clanky4 Posted August 19, 2017 Share Posted August 19, 2017 Is there anyway to have dialogue interrupt combat? I've attempted to use the dialogue package but it has the flag for "continues during combat" grayed out. The NPC will force dialogue with the player when out of combat but when the player is in combat, either with the NPC or someone else, they simply won't. I'm assuming one way to accomplish this would be to have a script run StopCombat on the player. I'm not entirely sure that would work with hostile factions though. Any help would be appreciated. Link to comment Share on other sites More sharing options...
YanL Posted August 19, 2017 Share Posted August 19, 2017 Is there anyway to have dialogue interrupt combat?Yes. During the Dog/God fight in the kitchen, when his hp reaches a certain number, he stops the fight to talk to you. Link to comment Share on other sites More sharing options...
clanky4 Posted March 21, 2018 Author Share Posted March 21, 2018 I know this post is old but google search brought it up and the dog/god fight is a scripting mess. I found a straightforward solution: PlayerRef.StopCombatAlarmOnActor That line will temporarily stop all combat against the player which will then allow an NPC to engage the player in dialogue. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 22, 2018 Share Posted March 22, 2018 Thanks for the update. Added as 'TIP: Interrupt combat for dialog' to the "Custom NPCs" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted March 22, 2018 Share Posted March 22, 2018 OP said " but it has the flag for "continues during combat" grayed out." It is greyed out because you used a template ( maybe duplicated one ) Make a fresh one ;) Link to comment Share on other sites More sharing options...
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