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Posted
What: Configurable Cages from Wasteland Workshop


Why/How: Mod would include 4 new types of Cages (sm, Md, Lg, XL) that allow terminal functions to alter individual Cage mechanics.

This would provide an alternative for repairing cages and allow for better automation for XP, Meat grinding and Loot Farms as well.


No longer would the player have to deal with the monatony of entering workshop mode to go all around your cage farm to "reset" the traps. Player could choose "Repair Required: No" and simply use power as the reset function. When using other options, "Repair Required; Yes, Food Only", providing power to cages that "need repair" supplies will be automatically pulled from workshop inventory when "auto Workshop repair" is on. Larger cages could spawn more of each smaller class spawn types. Ie. Small cage may spawn only 1 mole rat, whereas, Md Cage could spawn 2-3, L could spawn up to 8 and XL could spawn up to 10. This means each Cage from this mod would require initial terminal setup before being functionable.


Function:

Add Small, Med, Large & Extra Large Cage compatible with terminal access

By terminal access Player can Change Cage settings


Terminal Settings:

Repair required
  • : (Yes, No, Food Only)
Auto Workshop Repair by Power
  • : [Yes, No]
Level
  • : Match Player, Random, Range
Level Range Min
  • : 1-100
Level Range Max
  • : 1-100
Spawn Type
  • :
(Sm Cage: Cat, Dog, Mole rat, Mutant Hound)

(Med Cage: Ghoul, Gorilla, Gunner, Insect, Raider, Mutant, Synth, +Sm Cage List)

(Lg Cage: Deathclaw, Yao Guai, Brahmin, Mirelurk, Radscorpion, Radstag, Robot, +Sm Cage List, +Md Cage List)

(XL Cage: +Lg Cage List, +Sm Cage List, +Md Cage List)

Spawn Count
  • : Vanilla, Range, Min, Max
Spawn Count Range Min
  • : 1-10
Spawn Count Range Max
  • : 1-10
Increased Spawn Count Chance
  • : 1%-100%
Spawn Rate
  • : Instant When Powered, Hourly Chance, Daily Chance
Spawn Chance: 1%-100%


This idea spawned from Darthwaynes mod:

Craftable Enemy Spawner


Posted

I really feel like this is how cages should have worked in the first place. At the very least it should have just been Small, Medium, and Large, and the type of bait you put in it would determine what you catch.

Posted

Yeah, I would think a cage is only limited to the size of what it is trying to catch. Why don't the cages have even basic terminal functions like open all and reset all? It irks me to run around and repair each individual cage with splash message included. I'm sure the settlers would be more and happy to go reset cages for the sole survivor.

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