vanillah89 Posted March 4, 2012 Share Posted March 4, 2012 this is my first time trying to add a new mesh to the game i am not sure what to change on getting it to work in game any tutorials would be really helpful Link to comment Share on other sites More sharing options...
ghosu Posted March 4, 2012 Share Posted March 4, 2012 (edited) Well if you compare it to an original armor: http://666kb.com/i/c1rsri89boag78wox.jpg - contains a skeleton / bones (NiNodes)- uses BSSShaderTextureSet for textures- uses BSDismembersSkinInstance for weighting and blending out body parts of necessary You have to import the armor parts to a 3D program that supports NIF files (Max3Ds and Blender got a PlugIn) to attach it to a skeleton.I only use the Max3Ds method, here is a good tutorial: If this is to difficult i would recommend to start with easier stuff like weapons, those use no skeleton/bones - to get a feeling for the import process. greetings Edited March 4, 2012 by ghosu Link to comment Share on other sites More sharing options...
vanillah89 Posted March 6, 2012 Author Share Posted March 6, 2012 thanks! ;D Well if you compare it to an original armor: http://666kb.com/i/c1rsri89boag78wox.jpg - contains a skeleton / bones (NiNodes)- uses BSSShaderTextureSet for textures- uses BSDismembersSkinInstance for weighting and blending out body parts of necessary You have to import the armor parts to a 3D program that supports NIF files (Max3Ds and Blender got a PlugIn) to attach it to a skeleton.I only use the Max3Ds method, here is a good tutorial: If this is to difficult i would recommend to start with easier stuff like weapons, those use no skeleton/bones - to get a feeling for the import process. greetings Link to comment Share on other sites More sharing options...
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