uhmattbravo Posted September 16, 2017 Author Share Posted September 16, 2017 https://www.nexusmods.com/newvegas/mods/63890/? The problem is most noticeable driving the Flea up and down hills. I cut the big trucks for now because it's absolutely unbearable on them. Link to comment Share on other sites More sharing options...
Mktavish Posted September 17, 2017 Share Posted September 17, 2017 That was fast , Awesome ! Please excuse my delay in getting back with opinion.It will be wednesday before I can give it enough attention. Link to comment Share on other sites More sharing options...
Mktavish Posted September 20, 2017 Share Posted September 20, 2017 (edited) Fricken Awesome !!! IDK , about the camera tilting into the dash , side window ... seemed fine to me with this car. Seems if you locked the camera so it didn't bob around with the car tilt , like I saw someone mention on your mod page forum. You would lose that freedom of looking around with the mouse. And would say , is better to keep that rather than worry about the occasional camera tilting when the terrain is rough.I mean sheesh , you can nearly drive over everything ... what should they expect ? I would have to see the trucks I guess to really know if it is unbearable ... but consider you may be getting to ticky tacky with it as the mod creator. Trucks should be harder to drive. On side note mention ... should add to the read me. " Brake / Reverse - S " To mention an occurrence I had ... I got the car stuck trying to park by the back door at prospector saloon.The front fender embeded in the step of the door ... couldn't back up.Was after a drive around up down hills , and got attacked by wolfs. But later trying to reproduce it from the start of buying it at the general store in goodsprings. It never would get stuck there , or other buildings. A question , does the car normally hover above the ground sometimes , especially right after purchase before getting in first time ? Or is that just a render problem on my end?That tractor you built me does the same thing too , after checking the tilt flags on the creature. I guess to better explain ... before checking the tilt flags ... the creature stays level , but one of the 4 wheels is always in contact with ground or object it is driving over.But after checking the flags ... it does have some tilt to it. But at times all four wheels are off the ground. Edited September 20, 2017 by Mktavish Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 20, 2017 Author Share Posted September 20, 2017 To see the tilt issue and why I want those angles, get a flea and drive it down a very steep hill. You'll see your view clip through the roof. Or, drive it up a steep hill and try to see the road over the hood. On the big trucks, you're even further from the center so going up hills, the dash takes up the player's full view and it's nearly impossible to steer. Yeah, sometimes they hover a little. If it's a lot, it may be on your end, but the markers they spawn at when you buy them is a little off the ground, so they should sort of drop a little when you first buy one. Link to comment Share on other sites More sharing options...
Mktavish Posted September 20, 2017 Share Posted September 20, 2017 I just figured out your fix. Keep the flea cab , and make the truck creature follow it. Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 20, 2017 Author Share Posted September 20, 2017 I'm not sure what you mean. Link to comment Share on other sites More sharing options...
Mktavish Posted September 20, 2017 Share Posted September 20, 2017 2 creatures ... keep 1 creature for the cab ... but have second creature with follow package Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 20, 2017 Author Share Posted September 20, 2017 (edited) I was thinking of doing something similar to that for these things: http://fallout.wikia.com/wiki/Caravan_(vehicle) But by big trucks, I mean like flatbeds and the other shipping truck I used in Traffic. Edited September 20, 2017 by uhmattbravo Link to comment Share on other sites More sharing options...
Mktavish Posted September 21, 2017 Share Posted September 21, 2017 I don't know really ... but it seems you could have a second creature following to then be the render of what the player thinks they are driving? maybe you got that already ? Follow distance ... very small Link to comment Share on other sites More sharing options...
Mktavish Posted September 21, 2017 Share Posted September 21, 2017 Side note ,,, America's got talent .... Darci was the clear winnerHoly crap she was amazing. As you are for coming up with how to do this. Link to comment Share on other sites More sharing options...
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