Jump to content

Constant Memory Crashes with 4GB & HEAP


Guest deleted29886875

Recommended Posts

Guest deleted29886875

My memory crashes have started since the very beginning of the game and haven't ceased since, and I'm permanently trapped within the purgatory of Doc Mitchel's house with no means of escape. I managed to get into the Mojave once but the game immediately crashes upon entering a building or walking too far from Goodsprings, where I'm met with black textures.

I've tried making merge files, disabling big mods like the Flora overhaul, I've edited the HEAP ini files, and of course I'm using NVSE, the 4GB enabler, and fake full screen mode. Here's my load order:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 YUP - Base Game + All DLC.esm
7 7 Project Nevada - Core.esm
8 8 Project Nevada - Equipment.esm
9 9 Project Nevada - Rebalance.esp
10 a Project Nevada - Cyberware.esp
11 b oHUD.esm
12 c WMVM.esm
13 d NevadaSkies.esm
14 e FCOMaster.esm
15 f mojavereloaded1.esp
16 10 Interior Lighting Overhaul - Core.esm
17 11 Interior Lighting Overhaul - L38PS.esm
18 12 ELECTRO-CITY - CompletedWorkorders.esm
19 13 ELECTRO-CITY - Highways and Byways.esm
20 14 YUP - NPC Fixes (Base Game + All DLC).esp
21 15 FCO + YUP.esp
22 16 FCO - Race Addon.esp
23 17 FCO - OHSB NPC Edits.esp
24 18 FCO - NPC Changes.esp
25 19 Project Nevada - Dead Money.esp
26 1a Project Nevada - Old World Blues.esp
27 1b Project Nevada - Honest Hearts.esp
28 1c Project Nevada - Lonesome Road.esp
29 1d Project Nevada - Gun Runners' Arsenal.esp
30 1e WeaponModsExpanded.esp
31 1f Project Nevada - WMX.esp
32 20 Vurt's WFO.esp
33 21 NCRTrooperOverhaul.esp
34 22 Interior Lighting Overhaul - Ultimate Edition.esp
35 23 WMX-DLCMerged.esp
36 24 christinecos.esp
37 25 The Mod Configuration Menu.esp
38 26 DYNAVISION 3.esp
39 27 WMX-ArenovalisTextures.esp
40 28 LFox Bottle That Water.esp
41 29 LeatherBackpack - eng.esp
42 2a TFH 1st Recon Helmet.esp
43 2b ammoingredientsloot.esp
44 2c MTB.esp
45 2d NCR Ranger Helmet Neck Cover.esp
46 2e TrooperOverhaul-Dragbody.esp
47 2f FCO + TOD.esp
48 30 Factions Reloaded Legion.esp
49 31 ILO - Nevada Skies Patch.esp
50 32 ILO - YUP Patch.esp
51 33 Zan_AutoPurge_SmartAgro_NV.esp
52 34 M1897.esp
53 35 Millenia_Tokarev.esp
54 36 TOZ66.esp
55 37 TOZ34.esp
56 38 KP31.esp
57 39 StenMkII.esp
58 3a PPSh41.esp
59 3b AK47.esp
60 3c M16A2.esp
61 3d FNFNC.esp
62 3e G3SG1.esp
63 3f HomemadeSMG.esp
64 40 Galil.esp
65 41 Uzi.esp
66 42 KS23.esp
67 43 LeeEnfieldNo4.esp
68 44 M14.esp
69 45 M1903A3Springfield.esp
70 46 M37Ithaca.esp
71 47 Makarov.esp
72 48 My Little Model of 1940 - Non Caliber.esp
73 49 PB6P9.esp
74 4a Mateba.esp
75 4b PKM.esp
76 4c NevadaSkies - Darker Nights.esp
77 4d NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
ILO - New Vegas Bounties.esp
NevadaSkies - TTW Edition.esp
Leather backpack - rus.esp
78 4e Merge Patch .esp

If there is anything you think could help, I would be more than appreciative. I've played new vegas multiple times on the same computer using way more mods so I'm really at a loss for what's happened.
Link to comment
Share on other sites

Did you upgrade to Win10? New set of problems not found on an older system. Try the following in order:

 

Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now.

Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP NVSE extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

 

Move any "inactive" plugins out of the game "Data" folder. They get loaded by the game engine if found, and can cause "Missing Master" problems (which is what your problem sounds like). Then see the wiki "Missing Masters" article.

