jimmybob Posted February 29, 2012 Share Posted February 29, 2012 It always bugged me that this ring is treated like a normal ring. Adding a separate equipment slot and showing it on the correct finger would be nice. Adding it to the spouse would be good as well. Link to comment Share on other sites More sharing options...
Saratje Posted February 29, 2012 Share Posted February 29, 2012 It always bugged me that this ring is treated like a normal ring. Adding a separate equipment slot and showing it on the correct finger would be nice. Adding it to the spouse would be good as well. I really like that idea. When I get around to figuring out how to move objects in place in NifSkope I'll have a go at this. Shouldn't be hard making it a separate slot I imagine. Link to comment Share on other sites More sharing options...
SummonerBeingOfChaos Posted February 29, 2012 Share Posted February 29, 2012 I support! Though, why can we only wear one ring when we have two hands? Link to comment Share on other sites More sharing options...
nofear88 Posted February 29, 2012 Share Posted February 29, 2012 And 10 fingers/thumbs that can easiliy support 10 or more rings! Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 29, 2012 Share Posted February 29, 2012 (edited) Since I recently released Better Bond of Matrimony, I decided to take a look at this request. I've given the Bond of Matrimony it's own armour slot, and it can be worn at the same time as another ring, however, since both rings occupy the same area of the actor models, they end up (cosmetically) cancelling each other out. I'm sure that if I downloaded the appropriate plugins for Blender and read a few tutorials, I could figure out how to fix this myself, but I figure it may be simpler to see if an experienced modeller wants to take care of that little detail. Any takers? Edited February 29, 2012 by JanusForbeare Link to comment Share on other sites More sharing options...
Saratje Posted March 1, 2012 Share Posted March 1, 2012 I think it can just be moved coordinate wise in NifSkope even. Link to comment Share on other sites More sharing options...
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