Falkner1992 Posted March 2, 2012 Share Posted March 2, 2012 Hi, I have a problem with the construction set. When I create new actors that are either Khajiit or Argonian I get a strange error message, I can ignore them and place them down anyway, but their tails won't appear. This doesn't happen if for instance, I edit a pre-made character and place them down, only with new actors, can anyone please tell me what to do? How to fix it? Thanks. Link to comment Share on other sites More sharing options...
kingtitan Posted March 2, 2012 Share Posted March 2, 2012 Can you please post what other mods you are loading in the CS when this error occurs? Also please include the error message itself. The more specific information you can provide us, the more likely we can solve your issue! Link to comment Share on other sites More sharing options...
Falkner1992 Posted March 2, 2012 Author Share Posted March 2, 2012 Can you please post what other mods you are loading in the CS when this error occurs? Also please include the error message itself. The more specific information you can provide us, the more likely we can solve your issue! No mods, just the Oblivion master file. As for the error message: http://img513.imageshack.us/img513/6300/errorxi.jpg Uploaded with ImageShack.us Hope you can read it! :S Link to comment Share on other sites More sharing options...
The_Vyper Posted March 2, 2012 Share Posted March 2, 2012 Argonians and Khajiit require the sekeltonbeast.nif, rather than the normal skeleton.nif used by the other races. Which of the two are you selecting when trying to create Argonian or Khajiit NPCs? Link to comment Share on other sites More sharing options...
Lanceor Posted March 3, 2012 Share Posted March 3, 2012 Argonians and Khajiit require the sekeltonbeast.nif, rather than the normal skeleton.nif used by the other races. Which of the two are you selecting when trying to create Argonian or Khajiit NPCs? Echo - try Vyper's suggestion first before doing anything else. In the NPC box just under Combat Style and Death Item, you can change the skeleton used to skeletonbeast.nif. I made that mistake just a couple of weeks ago and thought that I had completely borked my mod in some way. :P Link to comment Share on other sites More sharing options...
kingtitan Posted March 3, 2012 Share Posted March 3, 2012 I also suggest (before those two) that you have a valid beast skeleton installed. Otherwise, follow the instructions listed above. Link to comment Share on other sites More sharing options...
Recommended Posts