweakable Zeroing Points mod would help with that also. to resolve it the other way,stuff like FO4MCM will allow appendable note-fields,so as mod-authors can specify that way, what parts set the weapons part pack is envisaged to zero to.this allows the keyword-based menu sorters,to then only show parts with that appended note-field,so as, you can be reasonably safe in using those parts, and knowing they'll look nice together in a configuration. Link to comment Share on other sites More sharing options...
jsnider193 Posted August 15, 2017 Author Share Posted August 15, 2017 interesting and thanx for feedback .. what got me is it is always somethiing different .. part that is .. not the same one. mags was alright but the barrel that was a real bummer has had 6 or more unique ones to replace std with. even redid the model twice with same results .. looks perfect in inv and mod stn, but in game it is off in never never land. I'll look for the zeroing ref if can find and read more on the now set it up .. again thanx for the input. Link to comment Share on other sites More sharing options...
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