Deleted82156User Posted September 13, 2017 Share Posted September 13, 2017 (edited) I am trying to do a simple texture swap for a rug. It all shows up nicely in Nifscope, but not in the CK. It has to be an issue with the bgsm and filepaths. What I have right now is... http://i110.photobucket.com/albums/n99/Shezrie/Materials_zps1zayayko.jpg The last time I had this trouble it was simply the forward slash...changed it to backslashes and it worked. For this rug nothing seems to work. I have tried... textures/shezrie/rugs/filename and.. shezrie/rugs/filename and... shezrie\rugs\filename and... textures\shezrie\rugs\filename None of it works. I am at a dead end with this. Any help would be much appreciated. I haven't modded Fallout 4 for a year now and I seem to remember that there was a way to remove the bgsm from the nif in nifscope, so that it just works the old fashioned way with the basic textures and not using a material set. Edited September 13, 2017 by Guest Link to comment Share on other sites More sharing options...
steve40 Posted September 13, 2017 Share Posted September 13, 2017 The path should be: shezrie/rugs/filename Cheers Link to comment Share on other sites More sharing options...
steve40 Posted September 13, 2017 Share Posted September 13, 2017 (edited) Oh, btw, to do it the old fashioned way in Nifskope, look at the BSLightingShaderProperty and right-click the Name field and select Edit String Index, then hit the backspace key to delete the whole bgsm path, and click OK. All the values in the Block Details are effectively the same as in the material fie but get overridden if the Name points to a valid bgsm. Edited September 13, 2017 by steve40 Link to comment Share on other sites More sharing options...
Deleted82156User Posted September 13, 2017 Author Share Posted September 13, 2017 Thank you so much!!!!!! :dance: I can finally get on with getting my mod done. Link to comment Share on other sites More sharing options...
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