beelzebutts Posted August 19, 2017 Posted August 19, 2017 (edited) Hi, so I've been a longtime fan of Skyrim and Bethesda in general, but one thing I've just never been able to stand is that Bethesda has SH*T facial animations. This isn't just a problem in Skyrim, but also in previous ES games (which is understandable since they're old) and Fallout as well. It's hard to be immersed in a game when the characters show NO emotion whatsoever. I've been looking for a good mod that makes faces move more realistically, so that I can feel like I'm talking to an actual person and not a robot. So far though, I haven't found anything, at least not for SE. If anyone knows of any good facial animation mods, I'd be more than happy to hear them! Thanks! EDIT: Also to clarify, I'm looking specifically for mods for Skyrim Special Edition. Thank you! Edited August 19, 2017 by beelzebutts
Moksha8088 Posted August 20, 2017 Posted August 20, 2017 Female Facial Animations from the Oldrim Nexus page still works in SE.
beelzebutts Posted August 21, 2017 Author Posted August 21, 2017 On 8/20/2017 at 11:34 PM, Moksha8088 said: Female Facial Animations from the Oldrim Nexus page still works in SE.That's good to hear. Are there any that apply to males as well?
NoFranko Posted November 20, 2017 Posted November 20, 2017 how do you download that onto skyrim se if it is a oldrim mod?
Niborino9409 Posted November 20, 2017 Posted November 20, 2017 (edited) Download manually and import it with the green button in the NMM. Although I did get some weird gaps in the lower teeth row, as if they weren't fastened correctly. But I had lots of mods back then so now sure if it was due to those or not. =/ I don't seem to have any pictures of it On 8/21/2017 at 1:28 AM, beelzebutts said: On 8/20/2017 at 11:34 PM, Moksha8088 said: Female Facial Animations from the Oldrim Nexus page still works in SE.That's good to hear. Are there any that apply to males as well?Males do not need it, everything works for them. Edited November 20, 2017 by Niborino9409
twowolves80 Posted November 21, 2017 Posted November 21, 2017 Porting a mod requires a bit more than downloading it manually and pointing NMM at it. You have to run the meshes through NifOptimizer, and then open and save the esp in the CK so it converts everything over.
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