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Deleted3082751User

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Everything posted by Deleted3082751User

  1. can you copy and paste the address you have for Game Data Path, so i can definitely make sure that the path is definitely correct for bodyslide. that is literally the only thing i can think of, i mean it is very straight forward to get cbbe in game. because you mention the femalebody.nif is not being modified, that would assume that bodyslide does not know where it is located. which means the issue could very well be wrong data paths being provided. unless their is some type of security you have in place, that is preventing files being moved and or modified. can you list your mod list as well. to see if their is a potential mod that could be causing this issue, i cant imagine their is, but unique player as example is a mod that has problems with CBBE and Bodyslide, and the same is true if you happen to be using Mod Organizer, as that moves all mods to a virtual drive (which does not install into fallout 4 data folder), this will cause issues with mods that has to be in the data folder, i would imagine cbbe is 1 such mod. however i have never used mod organizer so i am only speculating here. but i do know that certain content has to be in the actual game data folder. i am mentioning all of this, because as said, CBBE is pretty much plug 'n' Play, that requires very minimal user input. so when you get an issue with it, you have to start thinking outside the box, hence this reply.
  2. list your mods and we will go from there. if using Nexus Mod Manager - launch it - click on Plugins tab - click on the 5th icon down (Export The Current Load Order) - locate said list, open it up and paste it here if you have an Excessive Amount of Mods, be sure to put the Mod List in a Spoiler: [*spoiler] Mod List [*/spoiler] Note: remove the Asteriks from the spoiler tags to create spoilers
  3. looks like texture corruption (specifically referring to image 2, but same applies to the others) i am no expert on texturing, but i believe this is related to mip maps, the reason, is i remember getting these issues in vanilla, and setting the mip map skip to 2 (which sets it to high res textures) fixed the texture corruption issue completely, and also the enb forcing video memory fixed low res texture issue, so yea, i believe this is an issue with mip maps or as you said the lod. as the game is loading the lod rather then the high res texture, which as mentioned above is fixed via fixing the mip maps. i could be way off, as i dont know much about texturing however.
  4. are you running Unique Player mod by any chance. if so disable it, and see if that fixes the issue.
  5. cant help you with that, as i do not have nmm setup to use f4se, i prefer f4se to be on my taskbar, so i can load it very quickly, as it sits right next to my start button. for me nexus mod manager is strictly used for installing and uninstalling mods only.
  6. Open Bodyslide and Outfit Studio - Click on Settings (Down the Bottom of the Tool): Ensure the Target Game field = Fallout 4 and Ensure the Game Data Path Field = Fallout 4 Launcher Path\Data The default location for Fallout 4 Launcher would be: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 so if you have installed your fallout 4 to the default place, then copy this: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\ <-- (into the Game Data Path Field)
  7. by setting the correct data paths for NMM: Open NMM - Click on Settings (2 Cog Icon) - Click on Fallout 4 Tab: Mod Directory = Where you download mods to - click on the 3 dots button, to locate your mod downloads location for NMM (this would be the main NMM page, where you can install said mods) Install Info = i have mine the same place as my mod directory - literally as the name suggests. *Fallout 4 Directory* = this is where Nexus mod manager will install mods to - click on the 3 dots button, to locate your fallout 4 data folder, for NMM Note: Asterisk = the very thing you are referring to
  8. heres a potentional solution, you will need to edit the User Data Directly (For Nexus Mod Manager) You will need to be able to View Hidden Folders. and you will also need Notepad++ to edit the file. go here: C:\Users\your Computer Name\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_2eir2d35cqbpwgw1etv4i5pyvaneja0r\0.65.9.0 <-- (the Version of Nexus you are using, mine is the latest from git hub, thus version 0.65.9.0, change that to the version you are using if not the latest, Example for latest version on nexus it will be, 0.65.2.0) now open the file called User (in that location above), and search for this <setting name="InstallationPaths" serializeAs="Xml"> now you should see this: <setting name="InstallationPaths" serializeAs="Xml"> <value> <PerGameModeSettingsOfString> <item modeId="Fallout4"> <string>C:\Program Files (x86)\Steam\steamapps\common\Fallout 4</string> where it says <string> </string> <-- input the new location of your fallout 4 installation in their, so you would replace my address above with yours. then save the file, and see if that works. i have not personally tested this, but i would image it should work, you may have to change a few addresses in this file, if the above does not work on its own. ================ View Hidden Folders ================ 1. Double Click on My Computer - Click on the Organize Tab - Folder and Search Options - View - Scroll down until you find Hidden Folders and Files, and click on Show Hidden Files and Folders Note: The Above is for Windows 7, if you are using windows 10, not sure if it will be the same for windows 10 Download Notepad++ Here: https://notepad-plus-plus.org/download/v7.5.8.html
  9. scroll down on the *Right Pane Window* until you find "KWDA - Keywords", in this section right click on the blank box next to that word, click on ADD - then Right Click on the "Null Reference - 000000" <-- change the null reference to the keyword you wish to add, double clicking on it slowly, will bring up a drop down box with all keywords in the game And Then Scroll further down until you find this: *APPR - Attach Parent Slots* - again right click on the blank box next to this word, click on ADD - then Right Click on the "Null Reference - 000000" <-- change the null reference to the keyword you wish to add, double clicking on it slowly, The Above Applies to F04Edit Attach Parent Slots = Adds the new modification menus in the armor bench, the Keywords = the actual modifications themselves, that can be applied to the Armor/Clothing in question Clicking on ADD for both Keywords and Parent Slots, Adds new Slots
  10. i believe it is called Alexis from Commonwealth Cuts Mod (Ks Hairdos)
  11. random ctds are hard to sort out, however with that said, the most likely cause for random CTD is Incorrect load order. Correct Load Order Guideline - (this is my own guideline, which works perfectly for me, that is someone, who uses 255 mods constantly, and always manages the load order manually, and has been modding for many years) Low Priority: Any mod that has an ESM extension, and any mod that is designed to be overridden by other mods, such has community resource mods. other mods that should be placed higher in the load order are Retexture Mods, Animation Mods, NPC overhauls, etc (Place these at the very top of the Load Order Medium Priority: Any Mod Related to Hair,Face and Body, Lighting Overhaul mods, Weather Mods, Bug Fixes, Gameplay Effects and Changes, Workshop Mods,, Custom Followers, that do not have a fully fledged quest attached to them <-- (Place these in the Middle of Your Load Order) High Priority Mods: Anything you can craft in the Chemistry Lab or Armorsmith Workbench, New Weapon Mods, New Armor Mods, Power Armor Mods, Armorsmith Extended, New Quest Mods etc etc <-- (place these mods at the bottom of your load order) Maximum Priority: Alternate Start Mods, Companion Framework mods (Such as Amazing Follower Tweaks), Mods that Edit Leveled Lists, Bash Patch (Should be the very last mod), and Scrapping Mods, also New Settlement mods, such as Custom Player Homes, Sim Settlements etc etc <-- (these mods should be the Very Last mods in your Load Order) Wrye Bash - Download Wrye Bash and Create A leveled list merge patch As For the Carryweight Issue: Open Console (By Pressing the *Tilde* Key) and type: Player.forceav Carryweight 300 your Carryweight will now be 300 pounds, <-- (Change 300 to your desired carryweight) Forceav = Force Actor Value, this is a Permanent Change, until modified by value modifiers, such as Strong Back Perk, which will add onto this value.
  12. the *Blank Vault Boy(s)* and *Mis-Aligned vault boy* means a mod has messed up the perk requirements (either a single mod itself, or a mod conflict where 2 mods are editing the perk tree), i highly doubt this mod would cause that the only thing that can cause that will be a mod that edits the actual record of the perks. user interface and hud edits will not cause this issue. not too mention this mod does not even touch the perk tree elements
  13. welcome :smile: heres a few more: Deluxe Makeup: https://www.nexusmods.com/fallout4/mods/4398 - high quality makeup, recommend both, eyeliner and makeup files, looks far better then vanilla. Deep Spiritual Eyes: https://www.nexusmods.com/fallout4/mods/12120 - incase you like the vanilla eye colours, these a very beautiful retextures for vanilla eyes HN66 Long Eyelashes: https://www.nexusmods.com/fallout4/mods/21978 - long lashes can also look very nice. works with both the above mod, as well as the eyes of beauty. Azar Ponytail Hairstyles: https://www.nexusmods.com/fallout4/mods/8126 - love the dread ponytail from this mod, not only that but this mod works perfectly with headwear, unlike common wealth cuts (which clips).
