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Backing up your CK work files


TyrisBel

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Ok so I wanted to do a clean install of skyrim and CK without all the mods/textures etc Id been playing with, so uninstalled both and reinstalled. but when I copied the mod I was making all its scripts were gone, as in I could no longer access them in CK. Now I knew scripts were stored seperatly and it was stupid of me not to back them up but it got me thinking. Which files do we upload to workshop/nexus and which files do we backup when we want to continue working on a mod? can anyone break it down for me?
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Alas, the CK archive function usually doesn't work. Out of 7 mods I wanted to archive using the CK, only two of them would work. So if you build the sort of mods I build, then you are going to have to do a lot of manual packaging.
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Some mods with scripts (more especially those that edit scripts rather than just adding new ones,) mods with sounds, mods that encounter errors that the Bethesda folks left in Skyrim.esm and therefore prevent completion of the archiving process. It is abominable how poorly the CK archiving function works. And since you can only upload CK archived mods to Steam Workshop, this means that it is a big joke and hardly any mods can be uploaded there.
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