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Companions travel to DLC with you?


Majic7

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I have Willow, Boone and Cass as companions now. I haven't completed Cass's quest line and I think this is why I have two humanoid companions. The only companion mods I use are Improved Companion Sandbox and Companion Infinite Ammo. Got to level 15 and tried Old World Blues. When I did the fast travel to Old World Blues Boone was sent home but Cass came with. Have I found an exploit?

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More likely a bug. According to "The Vault" you are not supposed to have companions accompany you in any DLC, apparently stripped off upon entry. However, after completing OWB I have been able to bring companions with me into The Sink by way of the "MT Transportalponder". (Haven't had a reason to take them outside into the remainder of MT.)

 

You don't really need them, and their presence might cause additional problems as the scripts/scenarios are not prepared for them.

 

-Dubious-

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OK, I just fired Boone and was able to rehire him with no problems. Guess I will just keep going until something goes south. I am used to Fallout games hitting some wall somewhere. Finally gave up on 4 because something always screws up, should have stayed on my first playthrough, got to level 40 with absolutely no problems but decided to replace my upgraded W10 with a clean install. I knew about companions and the DLC in NV which is why I posted my situation. I'll see if it changes after I complete Cass's quest.

 

Now I feel like a complete dumbass, I've got unlimited companions installed. Looked for it three times and couldn't find it. Sorry for the stupid.

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