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How would i go about clearing a location for good?


ObLars

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Hello. I need to know how i could go about clearing a spesific location for good. I don't want this spesific location to ever respawn it's creatures/enemies. How can i do this?

 

I should probably point out that im trying to do so through a script.. :psyduck:

Edited by ObLars
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You go in and remove all the spawn points and put in actors instead. Actors which do not have their boxes checked which make them respawn.

 

But actually, to avoid having gamers start complaining about your mod having Wrye Bash UDR references, (often mistakenly called "dirty edits,) it would be better to initially disable all these spawn points or else use the "Search and Replace" function to change them into non-respawning actors rather than spawn points.

 

 

 

EDIT: You completely changed what question you are asking.

 

I guess you could have your script disable all the spawn points and enable actors that you placed that do not respawn.

Edited by David Brasher
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You go in and remove all the spawn points and put in actors instead. Actors which do not have their boxes checked which make them respawn.

 

But actually, to avoid having gamers start complaining about your mod having Wrye Bash UDR references, (often mistakenly called "dirty edits,) it would be better to initially disable all these spawn points or else use the "Search and Replace" function to change them into non-respawning actors rather than spawn points.

 

What i've been trying to do is to disable them through a script. But the CK does not acknowledge the Disable() function somehow.. I might just do as you first mentioned, go in and place actors instead of spawn points. I don't know though.

 

Thanks for the response. :biggrin:

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