Jump to content

Dahveed

Premium Member
  • Posts

    390
  • Joined

  • Last visited

Everything posted by Dahveed

  1. TL;DR I hit a "wall" of infinite loading screens whenever I get to 28 days and 8 hours played, no matter what I do. So... I've been playing my character for something like two years and for the most part I haven't had any problems. I have a lot of mods and a lot of settlements. I'm really enjoying this playthrough, I really love the settlements I've built, and I would rather not lose this save. For some reason, whenever I hit around the 28 days and 8 hour mark of my save (give or take an hour or two), I can't load the save on a new session anymore. Often I won't even realize exactly when I pass the threshold, since everything works while I'm playing: i.e., I'll continue from the main menu, play for a few hours, make several saves, pass through something like 30 or 40 loading screens without issue. Everything seems fine. Then I'll come back from work the next day and try to load my save from the main menu again, but I'll get an infinite loading screen. I'll try to load any number of previous saves (I might have made something like a dozen saves in the last playthrough) and the last few of them won't load anymore. Then I'll go back 4 or 5 saves and find one that works and I can play again. But then any saves I make after that point don't work anymore. They lead to infinite loading screens the next time I launch the game. I can try to deactivate different mods (like Sim Settlements, and then clean its scripts with Fallrim Tools), some of the bigger DLC quest mods (i.e. America Rising 2),etc. Then I'll try to go back a couple days worth of playing and start a new "branch" of my previous saves, doing very different things with a reduced load order... but no matter what I decide to do, how I play, where I go... I always end up getting the same infinite loading screen when I try to load my save from the main menu, and it's always around the same time - 28 days, 8 hours. (sometimes an hour more or less.) I've looked around online and this seems to be a unique issue I'm having. I've tried all the tricks imaginable - using things like Baka scrapheap, buffout, long loading screen fixes, turning vsync on and off, and I even upgraded my RAM recently to 64g. Nothing works. It's frustrating because I know it isn't necessarily my setup per se... Everything works wonderfully. My FPS isn't great because I'm playing on a 56" TV and it's a heavily modded Fallout game, so of course my FPS drops to the 20s when I'm in a really big settlement with lots of my followers (i.e., Sanctuary). But despite the occasional long loading screen if I load from inside a big settlement, I've played for several hundred hours with no issues. Until now. It's very frustrating! I'm not terribly hopeful that reddit will help with this, because everyone's load order is so unique and it's difficult for anyone out there to know how I might have borked my save. Here is my (quite large) load order... https://pastebin.com/Npqe8D8j Here is a copy of my save, in case some kind soul knows how to analyse it in Fallrim tools: https://drive.google.com/file/d/1Oeur9QAFqIJhXTSZgm63R1Oqw33I758z/view?usp=drive_link And this is my F4SE co-save: https://drive.google.com/file/d/1m8C46eBsL6XTKtmdB4RoLoYUKB_KnESq/view?usp=drive_link This is kind of a shot in the dark, but if anyone out there has every had a similar issue, or can give me hints or suggestions, I would greatly appreciate any help. I really love this character and this world I've created, and I put a LOT of energy and time into my settlements. I'd love to continue playing this save!
  2. And in case it wasn't clear enough, this is a quest which would previously appear by default in the player journal. The only change I made was to stop it starting on game start, and add a trigger instead.
  3. I've recently been fiddling with a new mod (more like series of mods) which would remove forced quests from the player's journal on a new character, so you could start at lvl 1 using LAL with many mods installed and still have an empty journal and inventory for a "fresh" start. I've done a few and things are going okay, but I'm stuck on Kaidan. That mod gives you a "titled" quest on game start. So I went into the CK and removed the "Start game enabled" toggle, and that's fine, the quest doesn't start. Instead I put a trigger in Kaidan's prison cell which fires a message box mid-screen saying "You notice a man chained to the wall". That also works, so my trigger is functioning. I attach a script to my trigger which fires off the quest using myquest.startquest(0) command. That also works, since when I start my character in-game at level 1, I open the console and I verify the quest (called K01) using the console command, "getstage k01" and it tells me 0. Great! Then I go and run to my trigger, I get my messagebox, but no quest shows up in my journal. I type my getstage command and it says "1" (which is stage 1). But there is nothing in my journal. Is there something else a papyrus quest command has to "tell" the CK? What might I be missing?
  4. I know there is Hel Rising which is a quest/dungeon/follower mod by the same author (on another site), but does anyone have the OG version of that? My computer got borked and I lost everything. I've been able to find most of my old stuff, but this one seems to have been thoroughly scrubbed from the internet. I really liked this follower, and I prefer the more immersive and less "fantastical" version of Hel, as a mercenary necromancer you meet in the wilds. If anyone could share I'd be very appreciative!
