wtfmanreally Posted March 1, 2012 Share Posted March 1, 2012 (edited) So, I've been playing around with an armor, mainly converting it to CBBE, and it's almost done. I had a few problems with the vertex order getting screwed on the armor itself, but that's fixed already. However I'm still having that problem with the skin. Even though my skin has the same amount of vertices and faces, it still gets screwed when I use the weight slider. I tested to see if the vertex order was wrong from one mesh to the other, and it's not, each mesh works as a shape key without problems in Blender (using the "Deformed mesh to RvK" script I can make one of them a shape key for the another one). In resume, is there any special treatment for the skin? Here's the .blend in case anyone has any idea on what's going on. http://www.mediafire.com/?y7b7tgc14t1f6m7 Also something I tried already is reimporting the skin nifs generated by blender to see if the exporter was doing something wrong, but they're alright and they still have the same vertex count and order. They're alright if I set the slider completely to the left/right too. Edited March 1, 2012 by wtfmanreally Link to comment Share on other sites More sharing options...
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