Spikerama Posted August 18, 2017 Share Posted August 18, 2017 Hi guys, bit of a newbie to modding but taking to it like a Swan to rad infested waters. Probably jumped in at the deep end but I'm building a player home which is positioned floating above the Commonwealth Exterior LOD Worldspace. (purely for the aspect you see from the balcony). I've been racking my brain and trying to research different ways to create a moving light source outside the apartment. Kind of like a low flying plane or something going past. At first I thought I could maybe attach a light source to a MrHandy NPC and set him on a patrol outside but he just drops to the ground. Doesn't stick in the air with the Patrol Markers. I did actually try putting a light source on patrol but obviously it didn't work. As far as I know the only other non static floating objects are birds and the Virtebirds. Not really sure how to delve into how they work but would appreciate any shared knowledge on getting a light source to follow a patrol path at altitude. Thanks so much in advance. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 18, 2017 Share Posted August 18, 2017 Part of your trouble is that's Handy's float, don't fly. Regardless, Movementtype dictates the race's float height (or flight height). If you go the way of a new npc modeled after, for example, an eyebot. You still don't need to make it fly, but could do a new movement type and set at a *very* high min/max float (using maybe your platform as a reference for the height numbers). Link to comment Share on other sites More sharing options...
Spikerama Posted August 19, 2017 Author Share Posted August 19, 2017 Thanks BlahBlahDEEBlahBlah for the reply. Eyebot idea might work. I have no idea on how to adjust motivations for an Eyebot let alone height settings or even attaching a light for that matter but I will research it and post back here anything interesting I find. I just wish there was a way to simply move a light on a path. Interestingly I tried putting a Vertibird in my cell and applying a patrol but it just did it's own thing. I have a lot to learn I feel. Thanks again. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 19, 2017 Share Posted August 19, 2017 Heh, yeah the Vertibirds are fun to try to work with...something akin to herding cats. Their base behavior has to be switched out to do almost anything interesting with them. I'm pretty sure there is a papyrus/scripting deal you can do to get what you want. Someone mentioned it in the other thread, I believe. =) Edit: I think it was bigandflabby who remembered the papyrus call I couldn't (and I still can't remember it again) that I had in mind. Link to comment Share on other sites More sharing options...
Spikerama Posted August 19, 2017 Author Share Posted August 19, 2017 Haha, I'm sure scripting isn't a scary as it sounds but I fear it may be a little beyond me at this stage. Only tried the CK for the first time a week ago. Never the less I will prevail and try to make something good. Link to comment Share on other sites More sharing options...
Spikerama Posted August 19, 2017 Author Share Posted August 19, 2017 Well managed to create an Eyebot NPC and got him doing a basic patrol around the apartment but when I move him outside floating just away from the balcony he doesn't do anything. Floats there at least but seems to ignore the Patrol Package I gave him. Thought it might be a NavMesh issue but I actually haven't NavMeshed anything in the Dwelling yet but he still did the patrol. So I dont know. Maybe the Exterior LOD Worldspace is not an area it can operate or navigate unless there is a cell to work off. Might have to think of another way to do my lights. What about explosions? Not sure how to use Special Effects yet. Is there a way to make them go on a loop or something if you could place them outside in the air? I know it's not a matter of just dragging them into the Cell as I tried that. Link to comment Share on other sites More sharing options...
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