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TESV V: Skymoriblivion


Helmerdrake

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The issues aren't so much legal or technical as much as creating a believable world in the context of the timeframe of Skyrim. You'd really have to go back and create a whole new set of towns and roads and terrain to reflect things like the "Great War" etc. There are a few crazy people working on it, but... I just wish them good luck (they're going to need it).
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Theoretically you could make a .esm and .esps that rely on vanilla Oblivion and Morrowind resources. Then, put those up for download, and tell the user to use their own already-purchased assets and put them in the correct place. Yes, the user would already need to have bought Morrowind and Oblivion, and it would take a bit of work to install and set up, but that would make it legal since no actual resources are stored in the download.
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Theoretically you could make a .esm and .esps that rely on vanilla Oblivion and Morrowind resources. Then, put those up for download, and tell the user to use their own already-purchased assets and put them in the correct place. Yes, the user would already need to have bought Morrowind and Oblivion, and it would take a bit of work to install and set up, but that would make it legal since no actual resources are stored in the download.

 

You are forgetting that most of those assets are not directly interchangeable with Skyrim, almost everything would need ported. The only reason that was possible with linking FO3 into New Vegas was that the assets were all the same format, no conversion/porting needed.

Edited by Sunnie
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Theoretically you could make a .esm and .esps that rely on vanilla Oblivion and Morrowind resources. Then, put those up for download, and tell the user to use their own already-purchased assets and put them in the correct place. Yes, the user would already need to have bought Morrowind and Oblivion, and it would take a bit of work to install and set up, but that would make it legal since no actual resources are stored in the download.

 

You are forgetting that most of those assets are not directly interchangeable with Skyrim, almost everything would need ported. The only reason that was possible with linking FO3 into New Vegas was that the assets were all the same format, no conversion/porting needed.

 

Darn...

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If all of the assets used to create this updated portion of the world were completely hand made, it probably wouldn't be thats big a deal for Bethesda. However, the modder needs to make sure that what they do is not exact to what is in a previous game (plopping down a city from Oblivion in the exact same layout/buildings/size would indeed be an issue), make sure things are sufficiently changed around to be considered "derivative work".

But your comment/question is really irrelevant to the OP's question, he's asking about porting assets from TES3 and TES4 into TES5, which is not legal. I can guarantee that remaking Tamriel even with ported assets is not going to be a quick walk in the park, it would take hundreds of hours. If someone wanted to spend that much effort to do something for personal use only, then by all means, knock themselves out. However, the human ego will likely rear it's ugly head at some point.

 

 

Thats not true actualy. You could make an exact replica of Oblivion's layout as long as you use only skyrim or your 'own' assets. It's only the actual models, textures ect. that you are not allowed to port over. The ideas and themes (although copyrighted to Bethesda) are free game for non-profit works like mods. Thats why the people recreating morrowind in Oblivion by making their own models (conceptualy based off the morrowind counterparts) had no problems, while the 'mod that shall not be named' was treated like heresy.

Some one once made a replica of a morrowind town with Oblivion assets; it had the same layout but used suitable oblivion models rather than trying to use morrowinds models.

 

I'm not sure exactualy why Beth takes this stance (As some companies don't care and let you port whatever you want between their games) but I'm assuming it's something to do with ownership rights of the assets used in each game.

 

If someone were to recreated Bruma for example, with only user created and skyrim provided assets, they could design the city to be exactualy the same layout with no issues (though Lore purists might complain =P )

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