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Noob Interiors Questions


Lunytic

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So I'm trying to build an interior and I've been running into the same issues and I'm not experienced enough to know if they are normal or not.

 

1) In this picture you can see how the vertical wall corners are not flush with the floor tiles, but rather they are 'inside'. It would seem like the tiles should all be the same width? To the extent possible I use tiles from the same sets and I don't scale. But I probably screwed something up.

 

For this picture I've used WRIntCastleWallDoubleHighCor01 and WRIntCastleFloorCapCor01.

 

 

 

 

 

2) The next issue I have is the doorway seems to be at a different vertical angle than other wall tiles. I'm using doorway WRIntCastleWallDoubleHighExDoorTrans01 and the problem occurs with either a corner piece (WRIntCastleWallDoubleHighCor01) or a single wall segment (WRintCastleWallDoubleHighStr01)

 

 

 

 

Any shared wisdom is greatly appreciated!

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Piece looks rotated on the x or y axis.. open the ref for the piece and look at the rotation values, adjust as needed. I would suggest setting the x and y axis to zero and then repositioning the piece and its z rotation.
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Good luck I am finding all the kits are screwed up in some way or another. They went to town on trying to get all the parts with as few poly as they could and ended up creating more poly. Also it was extreme amateur hour on creating tileable pieces. examples are in your screenshots. So best advice i can give you is look at how they put the puzzle together or even use what they made and change the layout with some copy and paste and move and rotate.
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Piece looks rotated on the x or y axis.. open the ref for the piece and look at the rotation values, adjust as needed. I would suggest setting the x and y axis to zero and then repositioning the piece and its z rotation.

 

Ah. That could be the solution I was missing. I turned off snap-to-angle and tried to 'fix' it wasn't fine enough turn. I'll try that tomorrow. Thank you!

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You are missing 2 pieces from the picture, namely, WRIntCastleWallDoubleHighCorIn01.

 

For some reason, Bethesda decided that these piece could not just snap together like normal pieces. They decided that a small extension / spacer (WRIntCastleWallDoubleHighCorIn01) needed to be added as well. :facepalm:

 

Hard to explain, so just look at pictures.

 

[in the picture above we see what the door object looks like with and without the spacers.

 

It should be noted that there is a small overlap between the spacer and the door piece.

See pictures below

 

 

 

Also note that in the picture below, the corner piece does not sit right in the corner of the floor piece.

 

 

The final arrangement below.

 

 

Hope this helps

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Does this mean every time I use corners or a door from this set I'll have to use that skinny vertical piece?

 

It looks like it.

 

I'm not sure, you maybe able to join the pieces normally using the wooden floor (it's smaller), but if you want to use that doorway, you need the 'skinny bit' :D

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How in the world did this ever get past the QA team, not standardizing interior designs within a kit? *sigh* Thanks for the help! It looks a lot better already. I just wish I could turn snap-to-grid on for the corder/door units. At least once the corners/doors are in place the wall pieces snap to just fine.
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