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[LE] Papyrus custom objects and arrays


FlyBy263

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Shared arrays are fast because the are implemented as shared memory with absolutely no locking mechanism. By contrast every object in the game (including GlobalVariable objects) are designed to be thread-safe with a robust locking scheme.

 

 

I know. The problem is that other means of sharing data between n parallel script objects have a lot of overhead in the form of function calls.

Edited by foamyesque
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