Morghean Posted August 24, 2017 Share Posted August 24, 2017 Hey! I was pointed here (even though, what I'd like to do is in FO3), but I suppose poking NifSkope is the same for both games (more or less). I'm trying to put an outer shell over the vault parts, by editing the industrial pod meshes, but many of them are not aligned with each other. So is it possible to turn/align a mesh in NifSkope, so it wouldn't face the x, but rather the y axis? Collision data is not important, so if I can just turn around the textured part, then I could adjust the window and/or door frames and then turn it back again. From this:http://users.atw.hu/wattafuki/gallery/01.jpgTo this:http://users.atw.hu/wattafuki/gallery/02.jpg Link to comment Share on other sites More sharing options...
Deleted1205226User Posted August 24, 2017 Share Posted August 24, 2017 Yes, it is possible. The Collision won't rotate, though. Since you mention collisions are not important in your project, I suggest to remove it. To rotate:Select the NiTriStrips, Right click, In the contextual menu choose Edit > Transform.A pop up window with to tweak translation and rotation settings will appear.The rotation setting on the right should be the one to set to 90. Link to comment Share on other sites More sharing options...
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