TyrisBel Posted March 3, 2012 Author Share Posted March 3, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=9819 np I completely understand, the giant animated gifs people think are funny or cool completely confound me Link to comment Share on other sites More sharing options...
Sunnie Posted March 3, 2012 Share Posted March 3, 2012 Alright, from where to where are you having the issues? Link to comment Share on other sites More sharing options...
TyrisBel Posted March 3, 2012 Author Share Posted March 3, 2012 It teleports into tamriel fine, but when I try and teleport into a city with its own worldspace, ie whiterunworld, whiterunorigin cell. then I get the blue nothingness. but the open cities like falkreath or dawnstar are fine Link to comment Share on other sites More sharing options...
Sunnie Posted March 3, 2012 Share Posted March 3, 2012 Do you have an esp that is displaying the issue? The one in the mod page is linked to outside the segregated cities... Link to comment Share on other sites More sharing options...
TyrisBel Posted March 3, 2012 Author Share Posted March 3, 2012 (edited) can you pm me an email address? I'll send it there, else tommorow I'll back my current work up, reload an old backup where its still broken inside cities and link Edited March 3, 2012 by TyrisBel Link to comment Share on other sites More sharing options...
Sunnie Posted March 4, 2012 Share Posted March 4, 2012 Ok, so it looks like theres something borked in your esp... I did a normal door hookup between your interior and Solitude, and it crashesif I door teleport to Solitude... however, if I create a test interior cell in my own mods and door hookup between it and Solitude, it works perfectly...Did you by chance edit this with some older version of SkyEdit or TESVSnip? I'll keep digging and see if I can fix your esp... Link to comment Share on other sites More sharing options...
TyrisBel Posted March 4, 2012 Author Share Posted March 4, 2012 I have had a go at it with Skyedit, but latest version, and I was having this problem before that . The first time this happened I suspected the esp was corrupted, and I uninstalled/reinstalled skyrim and CK and built the Cell from scratch and then it worked...for a while. but whatever messed with the first one, messed with the others as well. Link to comment Share on other sites More sharing options...
Sunnie Posted March 5, 2012 Share Posted March 5, 2012 Ok, so here is what I have been able to figure out. Theres a problem with your 0frostfang cell, the issue only happens when you teleport from that cell into a city worldspace. I tested door teleports and it actually crashes teh game to desktop, from that cell only. I tried from different interior cells, vanilla, duplicated, and new, and your teleport script and normal door teleports work just fine from anywhere except 0frostfang. I can't see what the actual problem with the cell is, but I am certain theres something broken about it. Not the knid of news you want to hear, but I suggest a redo in a fresh esp that hasn't been touched by a homebrew editor. Do a lot of testing as you rebuild the mod, you may find that you placed something incorrectly or used something that should not have been and constant testing as you go would allow you to pinpoint an issue right away. Link to comment Share on other sites More sharing options...
TyrisBel Posted March 5, 2012 Author Share Posted March 5, 2012 Thanks Sunnie, as you say, not the news one wants to hear, but at least you've isolated the problem, I appreciate the time and effort you put in, shout if I can ever help with anything Link to comment Share on other sites More sharing options...
TyrisBel Posted March 5, 2012 Author Share Posted March 5, 2012 Ok, so Sent a pm to the author of Moon Sugar Mansion and he kindly replied and explained how he circumvented the issue, his teleport script looks like this: Scriptname LFoxMSMTeleportTravelScript extends ObjectReference ObjectReference Property TeleportMarkerDestination Auto ObjectReference Property TeleportMarkerBugPrevent Auto ObjectReference Player Event OnActivate(ObjectReference akActionRef) Player = Game.GetPlayer() Player.MoveTo(TeleportMarkerBugPrevent) Utility.Wait(0.15) Player.MoveTo(TeleportMarkerDestination) EndEvent He essentially teleports just outside the city (into Tamriel world-space) then immediately teleports again (into city world-space) I've tested this, and it works! even inside the buggy frostfang cell. Though it does mean two consecutive loading screens in a row. So with that bug fixed (as best it can be I think) Can anyone tell me how to check a map marker to see if a player has visited it yet, and if he isnt disable the teleport stone, and less likely can someone tell me how to get your follower to come with you through the teleport. Link to comment Share on other sites More sharing options...
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