FeetFirst Posted March 2, 2012 Share Posted March 2, 2012 I recently fixed an issue where FOMM would crash, but FNV would work fine.I installed all of my mods and ran NVSE through FOMM, and teh window came up, but no image appeared.It stayed black, and a message came up saying it had stopped responding and that all I could do was close it. Even after removing all of my mods, running FNV through Steam, NVSE and FOMM (just about every way that you can run it), it still crashes on startup.I understand that it may be a UAC issue, but I turned that off and restarted: no luck.If it matters, I'm running Windows 7 (64-Bit). Also, when installing mods I ran into an issue with Project Nevada. I'm not sure if it's related, but the crashdump says something about access to a path being denied, so I'll include it, just in case: March-01-12 - 10:56:50 PMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.ArgumentException: Access to the path is denied. at System.IO.FileSystemInfo.set_Attributes(FileAttributes value) at Fomm.Util.FileUtil.ClearAttributes(DirectoryInfo p_difPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ClearAttributes(DirectoryInfo p_difPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ClearAttributes(DirectoryInfo p_difPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ClearAttributes(DirectoryInfo p_difPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ClearAttributes(DirectoryInfo p_difPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ClearAttributes(String p_strPath, Boolean p_booRecurse) at Fomm.Util.FileUtil.ForceDelete(String p_strPath) at Fomm.PackageManager.Archive.EndReadOnlyTransaction() at Fomm.PackageManager.ModInstallerBase.Run(Boolean p_booSuppressSuccessMessage, Boolean p_booSetFOModReadOnly) at Fomm.PackageManager.PackageManager.ActivateFomod(fomod mod) at Fomm.PackageManager.PackageManager.ToggleActivation(fomod mod, Boolean p_booReactivate) at Fomm.PackageManager.PackageManager.bActivate_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Link to comment Share on other sites More sharing options...
asdfth12 Posted March 2, 2012 Share Posted March 2, 2012 What version of NV are you using? Link to comment Share on other sites More sharing options...
FeetFirst Posted March 2, 2012 Author Share Posted March 2, 2012 What version of NV are you using? I'm running the Ultimate Edition. Link to comment Share on other sites More sharing options...
asdfth12 Posted March 2, 2012 Share Posted March 2, 2012 I've had something like this issue earlier. Modify the ini file. Set Threadedai to 1 and add iNumHWThreads=2 under it. Link to comment Share on other sites More sharing options...
FeetFirst Posted March 2, 2012 Author Share Posted March 2, 2012 This didn't work, so should I change the .ini back to what is was originally?I'm going to reinstall the game, see if that makes a difference. Link to comment Share on other sites More sharing options...
FeetFirst Posted March 3, 2012 Author Share Posted March 3, 2012 ISSUE TENTATIVELY RESOLVEDIt seems that it didn't fully install, and the issue has been solved. I'm going to load my mods and try to resume my game, stay tuned. Link to comment Share on other sites More sharing options...
FeetFirst Posted March 3, 2012 Author Share Posted March 3, 2012 The issue seems resolved, but I need to ask about the changes I made to my .ini file.WHAT did the changes do, andSHOULD I change the .ini back to the way it was before? Link to comment Share on other sites More sharing options...
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