  14. Jacket is indeed Niero's Courser Strigidae *Open Jacket* (hunter Varient, for the black and red colour scheme) as for the under armor, i dont know, but both NewerMind43s Post Nuclear Outfit and Pampas Bodysuit set 10 (Simply Called BS-10, in Armorsmith workbench) will get you very close to that look. so yea, thats the closest you will get to that image. pretty sure the Gauntlets are also from Courser Strigidae (but if they aint, they look very similiar, from what i can tell) dont know what the elbow pads are though.
  15. when you say new version are you referring to the 1 hosted on this site, or the one hosted on github if its the former, download the actual latest version of NMM from here: https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases Nexus = 0.65.2 Latest = 0.65.9
  16. disable all mods, and then enable 1 at a time until you find out what mod is causing it. assuming it is a mod that is causing it
  17. Try running NMM as Administrator Chances are you probably installed your game to C:Drive, and of course C:Drive is on lockdown via Windows Security, Running programs as Administrator grants them access rights to access content stored on a sensitive drive (C:Drive)
  18. try Reshade, and use Lumasharpen to eliminate the TAA downfalls, works for getting rid of distance fuzz, may also work in this same scenerio, either way its worth a shot.
  19. Try Def_UI it might fix your issue with big hud. Def_Ui: https://www.nexusmods.com/fallout4/mods/10654 and then along with that, i recommend this Def_UI Preset: https://www.nexusmods.com/fallout4/mods/31723 ^^^ it makes the hud much smaller, but still very visible, so it is very nice imo.
  20. i have feeling Scrap Everything is causing the invisible tree issue. try disabling it, and see if the problem persists
  21. hmmz, if it dont work on its own, i am not really sure then, especially since it does not seem to require any mod. unless its an issue with the latest version of the mod, but their is no way of knowing since their is No Post Section or Bug Report Section on the Mod Page. i am using 1.56 since i have not updated my game, and their is absolutely no issues, so i can only assume it must be an issue with latest version 1.57. the only other thing would be a mod conflict or the mod was not installed correctly. but for mod conflict that would not be the case if the mod was the only 1 installed, so that just leaves the options you picked in the fomod, and since you have so little mods, load order would not be a relevant here. not too mention they do look like they are in the right place anyway. a potentional thing you can try is this: Go Here: C:\Users\Your Computer Name\Documents\My Games\Fallout4 Open Fallout4Custom.ini, and ensure this is in that file: [Archive]sResourceDataDirsFinal= bInvalidateOlderFiles=1 if it is not, add it. however i am going to assume this is already present since you mention other mods work. but just double check just in case, the only other thing would be your game is having issues with scripts, since SKE uses script injection for its workshop menus. i am not sure about the other 2 mods you mentioned however.
  22. do you use Reshade, if so it might be from that, as Reshade also has an fps counter.
  23. [*spoiler] Mods list [*/spoiler] <-- my bad, put the forward slash in the second spoiler (to close the spoiler and thus create spoilers) and remove the asteriks again. so did you update the game to the latest version, as that Version of SKE will only work on latest version of fallout 4 i need to go to work now, but i will try help further when i get back.
  24. right so you have gone to your plugins folder, you have searched for all of them mods in the plugin folder on the Nexus (this site), and have downloaded all the latest versions of them mods, that require F4SE you have also updated F4SE to the latest version, as fallout 4 was updated a few days ago, and likewise so was F4SE for the new version of the game. so what exactly happens when launching F4SE ? (does any message boxes popup) is F4SE Preventing the game from loading ? does the game run fine via the fallout4.exe ?
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