TyrisBel Posted March 2, 2012 Share Posted March 2, 2012 OK, I've been trying not to ask for help but this is maddening. I want to set up my dungeon so that when the player walks through a particularly cold area, he can hear the ice crackle and shift as I have done in many a skyrim cave. But I only know how to set a cells default acoustic space, not how to set one that's unique and local to a room or corridor. So I went to the Wiki, this is all I found http://www.creationkit.com/Acoustic_Space It is infuriatingly "terse" as someone put it and doesn't bring me any closer to what I want to do.. And I can't seem to preview any sounds at all? that seems like a feature needed. So does anyone know how to make a local acoustic space? Link to comment Share on other sites More sharing options...
jet4571 Posted March 2, 2012 Share Posted March 2, 2012 (edited) You would add sound markers that play the sound loop you want. the acoustic space is the way it will sound such as a room with furniture sounds different than the same room thats completely empty in real life. Audio/Sound Marker. the ones you would use start with AMB which most likely stands for Ambient. Edited March 2, 2012 by jet4571 Link to comment Share on other sites More sharing options...
Recommended Posts