Deleted47580808User Posted September 11, 2017 Share Posted September 11, 2017 I'm currently having an issue where my game keeps closing itself after i load my save, it could be because i'm missing a mod although forget what mod it is. All I am asking is for someone to help me find a tool that would allow me to find what that missing mod was so I can reinstall it. Link to comment Share on other sites More sharing options...
ReaperOfTheFallen Posted September 11, 2017 Share Posted September 11, 2017 Fnvedit is a start it helps show you and nmm shows which mod is missing in plugins section loot is very useful too Link to comment Share on other sites More sharing options...
dubiousintent Posted September 11, 2017 Share Posted September 11, 2017 Please see the wiki "Missing Masters" article. -Dubious- Link to comment Share on other sites More sharing options...
Deleted47580808User Posted September 11, 2017 Author Share Posted September 11, 2017 (edited) Please see the wiki "Missing Masters" article. -Dubious- Fnvedit is a start it helps show you and nmm shows which mod is missing in plugins section loot is very useful too Thing is that message never shows up for me but instead the basic "Fallout NV is not responding" and after that shows up it just closes. Edited September 11, 2017 by Guest Link to comment Share on other sites More sharing options...
Deleted47580808User Posted September 11, 2017 Author Share Posted September 11, 2017 Fnvedit is a start it helps show you and nmm shows which mod is missing in plugins section loot is very useful too Thing is I might have deleted the file and I want help to find what the file is and restore it, but I'll give your suggestion a try. Link to comment Share on other sites More sharing options...
M48A5 Posted September 11, 2017 Share Posted September 11, 2017 Fallout Mod Manager (FOMM) has a function where you can get a list of your saves and a list of mods that were used in each save. https://www.nexusmods.com/newvegas/mods/54991/? Link to comment Share on other sites More sharing options...
Deleted47580808User Posted September 11, 2017 Author Share Posted September 11, 2017 Fallout Mod Manager (FOMM) has a function where you can get a list of your saves and a list of mods that were used in each save. https://www.nexusmods.com/newvegas/mods/54991/? Thing is that never works for me as whenever I load it it crashes and says something went wrong. Link to comment Share on other sites More sharing options...
Deleted47580808User Posted September 11, 2017 Author Share Posted September 11, 2017 (edited) Fallout Mod Manager (FOMM) has a function where you can get a list of your saves and a list of mods that were used in each save. https://www.nexusmods.com/newvegas/mods/54991/? Thing is that never works for me as whenever I load it it crashes and says something went wrong. Fallout Mod Manager (FOMM) has a function where you can get a list of your saves and a list of mods that were used in each save. https://www.nexusmods.com/newvegas/mods/54991/? The message I get is this: system.UnauthorizedAccessException: Access to the path 'C:\Games\FalloutNV\mods' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at Fomm.Games.FalloutNewVegas.Settings.RequiredDirectoriesControl.ValidateDirectory(String p_strPath, String p_strPathName, Control p_ctlErrorControl) at Fomm.Games.FalloutNewVegas.Settings.RequiredDirectoriesControl.ValidateSettings() at Fomm.Games.FalloutNewVegas.SetupForm.wizSetup_Finished(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Edited September 11, 2017 by Guest Link to comment Share on other sites More sharing options...
dubiousintent Posted September 11, 2017 Share Posted September 11, 2017 Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article. That message (Access to the path 'C:\Games\FalloutNV\mods' is denied) is saying you did not set the "access permissions" on your "C:\Games" folder correctly when you created it, so when you installed Steam under that folder it did not inherit the correct permissions. See "File and Folder Permissions". Note you must be logged in as the "Owner" account of that folder, or "Take Ownership" in order to change permissions. My recommendation would be to fix the permissions on the "Games" folder to allow at least "System", "Administrators", and "Users": "Full Control", and then enable (check) the box: "Replace all child object permissions with inheritable permissions from this object". -Dubious- Link to comment Share on other sites More sharing options...
Deleted47580808User Posted September 11, 2017 Author Share Posted September 11, 2017 Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article. That message (Access to the path 'C:\Games\FalloutNV\mods' is denied) is saying you did not set the "access permissions" on your "C:\Games" folder correctly when you created it, so when you installed Steam under that folder it did not inherit the correct permissions. See "File and Folder Permissions". Note you must be logged in as the "Owner" account of that folder, or "Take Ownership" in order to change permissions. My recommendation would be to fix the permissions on the "Games" folder to allow at least "System", "Administrators", and "Users": "Full Control", and then enable (check) the box: "Replace all child object permissions with inheritable permissions from this object". -Dubious- Thank you. Link to comment Share on other sites More sharing options...
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