dr4gonnn4 Posted August 29, 2017 Share Posted August 29, 2017 I thought I had checked compatibility and what not, but it still crashes. Suggestions? Fallout3.esmAnchorage.esmBrokenSteel.esmThePitt.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmAWorldOfPainFO3.esmFO3 Wanderers Edition - Main File.esmFWE - Combat Overhaul_Core.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCRAFT - Activation Perk.espCALIBR Ammo Schematics - CRAFT.espbzArmour.espClassic Fallout Weapons BETA.espkikaiEquipment.espDark Justice Duster.espColossust 51 Armors.espexo.espRobCo Collectibles.espDogmeat Leather Armor - CRAFT.espStealthboy Recon Armor - CRAFT.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFO3 Wanderers Edition - Project Beauty.espUUF3P - FWE Patch.espFWE - Combat Overhaul_Equipment.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espWeaponModKits.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Tougher Traders.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espCBOv1.4_spcross_dimonized_brazilian_b.espCBOv1.4_spcross_dimonized_german_c.espCBOv1.4_the_other_bittercup_comp.espCBOv1.4_the_other_bittercup_comp_waitrelax.espCBOv1.4.espCBOv1.4_slaveraider.espCBOv1.4_bittercup_comp.espCBOv1.4_bittercup_comp_waitrelax.espCBOv1.4_bittercup_comp_restyled.espCBOv1.4_bittercup_comp_waitrelax_restyled.espCBOv1.4_spcross_dimonized_brazilian_a.espTiesThatBind.esp That's my load order. Link to comment Share on other sites More sharing options...
M48A5 Posted August 29, 2017 Share Posted August 29, 2017 Compatibility patches must load after the last mod that is being patched. The Mart's patches are not correct. The main game load order is not correct. ThePitt should load before BrokenSteel. You are using compatibility patches that are not correct (any "Follower Enhanced"). You are not using the Follower Enhanced file from FWE. With Fellout-Full.esp, you do not need the individual DLC Fellout files. It doesn't hurt anything to have them, they are just unnecessary. If you decide to keep the Fellout DLC files, move pipboylight to load before Fellout-Full.esp. I suggest you check Paradox Ignition for merged versions of some of you mod files http://www.nexusmods.com/fallout3/mods/16787/? You must read and follow the instructions. Along with Paradox Ignition, you should be using Blackened http://www.nexusmods.com/fallout3/mods/18173/? Again read and follow the instructions. Link to comment Share on other sites More sharing options...
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