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jimmybob

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  1. CDPR has packaged it's Cyberpunk 2077 preload data files into archives. This is a bit different from what I read was done for preloading The Witcher 3. I'm not certain if CDPR intends to extract these archives on launch, or if they will keep these archives and have the game access them directly. I am thinking the ladder. From some simple viewing of one of the archives in hex it looks like the references in the archive are in English. But comparing the archive contents to Witcher 3's install, I doubt that modding knowledge from that game will be applicable to Cyberpunk 2077. I suspect that modding Cyberpunk will not be possible until the compression method used in these archives is figured out. However, I am not a talented data miner, or modder for that matter. I haven't really touched Witcher 3 modding either. But I do see some patterns in the data, specifically the RDAR in the beginning of each of the archive files. The reoccurring KARK and CR2WA (the "A" has a ~ on top of it, I can't seem to use the correct character on these forums - it's C3 in hex.) I however wasn't able to determine the compression method with this information, and my hex editor keeps crashing, and I am tired and need to go to bed. Hopefully someone more knowledgeable than I can get to the bottom of this, and make modding possible. Side note: I tried changing system time to the 10th and disabling internet, and still got the message from Johnny to go back to sleep. Ref: https://www.nexusmods.com/witcher3/images/25121 https://www.nexusmods.com/witcher3/images/25122
  2. I have a problem with certain fire sources with ENB enabled (its fine with ENB disabled): http://skyrim.nexusm...images/325301/? http://skyrim.nexusm...images/325305/? http://skyrim.nexusm...images/325307/? http://skyrim.nexusm...images/325310/? http://skyrim.nexusm...images/325317/? Any idea how to fix this? Which settings in the enb inis would effect this? I tried changing AdditiveBlending=true to false under the [FIRE] section, but the problem remained.
  3. Perhaps ragdolling the player and playing the human>werewolf transformation in reverse? (arms shrinking back to their normal length, fur receding) I imagine the player falling down, and getting back up as human
  4. It always bugged me how quickly the dead despawn during any of the civil war battles, I always wanted to survey the battlefield afterwards, to get a feel for the scale of the battle, but since they despawn as you are still fighting, this cannot be done accurately. I'm sure this was done to help out performance on Xboxs, PS3s, and low end PCs, but I am sure plenty of people have powerful enough PCs that the extra dead will not affect them. I would prefer these dead to cleanup normally. I expect that making the mod would require making changes to the civil war scripts. On a side note, I noticed that regardless of which side you choose, and how the battle seems to go that Severio Pelagia always dies in the battle of Whiterun Perhaps a line can be added to the script to set him as essential, then remove essential at the end of the quest. And I realize such changes would likely conflict with changing the despawns.
  5. lorecraft helps reduce the clutter, but it unfortunately it hasn't been updated in a long time.
  6. seems to have been made by a german modder named "Snusmumriken" who never uploaded this to nexus, and is not a member (at least not under that name)
  7. Sick of all your mods adding configuration spells, books, powers, and other items for in-game configuration of the mods? Wouldn't it be better to have a centralized location in the menu for configuring them? Like we did in FONV with MCM? http://newvegas.nexusmods.com/mods/42507
  8. I figured it was just the huge influx of people with dawnguard's release. Myself included. But this sounds like a perfect storm. NMM doesn't appear to be able to download atm, but can download the files manually and add them to NMM.
  9. This would be good, can only guess beth left it out to keep animations smooth.
  10. the problem with dropping what you took is that sometimes you don't always realize what it was that you took because as said being off by 1 or 2 pixels, and since it's not there anymore, depending on your mods, and your inventory, it may as well be "good luck finding it"
  11. There are numerous voice options available in skyrim, but the player character is always stuck with one voiceset. I have seen mods that individually replace the PC's Voice set with a specific other set by race, but a mod that would simply let you choose any on the fly would be nice. (with an item)
  12. I have been running with a low modset since dawnguard's release, and found the old bug of having used vanilla food that offers 1 stamina regen/sec where your character continually sounds out of breath until you sprint again, or stamina fills completely after sprinting and draining your stamina completely with the food affects active. I Then started mining a node, and the actual "panting" seemed to make it more immersive in that situation. Since the sounds are already ingame, i wouldn't think it would be that difficult to add them in a mod.
  13. I'm sure its just a matter of time before someone does this... Bet someone is already working on it.
  14. A mod that scripted the use of the tc command to make it more complete would be nice. TC doesn't accurately update stats, skills, level, perks, spells etc, and then the original player character just stands there, without loading any AI package. Then if the new character could use the face sculptor (dawnguard) too, that would be interesting. It would be good to then be able to switch back to the original player character if wanted, (or have them as a follower) without having their stats affected. IE why have the dovahkiin do all the adventuring? why not have lydia or someone else clear a dungeon on their own?
  15. I'm not normally one for large ambitious mods, but I had an Idea for one that might be pretty good if well executed. Make it so members of the potential follower and potential marriage factions can be recruited, all to live (say a fort the player has to clear) Potential marriage members would open shops if not followers (IE Muiri could open an alchemy shop in the base, and have a stall setup to have such furnishing enabled after she has been recruited as such) Once recruited in such a way you could purchase horses for them, give them equipment etc. In the fortress you could get an item, that would allow you to order them to attack a location en mass. And perhaps bring back all the loot. (This may be more difficult to accomplish with dungeons, getting the AI to go thru it.)
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