kevkiev Posted March 4, 2012 Share Posted March 4, 2012 At first I was totally jazzed by that super-cool-looking and high-rate-of-fire explosive weapon, but I've finally ditched it back at my player home because I just got tired of blanketing higher-level enemies with uber-expensive rockets (all crafting considerations aside) and, short of direct hits, having them keep coming at me relatively unscathed. Gimme Annabelle anyday. Enemy hiding behind a rock? Let her missile splash damage take care of 'em. (I don't have the splash damage perk and, fwiw, I don't like to use vats for explosive weapons.) Link to comment Share on other sites More sharing options...
Fonger Posted March 4, 2012 Share Posted March 4, 2012 give it to Boon Link to comment Share on other sites More sharing options...
bla5 Posted March 4, 2012 Share Posted March 4, 2012 indeed total senseless like 90% from vanilla explosion weapons too,i have exactly played 20 min the first time before i decided to make energy weapons and bigguns like in fo1- tactics and the way they should be...deadly,more unique and MUCH stronger then small guns...good morning bugthestha :rolleyes: but for explosion and missels,just some tweaks in explosions should do the trick,elsewhere it feels more then unrealistic indeed, like u said,directhits and not a single scratch^^ Link to comment Share on other sites More sharing options...
formalrevya Posted March 5, 2012 Share Posted March 5, 2012 indeed total senseless like 90% from vanilla explosion weapons too,i have exactly played 20 min the first time before i decided to make energy weapons and bigguns like in fo1- tactics and the way they should be...deadly,more unique and MUCH stronger then small guns...good morning bugthestha :rolleyes: but for explosion and missels,just some tweaks in explosions should do the trick,elsewhere it feels more then unrealistic indeed, like u said,directhits and not a single scratch^^ http://newvegas.nexusmods.com/downloads/file.php?id=36374 as far as handheld explosives go, this mod fixes them rather nicely. I never use missile launchers personally though according to the wiki, with all associated perks the total amount of damage is roughly 356 in a game that has the latest patch. the only real issue with them from what I've noticed is how slow they are to reload. in the time it takes somebody to get off one shot with a Missile launcher, you could plant 20 9mm rounds in their head. Link to comment Share on other sites More sharing options...
kevkiev Posted March 5, 2012 Author Share Posted March 5, 2012 give it to Boon You know, ever since a couple bad experiences ages ago, I just don't trust companions with explosives. :tongue: Link to comment Share on other sites More sharing options...
Fonger Posted March 5, 2012 Share Posted March 5, 2012 give it to Boon You know, ever since a couple bad experiences ages ago, I just don't trust companions with explosives. :tongue:from the fallout vault "never give a companion a Fat Man" sounds like you know why Link to comment Share on other sites More sharing options...
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