LHammonds Posted May 24, 2008 Share Posted May 24, 2008 EDIT: Blender NIF Scripts now has a row of buttons describing the position of the item such as Shield, side weapon, back weapon, etc. which sets this variable for you!!! I finally have weapons exporting perfectly out of Blender with one exception...the NiStringExtraData fields. These are not captured during import and I have not figured out how to configure Blender to export the NIF to include this data. This one piece of data let's the game engine know if the weapon is a BackWeapon or SideWeapon. NiNode --> NiStringExtraData --> SideWeaponor NiNode --> NiStringExtraData --> BackWeaponThere is another NiStringExtraData field in vanilla weapons that contain the following rather than just "BackWeapon": Mass = 0.000000 Ellasticity = 0.300000 Friction = 0.300000 Unyielding = 0 Simulation_Geometry = 2 Proxy_Geometry = <None> Use_Display_Proxy = 0 Display_Children = 1 Disable_Collisions = 0 Inactive = 0 Display_Proxy = <None> Collision_Groups = 0Are there any Blender users out there that know of a trick to add this extra data into the .blend file so it exports directly into the NIF file rather than adding the nodes manually in NifSkope after export? Thanks,LHammonds Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 24, 2008 Share Posted May 24, 2008 And discourage people from getting familiar with the guts of a .nif file... Blasphemy. But to answer your question, that would probably need to be setup within the .nif exported since that data is rather specific and can't actually be attached to anything outside of the export. Link to comment Share on other sites More sharing options...
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