  5. I've since discovered it's from Lawbringer, yes. Still have no idea what that means though, I've left a comment on the author's page... but this feels like an outlier case.
  6. Here's a screenshot (below) of what my Papyrus log looks like. I'm having this issue where when I stand beside certain NPCs (always custom ones, for example Livia and Tabia), my FPS drops to the single digits until I move away. I turned on logging, and I'm not exaggerating when I say that I got something like HUNDREDS of pages of this repeating message. Does anyone know what this script is from? https://imgur.com/a/kLMqh0h
  7. Super old mega-necro here but if anyone can help (PM me preferably) I can't get this to complile. It keeps telling me that AddToMap isn't a function (?????) I've had errors before, usually brain farts. But why is it telling me that a function listed officially on the CK tutorial guide isn't even a function? For the love of Talos the CK is so unbelievably retarded sometimes, there seems to be no logic to it sometimes for the most simple things.
  8. I remember there used to be several of these mods on the net, but I can't seem to find them anymore. Does anyone know of a link to a widowmaker follower? Or has a private one they can share, thank you.
  9. Sorry if I sound rude, but like I said I no longer care. I didn't even bother posting anything, complaining on the internet is usually tantamount to farting into the wind. But like I said, after months of this I have lost all patience. EVERY site I EVER visit is greased lightning, like a previous poster pointed out. Except for the Nexus, which is literally ALWAYS slow. Just did another test (clear cache and all), flickr, Imgur, DeviantArt, random blogs with a budget of literally zero run by your Auntie Gertrude, all of them give me my images literally within the blink of my eyes. But then Nexus images just hang for up to a full minute sometimes.
  10. Not sure if I'm in the right place for this kind of post, apologies in advance if I'm lost. I'm usually not much of a complainer, especially on a public chat forum like this where 99% of people don't give two poops about my opinion. But here goes. YOUR SERVERS ARE TERRIBLE. Something is seriously wrong on your end. You guys need to fix it. I don't know what it is, I don't know what the technical reasons for it are, and to be frank I no longer care. For MONTHS now I've had trouble accessing content from the Nexus. Downloads are usually fine but sometimes too slow, but for the most part they work. But something about the image section is especially broken and frankly inexcusable. I used to be able to tolerate the occasional lag (maybe high traffic or something, okay), but lately it doesn't even matter when I'm online now, about half of the things I want to load just don't work. They're not even *just* slow (this also happens), but they just don't load, period. I know this isn't on my end because I pay for premium internet speeds, and every other site on planet Earth I visit gives me instantaneous, lightning-speed access to all their content (I mean, I literally NEVER have to wait more than 0.5 seconds to load even ridiculously huge images.) All except for the Nexus, which just lags like my grandmother driving a Pinto. I'm sorry for the rant, and I'm usually more patient than this, but enough is enough. DO SOMETHING. Good day.
  11. I have this scenario set up (a couple of them actually) in my follower interactions where you can really anger your companion, so much so that she hates your guts and attacks you. I got it to work once, but for some reason it has completely stopped working. Here is what my fragment looks like: DomPissed.RemoveFromAllFactions() DomPissed.AddToFaction(f*#@YouFaction) DomPissed.StartCombat(game.getplayer()) DomPissed is the follower, "f*#@YouFaction" is Da10PlayerEnemyFaction, and StartCombat is the last thing that should happen. I had this working before, but now I tried it again on a separate dialogue event and it doesn't work... So I went back to my previous attempt, which WAS working to copy my work. But now that original code doesn't work anymore either! I don't understand what the hitch could be? This seems to be an incredibly simple function. It just says "Hey you! Attack the player." No? What am I missing here? I am stumped...
  12. Yes and no... I have a new character set up standing right next to my follower before I recruit her. The dialogue for gifts I have set up is at the same level as the "follow me" line, it's not necessary for her to be a follower to select it.
  13. Alright, I give up. I'm just going to make new properties for every fragment. This the the script compiles, but in-game the items won't be moved to the chest. I declared a new property (in the add property button for the fragment) as HBMead, it's a honningbrew mead potion. I then copied your code and put in my quest name so it looks like this: Quest _DOM_DominiqueRecruitQuest = GetOwningQuest() ;get the topic info's quest _DOM_DominiqueController DOM_DC = _DOM_DominiqueRecruitQuest as _DOM_DominiqueController ;cast the quest into the script ObjectReference DGC = DOM_DC.DomGiftChest ;pull the property MiscObject BP = DOM_DC.BrowniePoint DGC.AddItem(BP,1) Game.GetPlayer().removeitem(HBMeadGift,1) DGC.Additem(HBMeadGift,1) So it's supposed to remove a mead from my player, add 1 mead to the chest, and add 1 brownie point to the chest. It compiled, and the final form of the script (when I edit source) looks like this: The BrowniePoint and DomGiftChest properties were defined in the main script (in the scripts tab of my follower quest). the HBMeadGift was declared in the properties of the script fragment. The dialogue works in game, the mead is removed from the player, but nothing is added to the chest. I really appreciate all your help, but the whole point of this workaround was to save time... But it's just costing me more time in the long run :/ I do feel like I am (slowly!) learning some things though, so I appreciate your help nonetheless! Thank you!
