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[HELP]Mods that may conflict with my issue?


MLGSWAG1337

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0 0 Skyrim.esm

1 1 Update.esm

2 2 Campfire.esm

3 3 ApachiiHair.esm

4 4 ApachiiHairFemales.esm

5 5 EFFCore.esm

6 6 HighResTexturePack01.esp

7 7 HighResTexturePack02.esp

8 8 HighResTexturePack03.esp

9 9 RealShelter.esp

10 a SkyUI.esp

11 b WetandCold.esp

12 c FNIS.esp

13 d NPC_Overhaul_V_2_.esp

14 e dD - Enhanced Blood Main.esp

15 f XPMSE.esp

16 10 Hothtrooper44_Armor_Ecksstra.esp

17 11 Dr_Bandolier.esp

18 12 FS_UltimateAssortment.esp

spawners_killablechildren.esp

19 13 spawners_10xrichermerchants.esp

20 14 ImmersiveCheatMenu.esp

21 15 RaceMenu.esp

22 16 RaceMenuPlugin.esp

23 17 Auto Unequip Ammo.esp

24 18 EFFDialogue.esp

Helgen Reborn.esp

25 19 Hothtrooper44_ArmorCompilation.esp

26 1a Immersive Weapons.esp

27 1b General Sam Final.esp

28 1c UIExtensions.esp

29 1d ArmorDisguises.esp

30 1e Frostfall.esp

31 1f DeadlyMutilation.esp

32 20 cheatersstorageroomnodlc.esp

33 21 FNISspells.esp

34 22 Sneak Tools.esp

35 23 Sneak Tools Vanilla Masks.esp

36 24 Sneak Tools Vanilla Hoods.esp

37 25 Dual Sheath Redux.esp

38 26 vMYC_MeetYourCharacters.esp

39 27 CalienteVanillaArmorTweaks.esp

40 28 RSPatch.esp

41 29 Dual Sheath Redux Patch.esp

*Note, the ones that don't have numbers are disabled.*


(Reduced picture size because 250 KB is too big for forums)

Do you think that any mods in my load order would make the game act like this? Because from what I see, none of my mods affect physics or horses. What do you think?

Also, the horses started running when they got near the gate, as if they got attacked and are doing the NPC-like "please! don't kill me." and get as far away from the player's view as possible.

Edited by MLGSWAG1337
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Guessing thats your problem:



Its a extremly well known bug. The Havoc Physics Engine is too slow for 60fps+ so you have to activate Vsync.

Open "SkyrimPrefs.ini" located here "C:\Users\USER\Documents\My Games\skyrim"
Change "iPresentInterval=0" to "iPresentInterval=1"

If skyrimprefs.ini doesnt contain the line "iPresentInterval" then add it.

When you use Mod Organizer or something like that did you have to change the skyrimprefs.ini which is bound to the Mod Organizer. You can find it on the top of the Window from the Mod Organizer.

I can recommending you this nice tool for your ini file: BethINI Edited by coolsp0t
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is this the horse and cart scene on a new game if so, immersive armors causes the horse and cart to flip out

 

basically disable immersive armors, until you have created you character, and then enable it after escaping helgen. (its unclear why this happens, but it does, after escaping helgen, you can safely re-enable the mod, and then everything will be good their on out, immersive armors only causes this issue on the intro horse and cart scene, you should never get the issue again after that, if you do however get the issue again later down the road, then it will be physics based, basically meaning the fps is exceeding 60fps which will cause the havoc engine to freak out, which causes all sorts of issues, from flying horses and mammoths to other problems)

 

if the problem is post helgen, then changing ipresentinterval=0 (to 1) located in your skyrimpref.ini, will enable vsync which will lock your fps to 60 (but also introduce input lag) and that will eliminate havoc based issues (thus no more flying horses and other issues)

 

Note: Ipresentinterval should be 1 by default. so you would have had to manually changed it to 0 for it to be disabled.

 

if that fails, you could also try framerate limiting, which will as the name suggests, lock the fps to your desired fps.

 

you can do this using tools like: Msi Afterburner, ENB and others.

 

iPresentInterval is located under [Display] in SkyrimPrefs.ini

Edited by Guest
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is this the horse and cart scene on a new game if so, immersive armors causes the horse and cart to flip out

 

basically disable immersive armors, until you have created you character, and then enable it after escaping helgen. (its unclear why this happens, but it does, after escaping helgen, you can safely re-enable the mod, and then everything will be good their on out, immersive armors only causes this issue on the intro horse and cart scene, you should never get the issue again after that, if you do however get the issue again later down the road, then it will be physics based, basically meaning the fps is exceeding 60fps which will cause the havoc engine to freak out, which causes all sorts of issues, from flying horses and mammoths to other problems)

 

if the problem is post helgen, then changing ipresentinterval=0 (to 1) located in your skyrimpref.ini, will enable vsync which will lock your fps to 60 (but also introduce input lag) and that will eliminate havoc based issues (thus no more flying horses and other issues)

 

Note: Ipresentinterval should be 1 by default. so you would have had to manually changed it to 0 for it to be disabled.

 

if that fails, you could also try framerate limiting, which will as the name suggests, lock the fps to your desired fps.

 

you can do this using tools like: Msi Afterburner, ENB and others.

 

iPresentInterval is located under [Display] in SkyrimPrefs.ini

All my models are t-posed, but the horses glitching out was fixed. also, none of the soldiers or npcs show on the horse ride. they are all bunched up together including the player on the part where the soldier is supposed to sit on. each model is inside the other.

Edited by MLGSWAG1337
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