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FO3 -> FO:NV


ZombieSavant

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Hi there folks, I just stumbled upon this beautiful texture and mesh someone did of a diving helmet for FO3, and I would reallllly love to have it in New Vegas if at all possible.

 

http://fallout3.nexusmods.com/downloads/file.php?id=5692

 

There is the link to the mod. Since they were both developed on the same engine it should be relatively simple, right? I don't even care if it is armor or not I just would love to have the cosmetics of this if at all possible. I would gladly make a small (5 dollar) donation to any modder who could make this work. Many thanks!

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Alright, I am stumped on the textures. He said that if the mod was properly packaged then there should be no need to alter anything having to do with the textures, but in game, it is incapable of finding the textures so it just applies random ones. How can I fix this? I am playing around in Nifskope but still can't figure it out.
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Alright, last update for the time being.

 

Still stuck on the textures. Couldn't see how to repath it using Nifskope, if anyone could elaborate I would be most appreciative. Checked out some guides, just no luck. So then I went back and red the original readme. Said that you had to make sure Archive Invalidation was toggled, so I tried it both on and off and didn't get any difference. As of now I am stumped. Meshes are fine, beautiful even, but just doesn't know where to get the textures. I tried reinstalling the meshes and textures too but nothing.

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Alright, I am stumped on the textures. He said that if the mod was properly packaged then there should be no need to alter anything having to do with the textures, but in game, it is incapable of finding the textures so it just applies random ones. How can I fix this? I am playing around in Nifskope but still can't figure it out.

 

You shouldn't need nifscope, once you've copied the FO3 mod into your NV folder then the texture should be where the NIF expects it to be, the file structures are the same. Which mod are you trying to port?

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Alright, I am stumped on the textures. He said that if the mod was properly packaged then there should be no need to alter anything having to do with the textures, but in game, it is incapable of finding the textures so it just applies random ones. How can I fix this? I am playing around in Nifskope but still can't figure it out.

 

You shouldn't need nifscope, once you've copied the FO3 mod into your NV folder then the texture should be where the NIF expects it to be, the file structures are the same. Which mod are you trying to port?

 

This is the mod I am trying to port over.

 

http://fallout3.nexusmods.com/downloads/file.php?id=5692

 

Now I know I shouldn't need nifskope, but despite checking the pathing multiple times I am still getting the wrong textures on the helmet. The tutorial that you sent me about porting said that if you are still having issues that it means the .nif, for whatever reason, can't find the textures it needs, so I was trying to see how I could set the texture path within nifskope but to no avail.

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