  14. However, the script is capitalized and everything in the code is also capitalized properly. Only the errors put it in lower case. Also, the errors it throws me have nothing to do with the references and such, but all with the scripts/quests....
  15. This is my entire _DOM_DominiqueController script (from the "script" tab on the right side of the quest window):
  16. Now I get this: Starting 1 compile threads for 1 files... Compiling "_DOM_TIF__060D5BDD"... F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D5BDD.psc(9,28): cannot convert to unknown type _dom_dominquecontroller F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D5BDD.psc(9,28): cannot cast a quest to a _dom_dominquecontroller, types are incompatible F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D5BDD.psc(9,56): _dom_dominquecontroller is not a known user-defined type No output generated for _DOM_TIF__060D5BDD, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on _DOM_TIF__060D5BDD The script is _DOM_DominiqueController, which is in the "scripts" tab of my follower quest.
  17. oooooooooooooooooooooh ok, I it's called _DOM_DominiqueController Thanks again :)
  18. In the scripts tab of my follower quest: ObjectReference Property DomGiftChest Auto MiscObject Property BrowniePoint Auto In the dialogue fragment section (bottom right): Form BP = (GetOwningQuest() as _DOM_DominqueRecruitQuest).BrowniePoint ObjectReference DGC = (GetOwningQuest() as _DOM_DominiqueRecruitQuest).DomGiftChest DGC.AddItem(BP,5) Then it leads to the errors above.
  19. Starting 1 compile threads for 1 files... Compiling "_DOM_TIF__060D0ADB"... F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(9,28): cannot convert to unknown type _dom_dominquerecruitquest F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(9,28): cannot cast a quest to a _dom_dominquerecruitquest, types are incompatible F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(9,58): _dom_dominquerecruitquest is not a known user-defined type F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(10,40): cannot convert to unknown type _dom_dominiquerecruitquest F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(10,40): cannot cast a quest to a _dom_dominiquerecruitquest, types are incompatible F:\Skyrim Special Edition\Data\Source\Scripts\temp\_DOM_TIF__060D0ADB.psc(10,71): _dom_dominiquerecruitquest is not a known user-defined type No output generated for _DOM_TIF__060D0ADB, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on _DOM_TIF__060D0ADB
  20. Would I just replace BrowniePoint with _DOM_BrowniePoint, and DomGiftChest with _DOM_BrownieCounterChest in all instances?
  21. Okay, so the name of the "BrowniePoint" CK item is _DOM_BrowniePoint The name of the chest is actually _DOM_BrownieCounterChest So in the "scripts" tab of my quest I would add to the main quest script: ObjectReference Property DomGiftChest Auto MiscObject Property BrowniePoint Auto Then in the script fragment box (in the bottom right of each dialogue) I would add: Form BP = (GetOwningQuest() as _DOM_DominqueRecruitQuest).BrowniePoint ObjectReference DGC = (GetOwningQuest() as _DOM_DominiqueRecruitQuest).DomGiftChest What I don't understand is how the script will know what specific object in the game world needs to be added, and how it will know where the chest is in the game world? Since nothing seems to be pointing to them anywhere, it just seems that I've given arbitrary names that are similar to the actual objects, but not the objects themselves? It seems to me that this script is still not telling the game to put a _DOM_BrowniePoint object into the _DOM_BrowniePointCounter container?
  22. @IsharaMeradin Thanks again, but I think my brain is too smol to understand any of that! In my example the two things I'd constantly be reusing would be the container (DomGiftChest) and the "reputation" item I created (I just made a miscobject called _Dom_BrowniePoint), the number of BrowniePoint objects in the chest being the eventual measure of the player's relationship level with the follower. Could the same thing be done? So the line would be like: Form DomGiftChest = (GetOwningQuest() as _DOM_DominiqueRecruitQuest).BrowniePoint Or did I just completely butcher that code (most likely!)?
  23. Coincidentally someone JUST uploaded a mod that does exactly this... Without ANY scripting! :ohmy: I really appreciate your effort to help me but I just integrated his package into my mod and it works! It probably won't have the same functionality or "intelligence" as Serana's, but it does what I need it to do. I might have a look anyways to see if I can maybe learn something, but either way, thanks very much for your help!
  24. Alright, thanks for the response. A bit of tedium, but nothing I can't handle. As some guy once said on the internet, "it just works!" Thanks again!
×
×
  • Create New...