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adding holotape to player inventory


simonici

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you could create a misc quest with one stage that runs on start

in that stage, just add a Holotape Property (Type: Holotape, Name: Whatever you want) and have its value pointing to your Holotape you want to be put in the player's inventory and in the Stage add this script script fragment:

 

Game.GetPlayer().Additem(HolotapeProperty)

 

where HolotapeProperty is whatever name you gave to your property.

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It should be noted that this has complications sometimes (most/all?) if the player is starting an absolute new game. I and many others had to create a watcher to wait for the vault exit script to fire and then add it. Otherwise sometimes it doesn't show up in inventory or the quest fails.

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