PrivateJoker Posted March 4, 2012 Share Posted March 4, 2012 Dear Nexus forums I am wondering to what extent I can use others mods in my Dungeon? If I want to make a wizard use spells from Midas Magic, and etc, will I then have to contact all authors of the mods I want to use and ask for their permission? PJ Link to comment Share on other sites More sharing options...
Handofbane Posted March 4, 2012 Share Posted March 4, 2012 For your own private use? Go right ahead and go nuts. If you plan to release that mod to anyone else, via the Nexus or elsewhere, you will need to contact the authors of those mods (after confirming in their readme/description pages that they are willing to allow such things, an outright NO will remain a NO however you try to plead your case). Using someone else's assets without properly obtaining permission is a pretty serious thing that does get mods pulled from being hosted here, and in some cases can result in actions against your Nexus account, so try to do the respectful thing and ask first. Link to comment Share on other sites More sharing options...
AlexxEG Posted March 4, 2012 Share Posted March 4, 2012 (edited) If you click this button you can see what the author wants you to do: Edited March 4, 2012 by Alexx378 Link to comment Share on other sites More sharing options...
AlphaWoIF Posted March 4, 2012 Share Posted March 4, 2012 Totally agree with the above statement like my self some modders will let others use aspects of there mod in there own unless its in direct competition there is no reason not to but the only mod that got upped with my mod included in there's without permission got reported on the spot as that is just disrespectful and cheeky. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 4, 2012 Share Posted March 4, 2012 Most mods come with a Read Me file, or the author has stated it's usage on the page that you downloaded it from. In general, for your own use, you can do anything with it. If you want to include it in your own mod, most of the original modders require that you give them and their mod a mention in your description (which is only fair), and possibly include a link for others to download their work. Occasionally, some mods state that they cannot be re-distributed without the original modders consent. In which case, you should contact them and ask for permission. I can see the point in this. I have been working on a mod for the last 4 weeks. When it's finally finished, :whistling: I wouldn't want someone to download it, add a chair and then upload it for others, claiming that they made a mod. Link to comment Share on other sites More sharing options...
PrivateJoker Posted March 4, 2012 Author Share Posted March 4, 2012 Thank you ALEXX that was especially helpful. (Alphawolf, you really have to start using commas and dots in your sentences, I get the general idea of your post but keeping track of what your talking about is difficult.) I agree Tamb0 with the rules, except your occational statement is in my experience the general rule. You generally have to ask the author for permission to include it in your mod\dungeon. Of course, if you make a big expansive dungeon and another adds a table and calls it his dungeon its a ripoff. But the standard mod is in fact custom imported items which you usually find in some random box or have to gather some resources and smithe them. That reduces the special feel of the sword\magic\armour if all you had to do was find it in a box. An example is the LOTR sword GLAMDRING im currently using in my game, it is amazing, amazing 3d model texture everything. But I just went and bougt it form the skyforge guy. If I now wanted to make a dungeon where a stat-upgraded version of the Glamdring is the reward, with a dragon from deadly dragons as a middle boss and a wizard with midas magic as the end boss, I have three authors that I have to ask for permission. Wouldnt it be easier and better if the permission would be "You can use it in your dungeon, but then give a link and credit to my mod in your description."? Link to comment Share on other sites More sharing options...
ghosu Posted March 4, 2012 Share Posted March 4, 2012 I guess the author would mention such a sentence in the file describtion or readme if he would allow it. Link to comment Share on other sites More sharing options...
Tamb0 Posted March 4, 2012 Share Posted March 4, 2012 ...Wouldnt it be easier and better if the permission would be "You can use it in your dungeon, but then give a link and credit to my mod in your description."? The mods and scripts I'm incorporating are freely given to use (without consent) in my own dungeon. The original authors will get thanks on the web and in a book, in my actual mod itself. Link to comment Share on other sites More sharing options...
PrivateJoker Posted April 1, 2012 Author Share Posted April 1, 2012 Another question about this topic. If I make my dungeon dependent on weapon mods or armour mods, does that also require a contact of authors? F.ex the translation mods, you have to download jaysus swords then in the load order put the translation AFTER. Still a contact author matter? Link to comment Share on other sites More sharing options...
Tamb0 Posted April 1, 2012 Share Posted April 1, 2012 Another question about this topic. If I make my dungeon dependent on weapon mods or armour mods, does that also require a contact of authors? F.ex the translation mods, you have to download jaysus swords then in the load order put the translation AFTER. Still a contact author matter? If your is dependant on someone elses work. then you have to ask them if you can distribute their work with your mod. You can however, release your mod without their work incorporated. You would then state on the download page that your mod needs xyz mod to work, and give a link to their mod. This way, you would not need permission, but it's always best to acknowledge the other author as well. Link to comment Share on other sites More sharing options...
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