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Over 150hrs, never touched the minutemen quests and proud


CreationKid

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Anyone else feel the same? When FO4 first launched, I naturally played on "very hard" - though I had trouble killing the deathclaw at the beginning of the game even with power armor + minigun as I was rather drunk - so I just ran away and never saw the minutemen ever again. I remember at the time thinking I want to make this game "my own" so I headed away from the quest markers, fought my way through Lexington etc, eventually ending up in Diamond City where I thoroughly enjoyed the game beating it with the BoS.

 

It's just something that strikes me as interesting, as almost everyone I talked to about FO4 did the minutemen quests at the start of the game, and I can't help but feel very sorry for them. Har-har! Not to mention I generally feel people who did the minutemen tend to overall have a more negative stance towards the game in general, as if they feel compelled to do their quests on each new game or something...

 

Their inclusion seems to be towards the casual player who likes being told what to do, not going against the grain etc. Now I got the DLC and doing a runthrough as a chem raider on survival, its pretty awesome, and so again, I'll avoid them like the plague..

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I know where you're coming from. 1000's of hours on most TES and FO games and only ever finished the Morrowind main quest once. I hate main quests and npc's telling me what a hero I am for spending a few minutes clicking my mouse. I prefer shaping my own -realistic- destiny :)

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After beating the main quest for all factions I tend to do the minutemen quest line (such that it is) on any other game I start. It is really hands off for th most part once you have taken the castle and realize that you can easily ignore any settlement quest Preston gives you if you want. It is the most vanilla of the faction quests, and I find that makes it ideal for subsequent play-throughs to just give a backdrop that ties together the story I'm creating through exploring. I am always going to end up spending countless hours building settlements anyway, and I like the idea of the LW changing the CW by tying it together a bit.

 

Institute - Ideologically the hardest for me to justify and play, but has the most entertaining and challenging final fight

BOS - almost as hard as the Institute for me to feel good about playing, but final assault is almost as tough and fun.

Railroad - This is the one that is natural for me to want to support, but the ending is kinda meh. Not that tough and not that interesting.

Minutemen - Ending is fine...not hard and pretty unremarkable.

 

I have never had the discipline to try the "perfect" ending

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According to Steam, I've put in 2485 hours on FO4. That accounts for about a dozen playthroughs. I think it was after the second or third of those I simply stopped going to Lexington = no start of the Minutemen quest line. It really, really, really bugged me that _I_ built up Sanctuary (and sometimes other sites as well), _I_ did all the settlement building and settler recruiting. But as soon as I connected with the Minutemen, everything _I_ built became theirs. I'm more interested in building MY own empire. (Only fair. If I do ALL the work, I should get total ownership. That's only fair, isn't it?)

 

Furthermore, for all my playthroughs, I have yet to complete a single game. I absolutely hate how Bethesda deliberately locked us into some very narrow, very extremist behavior patterns. The ONLY faction I actually want to exterminate is

the Institute. I don't care if it is being led by my descendant. The Institute has been committing atrocities for generations, inflicting pain, suffering, death, and destruction on everyone in the Commonwealth. For that History, it deserves to be exterminate, with extreme prejudice.

 

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The only reason why the minutemen exist is to support the settlement system as they are the driving faction and presto is the driving npc for building settlements in the first place. Why should we give a dam about a bunch of npcs? Who cares where they live? Settlements are the ultimate time waster and the big story telling shortcut for the writers because they don't have to write all those interesting quests and stories for each major hold anymore just send the player to another settlement and let them act out their own fantasies. Beth has become really really bad at everything don't expect to see anything worth more than one play from them anytime soon. Just play their upcoming games like another call of doody time except no multiplayer unless they put it in there.

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