SkyEmerald Posted August 26, 2017 Share Posted August 26, 2017 Hi, I was wondering how I'd go about making an NPC hold an object. Say I wanted them to hold a basket in their hand and walk, whats the easier why of doing this? 1. With a script, change mesh of equip of a weapon. I saw this article but it seems very difficult - https://www.darkcreations.org/forums/topic/6586-mesh-swap-script/2. Change the mesh of a weapon in nifscope and have the npc sheath weapon.3. There must be a third option I just don't know what it could be!! :P Any help would be much appreciated! Thanks :) :) Link to comment Share on other sites More sharing options...
OblivionRanger Posted August 26, 2017 Share Posted August 26, 2017 (edited) Would it be possible to add this to the "Idle Animations"? How are you thinking of applying this? I'm thinking the first two difficulties with using anything related to weapon sheathing would be the body slot used by the NPC, as well as clipping of the arm with the basket mesh - located in place of a weapon sheath, and triggering the combat state of having a "basket weapon" drawn. Edited August 26, 2017 by OblivionRanger Link to comment Share on other sites More sharing options...
SkyEmerald Posted August 26, 2017 Author Share Posted August 26, 2017 (edited) Would it be possible to add this to the "Idle Animations"? How are you thinking of applying this? I'm thinking the first two difficulties with using anything related to weapon sheathing would be the body slot used by the NPC, as well as clipping of the arm with the basket mesh - located in place of a weapon sheath, and triggering the combat state of having a "basket weapon" drawn.Yes that's what I was worried about actually, - the npc trying to aim the basket as though it's a weapon. Tbh I was thinking of a smaller object so there should really be a clipping issue. I just remembered a mod a use called 'Immersive Citizens' in that mod I've seen NPCs walking about holding baskets etc. So I might have a look and try to work out what the mod author did. :laugh: As for adding it to idle animations - would I create a new idle? Edited August 26, 2017 by SkyEmerald Link to comment Share on other sites More sharing options...
OblivionRanger Posted August 26, 2017 Share Posted August 26, 2017 (edited) I know some of the follower mods have it set where the followers begin sandboxing when they enter an idle state. As far as creating a new idle animation... I'm still a noob modder. Unless, you count using created and downloaded mods. And yeah, I remember that in IC. I ran that one for a bit, until I started getting glitches in the Whiterun market. Every one just stood around. I think it slowed down the AI packages, at least on my machine. Edited August 26, 2017 by OblivionRanger Link to comment Share on other sites More sharing options...
Aragorn58 Posted August 27, 2017 Share Posted August 27, 2017 Hi, I was wondering how I'd go about making an NPC hold an object. Say I wanted them to hold a basket in their hand and walk, whats the easier why of doing this? 1. With a script, change mesh of equip of a weapon. I saw this article but it seems very difficult - https://www.darkcreations.org/forums/topic/6586-mesh-swap-script/2. Change the mesh of a weapon in nifscope and have the npc sheath weapon.3. There must be a third option I just don't know what it could be!! :tongue: Any help would be much appreciated! Thanks :smile: :smile:Check in the CK under Packages. There are several "carry basket" packages in place. You can just copy them and modify them to fit your needs. It is best not to alter vanilla AI packages as the results could result in effecting several NPCs. I've done that in the past with the Carry Water and Carry Firewood packages. Link to comment Share on other sites More sharing options...
SkyEmerald Posted August 30, 2017 Author Share Posted August 30, 2017 I know some of the follower mods have it set where the followers begin sandboxing when they enter an idle state. As far as creating a new idle animation... I'm still a noob modder. Unless, you count using created and downloaded mods. And yeah, I remember that in IC. I ran that one for a bit, until I started getting glitches in the Whiterun market. Every one just stood around. I think it slowed down the AI packages, at least on my machine. Ah great, I'll have a look next time i'm in the CK ! Although I think it might be specific for Skyrim :o I was actually making a mod for fallout but sometimes the info regarding Skyrim is useful for both Creation kits xD Thanks though! There might be a package in Fallout where an npc carries something so.:) :) Link to comment Share on other sites More sharing options...
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