avidichard Posted August 31, 2017 Share Posted August 31, 2017 To begin with, after running FNIS and LOOT (green everywhere with no errors after cleaning with SSEedit), here is my load order in Skyrim SE: Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Unofficial Skyrim Special Edition Patch.esp=1ApachiiHair.esm=1ApachiiHairFemales.esm=1ApachiiHairMales.esm=1RSkyrimChildren.esm=1BBLuxurySuite.esm=1Campfire.esm=1SMIM-SE-Merged-All.esp=1WhiterunHoldForest.esp=1Cutting Room Floor.esp=1FNIS.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1AmazingFollowerTweaks.esp=1WICO - Immersive People.esp=1WICO - USSEP Compatible Patch.esp=1WICO - Immersive Character.esp=1XPMSSE.esp=1BetterDoomstoneDescriptions.esp=1EnhancedLightsandFX.esp=1RelightingSkyrim_SSE.esp=1Immersive Sounds - Compendium.esp=1Relationship Dialogue Overhaul.esp=1RealisticWaterTwo.esp=1SimplyBiggerTreesSE.esp=1Book Covers Skyrim.esp=1BecomeKingofSkyrim.esp=1Bound Arrows Disappear.esp=1CureDiseaseSpell.esp=1Dolomite Weathers.esp=1sandboxcylinderheight.esp=1Proper Aiming.esp=1Unleveled_Items.esp=1Unlimited Training.esp=1Better Dynamic Snow.esp=1BlendedRoads.esp=1Footprints.esp=1RealisticWaterTwo+-+Verdant+Patch.esp=1Trees in Cities.esp=1Swamp - Poison bloom.esp=1Skyrim Flora Overhaul.esp=1Verdant - A Skyrim Grass Plugin SSE Version.esp=1Veydosebrom - Grasses and Groundcover.esp=1Watercolor_for_ENB_RWT.esp=1RWT Lod Fix.esp=1SkyrimIsWindy-SimplyBiggerTreesSE-Patch.esp=1BarenziahQuestMarkers.esp=1CrimsonQuestMarkers.esp=1UnreadBooksGlow.esp=1Better Females - Eyebrows.esp=1naked draugr.esp=1KS Hairdo's.esp=1RealisticEyebrows.esp=1SuperbSerana.esp=1SGEyebrows.esp=1InstantMining.esp=1Nemain.esp=1Ars Metallica.esp=1TQC.esp=1Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp=1More Map Markers.esp=1DetailedMineMarkers.esp=1LunariWarriors.esp=1SkyDreamKittens.esp=1BBLuxurySuiteENM.esp=1Alfottes Followers.esp=1Eden.esp=1Luna_GoV.esp=1dD - Enhanced Blood Main.esp=1dD-No Screen Blood.esp=1RichMerchantsSkyrim.esp=1silvercraft.esp=1RDO - AFT v1.66 Patch.esp=1RDO - CRF + USSEP Patch.esp=1RDO - USSEP Patch.esp=0Schlongs of Skyrim - Light.esp=1RSChildren - Complete.esp=1RSChildren_PatchUSSEP.esp=1CRF_RSChildrenPatch.esp=1Fixed body collision.esp=1FNISspells.esp=0FlowerGirls SE.esp=1FlowerGirls SE - Bathing Beauties Patch.esp=1Lydia.esp=1 The problem I have is that my characters, all including myself, do not animate when walking. They do when attacking or when they have their weapons out or doing some chores but not when walking. Can someone help me solve this issue? Link to comment Share on other sites More sharing options...
Kroekr Posted August 31, 2017 Share Posted August 31, 2017 Since not all mods have esp's, what animation mods do you have? Link to comment Share on other sites More sharing options...
avidichard Posted September 1, 2017 Author Share Posted September 1, 2017 Here is the complete list of my mods: Link to comment Share on other sites More sharing options...
Kroekr Posted September 1, 2017 Share Posted September 1, 2017 This is only a guess but is sounds like a corrupt or missing animation file. Backup your save and install http://www.nexusmods.com/skyrimspecialedition/mods/7446/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmodfiles%2F%3Fid%3D7446&pUp=1 to see if it will add one to your game. Link to comment Share on other sites More sharing options...
avidichard Posted September 2, 2017 Author Share Posted September 2, 2017 I tried also a few things on my side and I decided to replace all the UNP files for CBBE. The animation came back once I removed all of my UNP files so that pretty much answered my question, one of the UNP files corrupted my walking animation. The only problem is that I can't seam to find a TBBP effect for CBBE which worked with UNP so I'm stuck with another problem but a bit more minor this time. I also checked that 360 walk thing but it says that you cannot use other animation mods with the 360 mod. Link to comment Share on other sites More sharing options...
fore Posted September 2, 2017 Share Posted September 2, 2017 Most likely you have installed walk (and run?) animations that were made for Skyrim 32bit. You cannot do that, the y have to be converted first to work with Skyrim SE. Link to comment Share on other sites More sharing options...
avidichard Posted September 6, 2017 Author Share Posted September 6, 2017 Most likely you have installed walk (and run?) animations that were made for Skyrim 32bit. You cannot do that, the y have to be converted first to work with Skyrim SE. I downloaded my scripts from the skyrimspecialedition mod site not the skyrim site. I had also chosen UNP initially because there were MANY mods available for this comparing with CBBE but I do remembering reading about skyrim mods and the need to convert some of them and I tried to avoid anything that required this. But I may have skipped one so it would be hard for me to say you are right or wrong but I really appreciate your answer and will keep an eye out when moving from UNP to CBBE. Thank you very much! Link to comment Share on other sites More sharing options...
fore Posted September 6, 2017 Share Posted September 6, 2017 I AM right. :smile: There are only two ways how to "achieve" a single animation t-pose. Either the animation file is corrupt (e.g. by using animations cross-system) or the animation file was removed after running FNIS. And that is VERY hard to do for the unarmed walk/run. Link to comment Share on other sites More sharing options...
Legend323232 Posted May 29, 2020 Share Posted May 29, 2020 Um fix? Link to comment Share on other sites More sharing options...
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