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Why can't I install mods?


msyoung

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I have removed the no mods text file and I have created the MODS folder in PCBANKS. I have tried half a dozen mods that all say they are compatible with the 1.3 Atlas Rising update earlier this month. Even if I load just one mod I will get one of two results. Either nothing at all seems to change in gameplay or it crashes to the desktop during the white screen game startup window.

 

Since there are 400 mods for the game it must be doable. What am I doing wrong?

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I've noticed today that when, in the NMM settings, you put your No Man's Sky Mods Directory as SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS then NMM will again create GAMEDATA\PCBANKS\MODS inside that mod folder (e.g. SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS\GAMEDATA\PCBANKS\MODS). Thus no mods would be in the correct place for No Man's Sky to find it. So I changed my setting to just SteamLibrary\steamapps\common\No Man's Sky and the game was able to find the mods.

 

Step1: Disable all your NMM installed mods

Step2: in NMM, change your No Man's Sky Mods Directory setting to the No Man's Sky root directory (e.g. F:\Games\SteamLibrary\steamapps\common\No Man's Sky)

Step3: Enable all your NMM installed mods

Edited by ryancastlemaine
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When I add a mod I do see it show up in the MODS folder. I also doubt that any mod with a date before Aug 2017 is problematical at best. For example, Trainer Plus 25 which is dated from 2016 does not show up in the MODS folder when activated and will crash the game, guaranteed. So that one is not available to me.

 

One that does not crash the game is called "Better Ship Seat", however I see no difference to the cockpit whether this mod is running or not so there is no point in it. And just because the mod shows up in the MODS folder does not mean it will run okay.

 

Any mod that does not specifically say it is compatible to 1.3 Atlas Rising I will avoid.

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