Jump to content

Col. Gusty semi-follower help


flatbush71

Recommended Posts

I can get everything working with him except getting him to spawn with all three eyes and arms.

 

Any feed back would be very helpful.

 

You see, there is another very old person who resides in my domicile who absolutely can not stand the sound of the Colonel's constant ranting.

 

Therefor I believe you can understand why I have a " Essential " need to resolve

this issue and get him in the field full time for many, many hours of engagements.

 

As always, Thanks in advance guys.

 

Buck

 

Link to comment
Share on other sites

I'm a little unclear, are you making a mod, using a mod, or are you working with some ingame Command Console changes to an existing actor?

 

If you're making a mod, sounds suspiciously like an Object Template solution is necessary (where all the attachments of robots are handled for what they spawn with when they are first spawned). Mean like you may not shave setup that correctly or at all.

Link to comment
Share on other sites

I'm a little unclear, are you making a mod, using a mod, or are you working with some ingame Command Console changes to an existing actor?

 

If you're making a mod, sounds suspiciously like an Object Template solution is necessary (where all the attachments of robots are handled for what they spawn with when they are first spawned). Mean like you may not shave setup that correctly or at all.

I not smart enough to build a mod.

 

I just wanted have him around as a spawned follower.

I 've noticed the RID is different on each version if it has more or less components attached.

I just thought there might be a trick to spawning a complete unit.

 

Mostly I just wanted him to talk all the time and make the old woman cuss (She's 73, I'm 71).

 

Thank You for the response.

 

Buck

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...