Please see the 'Towards Game Stability' section of the wiki "FNV General Mod Use Advice" article. You don't mention NVSR, which is usually needed as well.

Please see the 'Solutions to Starting the game problems' section; and "Cause-2:" of the 'Issue: Application load Windows error(s)' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide, which discusses setting the "iNumHWThreads=" entry to the number of cores your CPU has. This setting solved one recent user's CTDs.

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

Guest deleted29886875

Thank you for all your help dubious and the help sent to others on this forum, this place would be a lot worse without people like you. I installed NVSR and edited a ton of .INIs and installed a few compatibility patches but I'm still having issues. My main issue now is that all loading screens always end with a freeze. It's not an automatic ctd but a 'new vegas has stopped responding.' I've also uninstalled my ill informed auto-purge mod and I've also reinstalled most of my mods fresh. All of my inactive mods have also been removed from the data folder as instructed and FNVedit reports no important missing files. Here is my revamped load order atm:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 oHUD.esm
7 7 FCOMaster.esm
8 8 YUP - Base Game + All DLC.esm
9 9 Project Nevada - Core.esm
10 a Project Nevada - Cyberware.esp
11 b Project Nevada - Equipment.esm
12 c Project Nevada - Rebalance.esp
13 d WMVM.esm
14 e NevadaSkies.esm
15 f ELECTRO-CITY - CompletedWorkorders.esm
16 10 ELECTRO-CITY - Highways and Byways.esm
17 11 mojavereloaded1.esp
18 12 YUP - NPC Fixes (Base Game + All DLC).esp
19 13 FCO - Race Addon.esp
20 14 Unofficial Patch Plus.esp
21 15 FCO - OHSB NPC Edits.esp
22 16 FCO + YUP.esp
23 17 FCO - NPC Changes.esp
24 18 The Mod Configuration Menu.esp
25 19 Project Nevada - Dead Money.esp
26 1a Project Nevada - Honest Hearts.esp
27 1b Project Nevada - Old World Blues.esp
28 1c Project Nevada - Lonesome Road.esp
29 1d Project Nevada - Gun Runners' Arsenal.esp
30 1e Vurt's WFO.esp
31 1f WeaponModsExpanded.esp
32 20 WMX-ArenovalisTextures.esp
33 21 WMX-DLCMerged.esp
34 22 YUP - WMX PN.esp
35 23 Project Nevada - WMX.esp
36 24 NevadaSkies - Darker Nights.esp
37 25 DYNAVISION 3.esp
38 26 Factions Reloaded Legion.esp
39 27 NCRTrooperOverhaul.esp
40 28 TrooperOverhaul-Dragbody.esp
41 29 FCO + TOD.esp
42 2a christinecos.esp
43 2b NevadaSkies - Ultimate DLC Edition.esp
44 2c CASM with MCM.esp

The only thing I've not done so far is move my steam folder (and btw, I do use windows 10)
Link to comment
Share on other sites

Hanging after the loading screens is a classic "Missing Master" symptom. Phrases like "FNVedit reports no important missing files" make me shudder. There is no such thing as an "unimportant missing file" as far as FNVEdit is concerned. If it says a file is missing, then it is important. It only takes one missing or out of sequence to hang the game. (That's why it's important to get inactive plugins out of the "Data" folder: so they don't cause missing file errors.) I don't recall a single instance reported back to me in the last two years that wasn't traceable to one of those two causes.

 

You have too many mods I am not familiar with to tell if there is anything obviously wrong with that LO. Regardless of your opinion of it, give LOOT a try and see if that re-arranges any of them before trying to start the game again. It does just fine for most mods, and can be "customized" for the few instances that need to be adjusted. But the big thing is it examines plugins at a level the typical player won't unless they take the time to examine each plugin with FNVEdit and manually work out the necessary LO on their own. If it says one plugin needs to go before another, I believe it unless I can show why it's wrong.

 

Assume you've done those relatively easy things, but still can't get into the game. Now it gets more painful.

 

Everybody balks at moving the default Steam folder, and yet it's been known since Vista to be an issue. (Only the underlying cause took a while to determine.) I don't see anything in that LO that screams "THIS" except that it's still in the "C:\Program Files" tree. I tried working around the issue back when I upgraded to Win7 (skipped Vista completely), and after investigating realized it was a useless, never ending battle. It only got worse with Win10. Bite the bullet, get it done once and don't let any game install there again (always use "custom install"). It's just one more thing you don't want to have to worry about.

