GARRthePIRATE Posted August 16, 2017 Share Posted August 16, 2017 What: Configurable Cages from Wasteland Workshop Why/How: Mod would include 4 new types of Cages (sm, Md, Lg, XL) that allow terminal functions to alter individual Cage mechanics. This would provide an alternative for repairing cages and allow for better automation for XP, Meat grinding and Loot Farms as well. No longer would the player have to deal with the monatony of entering workshop mode to go all around your cage farm to "reset" the traps. Player could choose "Repair Required: No" and simply use power as the reset function. When using other options, "Repair Required; Yes, Food Only", providing power to cages that "need repair" supplies will be automatically pulled from workshop inventory when "auto Workshop repair" is on. Larger cages could spawn more of each smaller class spawn types. Ie. Small cage may spawn only 1 mole rat, whereas, Md Cage could spawn 2-3, L could spawn up to 8 and XL could spawn up to 10. This means each Cage from this mod would require initial terminal setup before being functionable. Function: Add Small, Med, Large & Extra Large Cage compatible with terminal access By terminal access Player can Change Cage settings Terminal Settings: Repair required: (Yes, No, Food Only) Auto Workshop Repair by Power: [Yes, No] Level: Match Player, Random, Range Level Range Min: 1-100 Level Range Max: 1-100 Spawn Type: (Sm Cage: Cat, Dog, Mole rat, Mutant Hound) (Med Cage: Ghoul, Gorilla, Gunner, Insect, Raider, Mutant, Synth, +Sm Cage List) (Lg Cage: Deathclaw, Yao Guai, Brahmin, Mirelurk, Radscorpion, Radstag, Robot, +Sm Cage List, +Md Cage List) (XL Cage: +Lg Cage List, +Sm Cage List, +Md Cage List) Spawn Count: Vanilla, Range, Min, Max Spawn Count Range Min: 1-10 Spawn Count Range Max: 1-10 Increased Spawn Count Chance: 1%-100% Spawn Rate: Instant When Powered, Hourly Chance, Daily Chance Spawn Chance: 1%-100% This idea spawned from Darthwaynes mod: Craftable Enemy Spawner http://www.nexusmods.com/fallout4/mods/11091/? Link to comment Share on other sites More sharing options...
jkruse05 Posted August 17, 2017 Share Posted August 17, 2017 I really feel like this is how cages should have worked in the first place. At the very least it should have just been Small, Medium, and Large, and the type of bait you put in it would determine what you catch. Link to comment Share on other sites More sharing options...
GARRthePIRATE Posted August 17, 2017 Author Share Posted August 17, 2017 Yeah, I would think a cage is only limited to the size of what it is trying to catch. Why don't the cages have even basic terminal functions like open all and reset all? It irks me to run around and repair each individual cage with splash message included. I'm sure the settlers would be more and happy to go reset cages for the sole survivor. Link to comment Share on other sites More sharing options...
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