Dahveed Posted March 7, 2012 Share Posted March 7, 2012 I was always baffled at how in a game that strives for lore realism they would automatically give a gold value to every item you ever pick up... Would it be difficult to mod something that removes prices from items you pick up? It would add a new level of challenge to the game IMO and make it more realistic. When you find a rusty sword lying around or a neat looking jewel, it doesn't have a sticker attached to it with the price shown. You have to basically guess whether or not you might be able to get something for it from a vendor. Maybe this is a terrible idea and everyone will hate it, but I for one with DL and endorse something like this. Link to comment Share on other sites More sharing options...
MilesTeg81 Posted March 7, 2012 Share Posted March 7, 2012 I also would love to get a more immersive infosystem. removing the pricetag would be a good start.It actually keeps the player further away from the gameworld: I mostly just rush through a dungeon watching out for minimum of X value/weight items...- not very rpg style of playing. removing the pricetag would help getting away from such a immersion breaking habit (similiar to no ft mods) Link to comment Share on other sites More sharing options...
Dahveed Posted March 7, 2012 Author Share Posted March 7, 2012 (edited) I also would love to get a more immersive infosystem. removing the pricetag would be a good start.It actually keeps the player further away from the gameworld: I mostly just rush through a dungeon watching out for minimum of X value/weight items...- not very rpg style of playing. removing the pricetag would help getting away from such a immersion breaking habit (similiar to no ft mods) Pardon my ignorance, but what does "ft" stand for? Duh, just thought of the answer 4 seconds after I hit "post" lol (Fast Travel) ...and yes, you're absolutely right. Edited March 7, 2012 by Dahveed Link to comment Share on other sites More sharing options...
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