 

When you do move Steam, take the time to install and test your mods one at a time (as per the wiki "FNV General Mod Use Advice" article). You have a number of "overhauls", which make sweeping changes to the game. Combining them can have problems unless the authors specifically tested them in combination. You need to prioritize first and decide which are most important, "can't live without", and install them first. See 'Mod Conflict Isolation' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

-Dubious-

Link to comment
Share on other sites

Guest deleted29886875

I think I might have phrased my previous post badly. NVEdit detects no missing files whatsoever and completes its loading 100% normally. I realize I have quite a few large mods installed but around this time last year I was running a perfectly stable game with double the mods, many of which were a lot large including things like WOP, NV Bounties, and dozens more. At first I though the root of my problem was the Interior Lighting Overhaul, the only mod on my list that I haven't used before (Besides the ncr armor overhaul, but that's purely armor and leveled list integration, enough to raise an eyebrow but after being tested doesn't seem to bother anything.) That playthrough lasted at least 80 hours all on windows 10 without moving my steam folder and it ran perfectly fine. I hope I don't sound too condescending and I really do appreciate your help a lot, there's nothing I know that has helped me thus far.

Oh and update: LOOT makes zero changes to the load order so either we're both wrong or I finally did something right.

Edited by AStoryAboutYou
Link to comment
Share on other sites

Welp, since it doesn't seem to be any of the usual causes (LO sort order or missing masters), let's go back to your initial description of the problem and see if we can refine it a bit.

 

Interpreting what you said for clarification: the game is mostly CTDing while still in Doc Mitchell's house, even before you can exit. (For the moment let's set aside that you did manage to exit the house once, but CTDed before going very far.)

 

Is the CTD consistent as to when or where you are in Doc's when the CTD occurs?

 

Then you reported that it was not really (or any longer) a CTD but that the loading screen (for a save or a new game?) hangs. Are both those things still occurring? Can you force one or the other to occur by doing something at will?

 

Now for some more obscure possibilities:

 

Are you running Steam in "off-line" mode (avoids getting interrupted by internet activity stealing CPU cycles)? Have you shutdown all unnecessary background applications such as "anti-virus", printer monitors, and any multiplayer overlays or the Steam Overlay?

 

Do you have the game running in "Vista SP2" compatibility mode?

 

One of the major reasons for moving Steam out of the default location is that MS OS updates tend to reset "protected system assets" and update security settings on that folder tree. So things that worked previously in that location last year won't necessarily after the updates over time are applied. And a 7 year old game does not understand or know how to deal with "shadow files". But if you want to hold off on that until you have exhausted all other possibilities, that's up to you.

 

You said you are using the "4GB enabler". Which one? Have you tried the FNV 4GB Patcher? You haven't given your hardware, so please confirm you have more than 4GB of System RAM and 1GB of VRAM.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

Guest deleted29886875

My game always crashes during the loading screen from Doc Mitchel's house into the Mojave without fail. Everything inside of his house seems to work fine, I can access MCM, Dynavison, Project Nevada, WMX, and all gun mods I had installed earlier were in their proper positions inside his house. Problems only start when I tired to leave.

While testing my mods I was able to get outside a few times but still no problems were fixed as I could not enter any building. Oddly enough one time I was able to get into Chet's store where I learned that the Interior Lighting Overhaul was screwing up, so I decided to uninstall it thinking I had fixed the problem. It didn't.

As for the obscure issues I was running steam offline for unrelated reasons but after testing with it as normal nothing seemed to change. I don't know if the game is running in Vista SP2 Compatibility mode so it's probably not.

If and probably when I have to move my steam folder what guide do you recommend I follow? Will I have to redownload everything or is it a simple move? Keep in mind I do not have a second or external harddrive.

Link to comment
Share on other sites

Guest deleted29886875

At this point my problems have to be tucked away in some weird file somewhere so are there any ini files I should check or something?

Link to comment
Share on other sites

Maybe dubious knows of a better tutorial , but steam has one ... https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129

 

And as far as .ini files ... you could go to "User/documents/MyGames" And rename the "FalloutNV" folder there.

Then relaunch the game , having it check your video , and recreate the file path and all in it.

Then copy paste the save from the old you are using , or just make a new game. And give it a test.

 

That will tell you if there is an .ini problem.

Edited by Mktavish
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...